Gilgamesh (Dissidia 012) and The Emperor (Dissidia 012): Difference between pages

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(Added one build.)
 
(→‎Bravery Moves: Added ability info.)
 
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{{CharacterInfo
{{CharacterInfo
|name=Gilgamesh ギルガメッシュ
|name=The Emperor (皇帝)
|origin=Final Fantasy V
|origin=Final Fantasy II
|weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
|weapon=Daggers, Poles, Rods, Staves
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|armor=Bangles, Clothing, Hairpins, Hats, Headbands, Robes
|runspeed=10.5 (Very Slow)
|atk=110 (Average)
|dash=77 (Average / Good)
|def=112 (High)
|fall=67 (Fast)
|runspeed=8 (Below Average)
|fallr=22 (Very Fast)
|dash=81 (Below Average)
|exclusives=Osafune, Kotetsu, Yoshiyuki
|fall=97 (Slow)
|fallr=44 (Slow)
|exclusives=Diamond Mace, Demon's Rod, Mateus's Malice
}}
}}


{{ProConTable
{{ProConTable
|pros=
|pros=* Coming soon
|cons=
|cons=* Coming soon
}}
}}


Line 21: Line 23:




=== Bravery Moves ===
== Bravery Moves ==
==== Grounded Moves ====
===== insert move here =====


=== Ground ===
<tabber>
|-|Bombard=
{{AbilityInfo
|damage=5,5x3 (20)
|startup=21F
|type=Physical > Magical
|priority=Melee High
|ex=84
|effect=Chase
|cp=30 (15)
}}
''[Close] Sweep with staff. Extra explosion damage on hit.''
|-|Landmine=
{{AbilityInfo
|damage=each (35)
|startup=29F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=Absorb
|cp=30 (15)
}}
''[Close] Lay mine. Multiples OK; they will persist a long time.''
|-|Light Crest (ground)=
{{AbilityInfo
|damage=each (7)
|startup=37F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=--
|cp=30 (15)
}}
''[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.''
|-|Dynamite (ground)=
{| class="wikitable"
|-
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
|-
| LV1 || 1x5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15)
|-
| LV2 || 1x7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || --
|-
| LV3 || 1x10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || --
|}
''[Long] Emit bomb from staff that lands and draws in foe.''
|-|Thunder Crest=
{{AbilityInfo
|damage=2x17, 6 (40)
|startup=35F
|type=Magical
|priority=Unblockable
|ex=60
|effect=Absorb
|cp=30 (15)
}}
''[Mid] Draw sigil on the ground. Paralyzes foe when in range.''
</tabber>
=== Aerial ===
<tabber>
|-|Mine=
{{AbilityInfo
|damage=each (35)
|startup=23F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=Absorb
|cp=30 (15)
}}
''[Close] Drop mine. Multiples OK; they will persist a long time.''
|-|Light Crest (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=each (7)
|startup=
|startup=37F
|type=
|type=Magical
|priority=
|priority=Ranged Low
|ex=
|ex=0
|effect=
|effect=--
|cp=
|cp=30 (15)
}}
''[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.''
 
|-|Dynamite (midair)=
{| class="wikitable"
|-
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered)
|-
| LV1 || 1x5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15)
|-
| LV2 || 1x7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || --
|-
| LV3 || 1x10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || --
|}
''[Long] Emit bomb from staff that lands and draws in foe.''
 
Shares traits with the ground version.
 
== HP Attacks ==
 
=== Ground ===
 
<tabber>
|-|Starfall (ground)=
{{AbilityInfo
|damage=each (3)
|startup=521F
|type=Magical
|priority=Unblockable
|ex=0
|effect=Absorb, Wall Rush, Block Low (Ranged)
|cp=30 (15)
}}
''[Long] Call down giant meteor. Long cast. Aim with analog stick.''
 
|-|Flare (ground)=
{{AbilityInfo
|damage=--
|startup=35F
|type=--
|priority=Ranged High
|ex=60
|effect=--
|cp=30 (15)
}}
''[Mid] Gather globe of blue light that slowly homes in on opponent.''
 
|-|Dreary Cell (ground)=
{{AbilityInfo
|damage=--
|startup=69F (total), 43F (activation)
|type=Magical
|priority=Unblockable
|ex=36/54/72
|effect=Absorb
|cp=30 (15)
}}
''[Close] Set discreet light trap. Detonates when foe approaches.''
 
</tabber>
 
=== Aerial ===
 
<tabber>
|-|Starfall (midair)=
{{AbilityInfo
|damage=each (3)
|startup=521F
|type=Magical
|priority=Unblockable
|ex=0
|effect=Absorb, Wall Rush, Block Low (Ranged)
|cp=30 (15)
}}
}}
''[Long] Call down giant meteor. Long cast. Aim with analog stick.''


''In-game description here.''
|-|Flare (midair)=
{{AbilityInfo
|damage=--
|startup=35F
|type=--
|priority=Ranged High
|ex=60
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Gather globe of red light that awaits remote detonation.''


Overview of the move here.
|-|Dreary Cell (midair)=
{{AbilityInfo
|damage=--
|startup=69F (total), 43F (activation)
|type=Magical
|priority=Unblockable
|ex=36/54/72
|effect=Absorb
|cp=30 (15)
}}
''[Close] Set discreet light trap. Detonates when foe approaches.''


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode: Gilgamesh Morphing Time ===
== EX Mode ==
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Octo Break
* Blood Magic


==== Octo Break ====
=== Blood Magic ===
''[Always active while in EX Mode]
''[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.''
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''


==== EX Burst: The Greatest Sword ====
=== EX Burst: Absolute Dominion ===
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...''
''An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.


{{burst
{{burst
|damage1=10x4 (40)
|damage1=6, 13 (19)
|damage2=15 x4 hits (x2 due to Excalibur)
|damage2=16x4, 17 (100 total)
|type=Physical
|type=Magical
}}
}}
== Assist ==
The Emperor's assist data.
{| class="wikitable"
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
|Thunder Crest (Ground BRV) || 35F || Player || 2 x 17, 6 (40) || Unblockable
|-
| Mine (Midair BRV) || 23F || Opponent || 35 each (up to 70) || Chase
|-
| Flare (Ground HP) || 35F || Player || - || -
|-
| Flare (Midair HP) || 37F || Opponent || - || Wall Rush
|-
|}
The Emperor works well with FFX assists.


== Builds ==
== Builds ==
Builds here.
<tabber>
<tabber>
|-|Hybrid (EX)=
|-|Build #1=
{{Build
{{Build
|hp=10299
|hp=
|cp=450
|cp=
|brv=996
|brv=
|atk=179
|atk=
|def=182
|def=
|luk=60
|luk=
|booster=x3.5
|booster=
|setbonus=Seal of Lufenia
|setbonus=
|ast=Kuja
|ast=
|wpn=Heaven's Cloud
|wpn=
|hand=Lufenian Dirk
|hand=
|head=Lufenian Headband
|head=
|armor=Lufenian Vest
|armor=
|acc1={{accbas}} Muscle Belt
|acc1=
|acc2={{accbas}} Dismay Shock
|acc2=
|acc3={{accboo}} Summon Unused
|acc3=
|acc4={{accboo}} Pre-EX Mode
|acc4=
|acc5={{accboo}} Pre-EX Revenge
|acc5=
|acc6={{accboo}} Aerial
|acc6=
|acc7={{accsp}} White Gem
|acc7=
|acc8={{accsp}} Tenacious Attacker
|acc8=
|acc9={{accsp}} Glutton
|acc9=
|acc10={{accsp}} First to Victory
|acc10=
|summon=Rubicante
|summon=
}}
}}
Use CP glitch with Bard's Gear.
Substitutes
Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.
Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.


|-|Side by Side=
|-|Build #2=
add build here
{{Build
{{Build
|hp=
|hp=

Revision as of 03:25, 2 January 2024


Info
Name The Emperor (皇帝)
Original game Final Fantasy II
Weapon Daggers, Poles, Rods, Staves
Armor Bangles, Clothing, Hairpins, Hats, Headbands, Robes
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 97 (Slow)
Fall Speed Ratio After Dodge 44 (Slow)
Exclusive weapons Diamond Mace, Demon's Rod, Mateus's Malice
Strengths Weaknesses
  • Coming soon
  • Coming soon

Overview

Bravery Moves

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5,5x3 (20) 21F Physical > Magical Melee High 84 Chase 30 (15)
[Close] Sweep with staff. Extra explosion damage on hit.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (35) 29F Magical Ranged Low 0 Absorb 30 (15)
[Close] Lay mine. Multiples OK; they will persist a long time.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (7) 37F Magical Ranged Low 0 -- 30 (15)
[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1x5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1x7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush --
LV3 1x10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush --
[Long] Emit bomb from staff that lands and draws in foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x17, 6 (40) 35F Magical Unblockable 60 Absorb 30 (15)
[Mid] Draw sigil on the ground. Paralyzes foe when in range.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (35) 23F Magical Ranged Low 0 Absorb 30 (15)
[Close] Drop mine. Multiples OK; they will persist a long time.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (7) 37F Magical Ranged Low 0 -- 30 (15)
[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1x5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1x7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush --
LV3 1x10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush --

[Long] Emit bomb from staff that lands and draws in foe.

Shares traits with the ground version.

HP Attacks

Ground

<tabber>

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) 521F Magical Unblockable 0 Absorb, Wall Rush, Block Low (Ranged) 30 (15)
[Long] Call down giant meteor. Long cast. Aim with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 35F -- Ranged High 60 -- 30 (15)
[Mid] Gather globe of blue light that slowly homes in on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 69F (total), 43F (activation) Magical Unblockable 36/54/72 Absorb 30 (15)
[Close] Set discreet light trap. Detonates when foe approaches.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) 521F Magical Unblockable 0 Absorb, Wall Rush, Block Low (Ranged) 30 (15)
[Long] Call down giant meteor. Long cast. Aim with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 35F -- Ranged High 60 Wall Rush 30 (15)
[Mid] Gather globe of red light that awaits remote detonation.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 69F (total), 43F (activation) Magical Unblockable 36/54/72 Absorb 30 (15)
[Close] Set discreet light trap. Detonates when foe approaches.

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Blood Magic

Blood Magic

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Absolute Dominion

An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.

Damage multiplier (initial) Damage multiplier (rest) Type
6, 13 (19) 16x4, 17 (100 total) Magical

Assist

The Emperor's assist data.

Attack Startup Spawns near Damage Multiplier Additional properties
Thunder Crest (Ground BRV) 35F Player 2 x 17, 6 (40) Unblockable
Mine (Midair BRV) 23F Opponent 35 each (up to 70) Chase
Flare (Ground HP) 35F Player - -
Flare (Midair HP) 37F Opponent - Wall Rush

The Emperor works well with FFX assists.

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon