Template:Keyword: Difference between revisions
Muggshotter (talk | contribs) (Adjusted dodge cancel explanation.) |
Muggshotter (talk | contribs) (Added keepout.) |
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{{#if: {{{invincibility|}}} {{{invulnerable|}}} {{{iframes|}}} {{{invul|}}}|A state where a character cannot be hit, fully impervious to damage.}} | {{#if: {{{invincibility|}}} {{{invulnerable|}}} {{{iframes|}}} {{{invul|}}}|A state where a character cannot be hit, fully impervious to damage.}} | ||
{{#if: {{{karacancel|}}}|The ability to quickly cancel a move into another move, before the first move even completes its startup. In Dissidia 012, a regular block can be kara cancelled into a dodge or a dash, which allows the techniques "blodge" and "dash feint" respectively.}} | {{#if: {{{karacancel|}}}|The ability to quickly cancel a move into another move, before the first move even completes its startup. In Dissidia 012, a regular block can be kara cancelled into a dodge or a dash, which allows the techniques "blodge" and "dash feint" respectively.}} | ||
{{#if: {{{keepout|}}}|The act of keeping the opponent at a distance from you. Keepout is synonymous with zoning, but it can also refer to close-range attacks that push opponents away to create distance for other strategies.}} | |||
{{#if: {{{knockback|}}}|The distance travelled after getting hit by an attack. The exact distance varies depending on the attack.}} | {{#if: {{{knockback|}}}|The distance travelled after getting hit by an attack. The exact distance varies depending on the attack.}} | ||
{{#if: {{{knockbackcancel|}}}|An attack's knockback that is interrupted with assist. Keeps the opponent in place.}} | {{#if: {{{knockbackcancel|}}}|An attack's knockback that is interrupted with assist. Keeps the opponent in place.}} | ||