Template:AbilityInfo

From Dissidia Wiki
Revision as of 10:51, 11 May 2025 by Muggshotter (talk | contribs) (Updated template to be in line with other abilityinfo templates.)
Base Damage
Startup Frame
Type
Priority
EX Force
Effects
Cancels
Assist Gain (Hit)
CP (Mastered)
Unlocked at
level
Mastered at

Documentation

{{AbilityInfo
|image=
|imgpos=
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
|cancels=
|asthit=
|level=
|ap=
|gametext=
}}

Image = An image for the attack that is hosted on this wiki. e.g.

https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg

Imgpos = Image position, or more accurately speaking "object-position" value for the image. This is for highlighting a certain part of the image for visual clarity. Define two values from 0 to 100 %. e.g. 30 % 40 % for Tidus' Sphere Shot.

Damage = Damage multiplier(s) for attack's each hit that inflicts bravery damage.

Startup = Start-up frames (e.g 22F) as listed in the "info on characters' moves" spreadsheets

Type = Physical or magic

Priority = Melee Low, Ranged Mid etc.

EX = How much EX Force the attack generates.

Effect = Additional effects like wall rush, chase, Block Ranged Low etc.

CP = Capacity Points required when not mastered, then Capacity Points in parenthesis. E.g. 30 (15)

Cancels = What cancels are possible during this attack. Dodge, block, attack, or movement (analog stick).

Ast hit = How much (more) assist is gained when the attack connects on the opponent. This is a different value, and should be calculated on top of the previous value. If possible, specify how much the total is, like with damage multipliers.

Level = The level at which this attack is unlocked. e.g. Warrior of Light's Shield of Light is unlocked at level 1. Only the number will suffice.

AP = The amount of AP that is required to master this ability.

Game text = In-game description for the attack when highlighted in customization.