Template:AbilityInfo3: Difference between revisions
Muggshotter (talk | contribs) No edit summary |
Muggshotter (talk | contribs) (Updated template with tooltip. Changed capacity point's order to be in line with AbilityInfo.) |
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{| class="wikitable" style="float: left; display: inline-table; text-align: center;" | {| class="wikitable" style="float: left; display: inline-table; text-align: center;" | ||
|- | |- | ||
! rowspan=" | ! rowspan="11"|<img src="{{{image|}}}" style="width:250px; height:270px; object-fit: none; object-position: {{{imgpos|}}}; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|- | |- | ||
! !! {{{ver1|}}} !! {{{ver2|}}} !! {{{ver3|}}} | ! !! {{{ver1|}}} !! {{{ver2|}}} !! {{{ver3|}}} | ||
|- | |- | ||
! Base damage | ! <span class="dotted">{{#tooltip: Base Damage | The attack's baseline damage value before equipment and stats are considered. }}</span> | ||
| {{{damage1|}}} || {{{damage2|}}} || {{{damage3|}}} | | {{{damage1|}}} || {{{damage2|}}} || {{{damage3|}}} | ||
|- | |- | ||
! Startup | ! <span class="dotted">{{#tooltip: Startup Frame | The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} </span> | ||
| {{{startup1|}}} || {{{startup2|}}} || {{{startup3|}}} | | {{{startup1|}}} || {{{startup2|}}} || {{{startup3|}}} | ||
|- | |- | ||
! Type | ! Damage Type | ||
| {{{type1|}}} || {{{type2|}}} || {{{type3|}}} | | {{{type1|}}} || {{{type2|}}} || {{{type3|}}} | ||
|- | |- | ||
| Line 17: | Line 17: | ||
| {{{priority1|}}} || {{{priority2|}}} || {{{priority3|}}} | | {{{priority1|}}} || {{{priority2|}}} || {{{priority3|}}} | ||
|- | |- | ||
! EX Force | ! <span class="dotted">{{#tooltip: EX Force | The amount of EX that can be gained. Each EX Force fills EX gauge by 3. 1000 = Full EX gauge.}} </span> | ||
| {{{ex1|}}} || {{{ex2|}}} || {{{ex3|}}} | | {{{ex1|}}} || {{{ex2|}}} || {{{ex3|}}} | ||
|- | |- | ||
| Line 23: | Line 23: | ||
| {{{effect1|}}} || {{{effect2|}}} || {{{effect3|}}} | | {{{effect1|}}} || {{{effect2|}}} || {{{effect3|}}} | ||
|- | |- | ||
! Cancels | ! <span class="dotted">{{#tooltip: Cancels | What this move can be cancelled into.}}</span> | ||
| {{{cancels1|}}} || {{{cancels2|}}}|| {{{cancels3|}}} | | {{{cancels1|}}} || {{{cancels2|}}}|| {{{cancels3|}}} | ||
|- | |- | ||
![[Assist_Gauge_Charge|Assist Gain]] | ![[Assist_Gauge_Charge|Assist Gain]] <span class="dotted">{{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}}</span> | ||
| {{{asthit1|}}} || {{{asthit2|}}} || {{{asthit3|}}} | | {{{asthit1|}}} || {{{asthit2|}}} || {{{asthit3|}}} | ||
|- | |- | ||
| | ! CP (Mastered) | ||
|colspan="3"|{{{cp|}}} | |||
|- | |||
| ''{{{gametext|}}} '' || Unlocked at <br>level '''{{{level|}}} ''' || colspan="3"|Mastered at <br>'''{{{ap|}}} ''' AP | |||
|} | |} | ||
Revision as of 12:10, 12 May 2025
| Base Damage | ||||
|---|---|---|---|---|
| Startup Frame | ||||
| Damage Type | ||||
| Priority | ||||
| EX Force | ||||
| Effects | ||||
| Cancels | ||||
| Assist Gain (Hit) | ||||
| CP (Mastered) | ||||
| Unlocked at level |
Mastered at AP | |||
Template
This template is for any attack that has three separate datas for it, such as Vaan (switch, on hand and EX mode).
{{AbilityInfo3
|ver1=
|damage1=
|startup1=
|type1=
|priority1=
|ex1=
|effect1=
|cancels1=
|asthit1=
|gametext=
|level=
|ap=
|cp=
|ver2=
|damage2=
|startup2=
|type2=
|priority2=
|ex2=
|effect2=
|cancels2=
|asthit2=
|ver3=
|damage3=
|startup3=
|type3=
|priority3=
|ex3=
|effect3=
|cancels3=
|asthit3=
|image=
|imgpos=
}}