Template:AbilityInfo: Difference between revisions
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! rowspan="6"|<img src="{{{image|}}}" style="width:250px; height:270px; object-fit: none; object-position: {{{imgpos|}}}; border:3px solid RGB(105,86,160); inline-table;"></img> | ! rowspan="6"|<img src="{{{image|}}}" style="width:250px; height:270px; object-fit: none; object-position: {{{imgpos|}}}; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
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! | ! Base damage !! Startup frame !! Type !! [[Attack_Priority_(Dissidia_012)|Priority]] !! EX Force | ||
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| {{{damage|}}} || {{{startup|}}} || {{{type|}}} || {{{priority|}}} || {{{ex|}}} | | {{{damage|}}} || {{{startup|}}} || {{{type|}}} || {{{priority|}}} || {{{ex|}}} | ||
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! Effects !! CP (Mastered) !! Cancels !!colspan="2"| Assist Gain (Hit) | ! Effects !! CP (Mastered) !! Cancels !!colspan="2"| [[Assist_Gauge_Charge|Assist Gain]] ([[Assist_Gauge_Charge#Assist_Gauge_Charge_(Hit)|Hit]]) | ||
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| {{{effect|}}} || {{{cp|}}} || {{{cancels|}}} ||colspan="2"| {{{asthit|}}} | | {{{effect|}}} || {{{cp|}}} || {{{cancels|}}} ||colspan="2"| {{{asthit|}}} |
Latest revision as of 17:38, 10 March 2025
Base damage | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
Effects | CP (Mastered) | Cancels | Assist Gain (Hit) | |
Unlocked at level |
Mastered at AP |
Documentation
{{AbilityInfo |image= |imgpos= |damage= |startup= |type= |priority= |ex= |effect= |cp= |cancels= |asthit= |level= |ap= |gametext= }}
Image = An image for the attack that is hosted on this wiki. e.g.
https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg
Imgpos = Image position, or more accurately speaking "object-position" value for the image. This is for highlighting a certain part of the image for visual clarity. Define two values from 0 to 100 %. e.g. 30 % 40 % for Tidus' Sphere Shot.
Damage = Damage multiplier(s) for attack's each hit that inflicts bravery damage.
Startup = Start-up frames (e.g 22F) as listed in the "info on characters' moves" spreadsheets
Type = Physical or magic
Priority = Melee Low, Ranged Mid etc.
EX = How much EX Force the attack generates.
Effect = Additional effects like wall rush, chase, Block Ranged Low etc.
CP = Capacity Points required when not mastered, then Capacity Points in parenthesis. E.g. 30 (15)
Cancels = What cancels are possible during this attack. Dodge, block, attack, or movement (analog stick).
Ast hit = How much (more) assist is gained when the attack connects on the opponent. This is a different value, and should be calculated on top of the previous value. If possible, specify how much the total is, like with damage multipliers.
Level = The level at which this attack is unlocked. e.g. Warrior of Light's Shield of Light is unlocked at level 1. Only the number will suffice.
AP = The amount of AP that is required to master this ability.
Game text = In-game description for the attack when highlighted in customization.