Template:Sandbox: Difference between revisions
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<br>- Work against most characters in the game | <br>- Work against most characters in the game | ||
<br>- May require adjustments due to position, assist, resources or builds | <br>- May require adjustments due to position, assist, resources or builds | ||
<br>- May require <span style="color:#eef00a;> | <br>- May require {{#tooltip:<span style="color: #eef00a; text-decoration:underline; text-decoration-style: dotted;">combo fillers</span> | An attack that is done during an assist's attack. This serves to add damage, and the combo continues afterwards.}} during assist | ||
<br>- May require different combo enders from basic combos | <br>- May require different combo enders from basic combos | ||
<br>- Are expected to be consistently performable by most intermediate and advanced players who <span style="color:#eef00a;> | <br>- Are expected to be consistently performable by most intermediate and advanced players who {{#tooltip:<span style="color: #eef00a; text-decoration:underline; text-decoration-style: dotted;">main</span> | The character that a player uses the most. This is usually the player's strongest character.}} the character. | ||
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<div style="display: block; height: 35px; border: 0; border-top: 1px solid #ccc; margin: 1em auto; padding: 0; width: 90%;></div> | <div style="display: block; height: 35px; border: 0; border-top: 1px solid #ccc; margin: 1em auto; padding: 0; width: 90%;></div> | ||
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Revision as of 02:45, 4 June 2025
◆ Core Combos
Core combos balance potency with consistency.
- Work against most characters in the game
- May require adjustments due to position, assist, resources or builds
- May require combo fillers during assist
- May require different combo enders from basic combos
- Are expected to be consistently performable by most intermediate and advanced players who main the character.