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(Added position for 012 assist template Adjusted spawn description.)
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{{#if: {{{pointblank|}}}|The closest possible distance two characters can be from each other.}}
{{#if: {{{pointblank|}}}|The closest possible distance two characters can be from each other.}}
{{#if: {{{poke|}}}|A fast attack that is used to occupy space, start offense and fill assist gauge.}}
{{#if: {{{poke|}}}|A fast attack that is used to occupy space, start offense and fill assist gauge.}}
{{#if {{{position|}}}|This indicates where the assist appears. Spawn type determines this, e.g. where the opponent is.}}
{{#if: {{{position|}}}|This indicates where the assist appears. Spawn type determines this, e.g. where the opponent is.}}
{{#if: {{{projectile|}}}|A type of attack that travels independently from any character. Beams, fireballs and magic spells are often like this. Many projectiles are Ranged priority in Dissidia 012, and they can be reflected back.}}
{{#if: {{{projectile|}}}|A type of attack that travels independently from any character. Beams, fireballs and magic spells are often like this. Many projectiles are Ranged priority in Dissidia 012, and they can be reflected back.}}
{{#if: {{{punish|}}}|Attacking someone when they are recovering from a move and are unable to defend. This is typically guaranteed damage when done right.}}
{{#if: {{{punish|}}}|Attacking someone when they are recovering from a move and are unable to defend. This is typically guaranteed damage when done right.}}

Latest revision as of 02:11, 20 May 2026