Template:Keyword: Difference between revisions

From Dissidia Wiki
(Changed dc dodge cancel description.)
(Adjusted dodge cancel explanation.)
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{{#if: {{{customization|}}}|A major aspect in Dissidia 012 where players adjust their character with abilities, equipment, summons and assist.}}
{{#if: {{{customization|}}}|A major aspect in Dissidia 012 where players adjust their character with abilities, equipment, summons and assist.}}
{{#if: {{{conversion|}}}|Turning a hit (unlikely or otherwise) into a combo through situational awareness.}}
{{#if: {{{conversion|}}}|Turning a hit (unlikely or otherwise) into a combo through situational awareness.}}
{{#if: {{{dc|}}}|Dodge cancel is an action that is interrupted with a dodge. Abbreviated as DC.}}
{{#if: {{{dc|}}}|Dodge cancel refers to an action that is interrupted with a dodge. Abbreviated as DC.}}
{{#if: {{{depletion|}}} {{{meterdrain|}}}|An equipment effect which empties the opponent's Assist or EX gauge by a certain amount.}}
{{#if: {{{depletion|}}} {{{meterdrain|}}}|An equipment effect which empties the opponent's Assist or EX gauge by a certain amount.}}
{{#if: {{{disjoint|}}}|A part of an attack that isn't close to the character's hurtbox. If this part of an attack gets hit by opponent's attack, the character using it will not take damage.}}
{{#if: {{{disjoint|}}}|A part of an attack that isn't close to the character's hurtbox. If this part of an attack gets hit by opponent's attack, the character using it will not take damage.}}

Revision as of 11:32, 17 June 2025