Template:Keyword: Difference between revisions

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(Added a term for tracking)
(Edited wording on depletion's description to have "empties" instead of "depletes" for ease of understanding.)
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{{#if: {{{conversion|}}}|Turning a hit (unlikely or otherwise) into a combo through situational awareness.}}
{{#if: {{{conversion|}}}|Turning a hit (unlikely or otherwise) into a combo through situational awareness.}}
{{#if: {{{dc|}}}|Dodge cancel. An action that is cancelled into a dodge. Abbreviated as DC.}}
{{#if: {{{dc|}}}|Dodge cancel. An action that is cancelled into a dodge. Abbreviated as DC.}}
{{#if: {{{depletion|}}} {{{meterdrain|}}}|An equipment effect which depletes the opponent's Assist or EX gauge by a certain amount.}}
{{#if: {{{depletion|}}} {{{meterdrain|}}}|An equipment effect which empties the opponent's Assist or EX gauge by a certain amount.}}
{{#if: {{{disjoint|}}}|A part of an attack that isn't close to the character's hurtbox. If this part of an attack gets hit by opponent's attack, the character using it will not take damage.}}
{{#if: {{{disjoint|}}}|A part of an attack that isn't close to the character's hurtbox. If this part of an attack gets hit by opponent's attack, the character using it will not take damage.}}
{{#if: {{{emptychase|}}}|A chase sequence where the initiator does nothing.}}
{{#if: {{{emptychase|}}}|A chase sequence where the initiator does nothing.}}

Revision as of 16:00, 11 June 2025