Template:Combo-012Data: Difference between revisions

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(Changed characters to purpose, to help communicate what a combo is for at a glance. "Characters" isn't used often, if at all. "Purpose" can also communicate if a combo only works against specific characters.)
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|condition=
|condition=
|requirement=
|requirement=
|characters=
|purpose=
|damage=
|damage=
|damagehits=
|damagehits=
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* '''condition''' - Note the combo starter and / or if it requires certain positioning. e.g. wall, no wall or air-to-ground wall rush only.
* '''condition''' - Note the combo starter and / or if it requires certain positioning. e.g. wall, no wall or air-to-ground wall rush only.
* '''requirement''' - Does the combo require a specific build (e.g. Adamant Chains set for midair dodge distance) or both gauges etc. If this info is not present, the combo table won't show it.
* '''requirement''' - Does the combo require a specific build (e.g. Adamant Chains set for midair dodge distance) or both gauges etc. If this info is not present, the combo table won't show it.
* '''characters''' - Characters this combo works on. This rarely needs to be specified. If this info is not present, the combo table won't show it.
* '''Purpose''' - A name for what this combo is for. BRV damage, EX gain, pressure, or even characters this combo works on. If this info is not present, the combo table won't show it.
* '''damage''' - The total base damage from all moves that hit in this combo. Filler hits during assist can make it difficult to pinpoint this, but try to get as close as possible. If this info is not present, the combo table will display ??? instead.
* '''damage''' - The total base damage from all moves that hit in this combo. Filler hits during assist can make it difficult to pinpoint this, but try to get as close as possible. If this info is not present, the combo table will display ??? instead.
* '''damagehits''' - The individual numbers for base damage from all moves that hit in this combo. e.g. if total base damage is 90, individual hits could be 30, 30, 30. Filler hits during assist can make it difficult to pinpoint this, but try to get as close as possible. If this info is not present, collapsible content will not show it.
* '''damagehits''' - The individual numbers for base damage from all moves that hit in this combo. e.g. if total base damage is 90, individual hits could be 30, 30, 30. Filler hits during assist can make it difficult to pinpoint this, but try to get as close as possible. If this info is not present, collapsible content will not show it.

Revision as of 01:43, 11 June 2025

Template

{{Combo-012
| data      = 
{{Combo-012Data
|combo=
|condition=
|requirement=
|purpose=
|damage=
|damagehits=
|ex=
|exhits=
|meteropp=
|video=
|notes=
}}
}}

If you want to include multiple combos:

{{Combo-012
| data      = 
{{Combo-012Data
|combo=
|condition=
|requirement=
|characters=
|damage=
|damagehits=
|ex=
|exhits=
|meteropp=
|video=
|notes=
}}
{{Combo-012Data
|combo=
|condition=
|requirement=
|characters=
|damage=
|damagehits=
|ex=
|exhits=
|meteropp=
|video=
|notes=
}}
}}

Parameters

  • combo - The combo itself. Denote the next action with a > symbol.
  • condition - Note the combo starter and / or if it requires certain positioning. e.g. wall, no wall or air-to-ground wall rush only.
  • requirement - Does the combo require a specific build (e.g. Adamant Chains set for midair dodge distance) or both gauges etc. If this info is not present, the combo table won't show it.
  • Purpose - A name for what this combo is for. BRV damage, EX gain, pressure, or even characters this combo works on. If this info is not present, the combo table won't show it.
  • damage - The total base damage from all moves that hit in this combo. Filler hits during assist can make it difficult to pinpoint this, but try to get as close as possible. If this info is not present, the combo table will display ??? instead.
  • damagehits - The individual numbers for base damage from all moves that hit in this combo. e.g. if total base damage is 90, individual hits could be 30, 30, 30. Filler hits during assist can make it difficult to pinpoint this, but try to get as close as possible. If this info is not present, collapsible content will not show it.
  • ex - The amount of EX Force this combo generates. Some moves generate less or no EX at all if they're not completed, which is important to note for starters. If this info is not present, the combo table will display ??? instead.
  • exhits - The individual amount of EX Force this combo generates, on a per-attack basis. This is mostly to account for moves that generate less or no EX at all if they're not completed, but it can help pinpoint where most of the EX Force comes from in the combo. If this info is not present, collapsible content will not show it.
  • meteropp - How much the opponent's assist gauge is filled when they have Comrade's Vow accessory_basic.png equipped. This value can be very challenging to pinpoint without a memory viewer. If this info is not present, collapsible content will not show it.
  • video - A video link, that preferably looks like this. If this info is not present, the combo table will display nothing in its place.
  • notes - Anything and everything there is to note about this combo. If this info is not present, collapsible content will not show it.