Template:Sandbox
This is intended for use with the tooltip extension. Its goal is to quickly elaborate on a term that may not be intuitive to all readers.
Most terms are derived from various fighting game slang, including Dissidia 012. Many of them also have a definition on the Glossary page, which in turn is derived from Infil's fighting game glossary website.
Here are the available terms:
- 013
- active
- abare
- advantage
- air-to-air
- all-rounder
- anti-air
- armor
- assistchange2
- assistcombo
- assistpunish
- autopilot
- bait
- balance
- bar / gauge / meter
- basebrv
- basedamage
- blindpick
- block
- blockstring
- bracketreset
- bbob
- bbod
- bnb
- buildmeter
- cancel
- cp
- challenge
- checkmate
- clash
- combo
- commandblock
- counterhit
- cross-up
- customization
- conversion
- disjoint
- dc
- depletion / meterdrain
- disjoint
- emptychase
- exr
- fad
- filler
- frame
- frameadvantage
- framedata
- footsies
- glasscannon
- halocamp
- hitandrun
- hitconfirm
- hitstun
- hitbox
- hitstop
- hold
- hurtbox
- hplink
- hplinker
- innatebrv
- inputbuffer
- inputlatency / inputlag
- invincibility
- karacancel
- knockback
- knockbackcancel
- knowledgecheck
- link
- losersbracket
- main
- mas
- matchup
- meaty
- meta
- meterless
- midscreen
- mindgame
- mirrormatch
- mixup
- movement
- neutral
- notation
- okizeme
- optionselect
- pointblank
- poke
- projectile
- punish
- raw
- reactable
- read
- recovery
- reset
- runaway
- rushdown
- safe
- scramble
- search
- secondary
- solid
- space
- startup
- superarmor
- trade
- turtling
- vacuum
- wakeup
- wallcarry
- wallrush
- wavehp
- whiff
- whiffpunish
- wincondition
- winnersbracket
- zidaerith
- zoner
- zoning