Template:Keyword: Difference between revisions
Muggshotter (talk | contribs) No edit summary |
Muggshotter (talk | contribs) (Added a term for tracking) |
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{{#if: {{{startup|}}}|The time it takes before an attack can do damage.}} | {{#if: {{{startup|}}}|The time it takes before an attack can do damage.}} | ||
{{#if: {{{superarmor|}}}|A state where a character can continue their action despite getting hit. In Dissidia 012, bravery damage can be taken during this time.}} | {{#if: {{{superarmor|}}}|A state where a character can continue their action despite getting hit. In Dissidia 012, bravery damage can be taken during this time.}} | ||
{{#if: {{{tracking|}}}|Tracking refers to how effectively a move can follow the opponent once it is performed. Similar to "homing".}} | |||
{{#if: {{{trade|}}}|When two opposing attacks hit each other at the same time, dealing damage. In Dissidia 012, this is usually in the context of assist character hitting their target while player character takes damage.}} | {{#if: {{{trade|}}}|When two opposing attacks hit each other at the same time, dealing damage. In Dissidia 012, this is usually in the context of assist character hitting their target while player character takes damage.}} | ||
{{#if: {{{turtling|}}}|An extremely defensive playstyle.}} | {{#if: {{{turtling|}}}|An extremely defensive playstyle.}} | ||