Template:AbilityInfo: Difference between revisions

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(Updated template to be in line with other abilityinfo templates.)
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! rowspan="6"|<img src="{{{image|}}}" style="width:250px; height:270px; object-fit: none; object-position: {{{imgpos|}}}; border:3px solid RGB(105,86,160); inline-table;"></img>
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! Base damage !! Startup frame !! Type !! [[Attack_Priority_(Dissidia_012)|Priority]] !! EX Force
! Base Damage
| {{{damage|}}}
|-
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| {{{damage|}}} || {{{startup|}}} || {{{type|}}} || {{{priority|}}} || {{{ex|}}}
! Startup Frame
| {{{startup|}}}
|-
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! Effects !! CP (Mastered) !! Cancels !!colspan="2"| [[Assist_Gauge_Charge|Assist Gain]] ([[Assist_Gauge_Charge#Assist_Gauge_Charge_(Hit)|Hit]])
! Type
| {{{type|}}}
|-
|-
| {{{effect|}}} || {{{cp|}}} || {{{cancels|}}} ||colspan="2"| {{{asthit|}}}
! [[Attack_Priority_(Dissidia_012)|Priority]]
| {{{priority|}}}
|-
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|Unlocked at <br>level '''{{{level|}}} ''' || Mastered at <br>'''{{{ap|}}} ''' AP || colspan="3"| ''{{{gametext|}}} ''
! EX Force
| {{{ex|}}}
|-
! Effects
| {{{effect|}}}
|-
! Cancels
| {{{cancels|}}}
|-
![[Assist_Gauge_Charge|Assist Gain]] ([[Assist_Gauge_Charge#Assist_Gauge_Charge_(Hit)|Hit]])
| {{{asthit|}}}
|-
! CP (Mastered)
|{{{cp|}}}
|-
| ''{{{gametext|}}} '' || Unlocked at <br>level '''{{{level|}}} ''' || Mastered at <br>'''{{{ap|}}} '''
|}
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Revision as of 10:51, 11 May 2025

Base Damage
Startup Frame
Type
Priority
EX Force
Effects
Cancels
Assist Gain (Hit)
CP (Mastered)
Unlocked at
level
Mastered at

Documentation

{{AbilityInfo
|image=
|imgpos=
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
|cancels=
|asthit=
|level=
|ap=
|gametext=
}}

Image = An image for the attack that is hosted on this wiki. e.g.

https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg

Imgpos = Image position, or more accurately speaking "object-position" value for the image. This is for highlighting a certain part of the image for visual clarity. Define two values from 0 to 100 %. e.g. 30 % 40 % for Tidus' Sphere Shot.

Damage = Damage multiplier(s) for attack's each hit that inflicts bravery damage.

Startup = Start-up frames (e.g 22F) as listed in the "info on characters' moves" spreadsheets

Type = Physical or magic

Priority = Melee Low, Ranged Mid etc.

EX = How much EX Force the attack generates.

Effect = Additional effects like wall rush, chase, Block Ranged Low etc.

CP = Capacity Points required when not mastered, then Capacity Points in parenthesis. E.g. 30 (15)

Cancels = What cancels are possible during this attack. Dodge, block, attack, or movement (analog stick).

Ast hit = How much (more) assist is gained when the attack connects on the opponent. This is a different value, and should be calculated on top of the previous value. If possible, specify how much the total is, like with damage multipliers.

Level = The level at which this attack is unlocked. e.g. Warrior of Light's Shield of Light is unlocked at level 1. Only the number will suffice.

AP = The amount of AP that is required to master this ability.

Game text = In-game description for the attack when highlighted in customization.