Landing lag

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Revision as of 12:24, 1 September 2023 by Muggshotter (talk | contribs) (Created page with "Category:Dissidia 012 Final Fantasy Category:Dissidia Final Fantasy NT When an airborne character reaches ground, they will enter a transitional state during which they are unable to perform any actions that do not involve EX or Assist. This is commonly referred to as "landing lag" and is the basis for landing hits against characters with relatively safe air dodges as well as setting up solo combos, such as Squall's Thunder Barret into Blasting Zone. In ''Dissid...")
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When an airborne character reaches ground, they will enter a transitional state during which they are unable to perform any actions that do not involve EX or Assist. This is commonly referred to as "landing lag" and is the basis for landing hits against characters with relatively safe air dodges as well as setting up solo combos, such as Squall's Thunder Barret into Blasting Zone.

In Dissidia 012, the landing lag lasts for 16 frames.

In Dissidia NT', the landing lasts for 20 frames.