Template:Keyword: Difference between revisions
Muggshotter (talk | contribs) (Edited wording on depletion's description to have "empties" instead of "depletes" for ease of understanding.) |
Muggshotter (talk | contribs) (Changed dc dodge cancel description.) |
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{{#if: {{{customization|}}}|A major aspect in Dissidia 012 where players adjust their character with abilities, equipment, summons and assist.}} | {{#if: {{{customization|}}}|A major aspect in Dissidia 012 where players adjust their character with abilities, equipment, summons and assist.}} | ||
{{#if: {{{conversion|}}}|Turning a hit (unlikely or otherwise) into a combo through situational awareness.}} | {{#if: {{{conversion|}}}|Turning a hit (unlikely or otherwise) into a combo through situational awareness.}} | ||
{{#if: {{{dc|}}}|Dodge cancel | {{#if: {{{dc|}}}|Dodge cancel is an action that is interrupted with a dodge. Abbreviated as DC.}} | ||
{{#if: {{{depletion|}}} {{{meterdrain|}}}|An equipment effect which empties the opponent's Assist or EX gauge by a certain amount.}} | {{#if: {{{depletion|}}} {{{meterdrain|}}}|An equipment effect which empties the opponent's Assist or EX gauge by a certain amount.}} | ||
{{#if: {{{disjoint|}}}|A part of an attack that isn't close to the character's hurtbox. If this part of an attack gets hit by opponent's attack, the character using it will not take damage.}} | {{#if: {{{disjoint|}}}|A part of an attack that isn't close to the character's hurtbox. If this part of an attack gets hit by opponent's attack, the character using it will not take damage.}} | ||