Template:Sandbox: Difference between revisions
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Here are the available terms: | Here are the available terms: | ||
;013 | |||
active | ;active | ||
abare | ;abare | ||
advantage | ;advantage | ||
air-to-air | ;air-to-air | ||
all-rounder | ;all-rounder | ||
anti-air | ;anti-air | ||
armor | ;armor | ||
assistchange2 | ;assistchange2 | ||
assistcombo | ;assistcombo | ||
assistpunish | ;assistpunish | ||
autopilot | ;autopilot | ||
bait | ;bait | ||
balance | ;balance | ||
bar / gauge / meter | ;bar / gauge / meter | ||
basebrv | ;basebrv | ||
basedamage | ;basedamage | ||
blindpick | ;blindpick | ||
block | ;block | ||
blockstring | ;blockstring | ||
bracketreset | ;bracketreset | ||
bbob | ;bbob | ||
bbod | ;bbod | ||
bnb | ;bnb | ||
buildmeter | ;buildmeter | ||
cancel | ;cancel | ||
cp | ;cp | ||
challenge | ;challenge | ||
checkmate | ;checkmate | ||
clash | ;clash | ||
combo | ;combo | ||
commandblock | ;commandblock | ||
counterhit | ;counterhit | ||
cross-up | ;cross-up | ||
customization | ;customization | ||
conversion | ;conversion | ||
disjoint | ;disjoint | ||
dc | ;dc | ||
depletion / meterdrain | ;depletion / meterdrain | ||
disjoint | ;disjoint | ||
emptychase | ;emptychase | ||
exr | ;exr | ||
fad | ;fad | ||
filler | ;filler | ||
frame | ;frame | ||
frameadvantage | ;frameadvantage | ||
framedata | ;framedata | ||
footsies | ;footsies | ||
glasscannon | ;glasscannon | ||
halocamp | ;halocamp | ||
hitandrun | ;hitandrun | ||
hitconfirm | ;hitconfirm | ||
hitstun | ;hitstun | ||
hitbox | ;hitbox | ||
hitstop | ;hitstop | ||
hold | ;hold | ||
hurtbox | ;hurtbox | ||
hplink | ;hplink | ||
hplinker | ;hplinker | ||
innatebrv | ;innatebrv | ||
inputbuffer | ;inputbuffer | ||
inputlatency / inputlag | ;inputlatency / inputlag | ||
invincibility | ;invincibility | ||
karacancel | ;karacancel | ||
knockback | ;knockback | ||
knockbackcancel | ;knockbackcancel | ||
knowledgecheck | ;knowledgecheck | ||
link | ;link | ||
losersbracket | ;losersbracket | ||
main | ;main | ||
mas | ;mas | ||
matchup | ;matchup | ||
meaty | ;meaty | ||
meta | ;meta | ||
meterless | ;meterless | ||
midscreen | ;midscreen | ||
mindgame | ;mindgame | ||
mirrormatch | ;mirrormatch | ||
mixup | ;mixup | ||
movement | ;movement | ||
neutral | ;neutral | ||
notation | ;notation | ||
okizeme | ;okizeme | ||
optionselect | ;optionselect | ||
pointblank | ;pointblank | ||
poke | ;poke | ||
projectile | ;projectile | ||
punish | ;punish | ||
raw | ;raw | ||
reactable | ;reactable | ||
read | ;read | ||
recovery | ;recovery | ||
reset | ;reset | ||
runaway | ;runaway | ||
rushdown | ;rushdown | ||
safe | ;safe | ||
scramble | ;scramble | ||
search | ;search | ||
secondary | ;secondary | ||
solid | ;solid | ||
space | ;space | ||
startup | ;startup | ||
superarmor | ;superarmor | ||
trade | ;trade | ||
turtling | ;turtling | ||
vacuum | ;vacuum | ||
wakeup | ;wakeup | ||
wallcarry | ;wallcarry | ||
wallrush | ;wallrush | ||
wavehp | ;wavehp | ||
whiff | ;whiff | ||
whiffpunish | ;whiffpunish | ||
wincondition | ;wincondition | ||
winnersbracket | ;winnersbracket | ||
zidaerith | ;zidaerith | ||
zoner | ;zoner | ||
zoning | ;zoning | ||
</noinclude> | </noinclude> | ||
Revision as of 13:15, 10 June 2025
This is intended for use with the tooltip extension. Its goal is to quickly elaborate on a term that may not be intuitive to all readers.
Most terms are derived from various fighting game slang, including Dissidia 012. Many of them also have a definition on the Glossary page, which in turn is derived from Infil's fighting game glossary website.
Here are the available terms:
- 013
- active
- abare
- advantage
- air-to-air
- all-rounder
- anti-air
- armor
- assistchange2
- assistcombo
- assistpunish
- autopilot
- bait
- balance
- bar / gauge / meter
- basebrv
- basedamage
- blindpick
- block
- blockstring
- bracketreset
- bbob
- bbod
- bnb
- buildmeter
- cancel
- cp
- challenge
- checkmate
- clash
- combo
- commandblock
- counterhit
- cross-up
- customization
- conversion
- disjoint
- dc
- depletion / meterdrain
- disjoint
- emptychase
- exr
- fad
- filler
- frame
- frameadvantage
- framedata
- footsies
- glasscannon
- halocamp
- hitandrun
- hitconfirm
- hitstun
- hitbox
- hitstop
- hold
- hurtbox
- hplink
- hplinker
- innatebrv
- inputbuffer
- inputlatency / inputlag
- invincibility
- karacancel
- knockback
- knockbackcancel
- knowledgecheck
- link
- losersbracket
- main
- mas
- matchup
- meaty
- meta
- meterless
- midscreen
- mindgame
- mirrormatch
- mixup
- movement
- neutral
- notation
- okizeme
- optionselect
- pointblank
- poke
- projectile
- punish
- raw
- reactable
- read
- recovery
- reset
- runaway
- rushdown
- safe
- scramble
- search
- secondary
- solid
- space
- startup
- superarmor
- trade
- turtling
- vacuum
- wakeup
- wallcarry
- wallrush
- wavehp
- whiff
- whiffpunish
- wincondition
- winnersbracket
- zidaerith
- zoner
- zoning