Onion Knight (Dissidia 012)

From Dissidia Wiki


Info
Name Onion Knight (オニオン ナイト)
Original game Final Fantasy III
Weapon Daggers, Parrying Weapons, Rods, Staves, Swords, Thrown Weapons
Armor Bangles, Chestplates, Clothing, Gauntlets, Hats, Hairpins, Headbands, Light Armor
Base ATK (LV100) 107 (Lowest)
Base DEF (LV100) 111 (Average)
Run Speed 2.5 (Fast)
Dash Speed 69 (Very Fast)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 14 (Very Fast)
Exclusive weapons Tyrfing, Royal Sword, Onion Sword
Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Overview

Onion Knight is a playable character in Dissidia 012.

Bravery Attacks

Ground

Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7, 2 (9+) / 1 x 15, 2 (17+) 11F Physical Melee Low 21 - 20 (10)
[Close] Launch flurry of slashes. Weak, but quick to execute.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 7, 10 (+31) / 5 x 3 (59+) ?? Physical Melee Low 21 Wall R ush 10 (5)
Branching from Multi-Hit. [Combo] Additional slice.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 x 3 (12+) / 5 x 3 (15+) 35F Magical Ranged Low 12 - 20 (10)
[Long] Shoot frost projectiles. Limited height, but high speed.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 7, 18 (+32) / 10 x 4, 18 (+58) ?? Magical Ranged Low 78 Chase 10 (5)
Branching from Blizzard. [Combo] Drop ice shards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7, 2 (9+) / 1 x 15, 2 (17+) 13F / 11F (EX Mode) Physical Melee Low 21 - 20 (10)
[Close] High-speed slash. Weak, but effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 7, 10 (+31) / 3 x 15, 14 (+59) ?? Physical Melee Low 21 Wall Rush 10 (5)
Branching from Turbo-Hit. [Combo] Additional lunges.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) / each (4) 31F Magical Ranged Low each 3 - 20 (10)
[Long] Trio of thunder balls that curve to track foe. Effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
13, 18 (+31) / 11x2, 17x2 (+56) ?? Magical ?? 78 Chase 10 (5)
Branching from Thunder. [Combo] Fire two lightning bolts.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

HP Attacks

Ground

Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 41F / 39F (EX mode) Physical Melee High 45 Wall Rush 30 (15)
[Close] Ultra high-speed slice. Can be done in midair.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 43F -- Ranged High 60 -- 30 (15)
[Long] Launch fireballs. Wide-range explosion on impact.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (+15) / 1x31 (+31) ?? Physical ?? 45 Wall Rush 30 (15)
Branching from Multi-Hit. [Combo] Rain blades of light.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x7 (+14) / 4x7 (+28) ?? Magical ?? 81 -- 30 (15)
Branching from Blizzard. [Combo] Cause earthquake.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 41F Physical Melee High 45 Absorb, Wall Rush 30 (15)
[Close] Spin at high speed. Move with the analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 81F Magical Ranged High 105 -- 30 (15)
[Long] Fire off tiny meteors. Aim with the analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (+15) / 1x31 (+31) ?? Physical ?? 45 30 (15)
Branching from Turbo-Hit. [Combo] Fire speedy light blades.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x12 (+12) / 2x12 (+24) ?? Magical ?? 96 -- 30 (15)
Branching from Thunder. [Combo] Create huge explosions.

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Dual Wield
  • Sage's Wisdom

Dual Wield

[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.

Sage's Wisdom

[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.

EX Burst: Ninjutsu

Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.

Damage multiplier (initial) Damage multiplier (rest) Type
10, 10 (20) 5x12, 20 (100 total) Physical


EX Burst: Spellbook

Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays."

Damage multiplier (initial) Damage multiplier (rest) Type
10, 10 (20) 60, 20 (100 total) Magical

Assist

Onion Knight's assist data.

Attack Startup Spawns near Damage Multiplier Additional properties
Blizzard (Ground BRV) 35F Opponent 4 x 43, 7, 7, 18 (44) Chase, Ranged Low
Turbo-Hit (Midair BRV) 13F Opponent 1 x 7, 2, 3 x 7, 10 (40) Wall Rush
Blade Torrent (Ground HP) 41F Opponent 1 x 15 (15) Wall Rush
Comet (Midair HP) 81F Opponent 1 x 15 (15) Chase

Onion Knight works well with most tournament viable assists.

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon