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{{#if: {{{zoning|}}}|The act of using long-range attacks to try and prevent the opponent from approaching. Usually achieved with projectiles, such as Sephiroth's Shadow Flare.}}
{{#if: {{{zoning|}}}|The act of using long-range attacks to try and prevent the opponent from approaching. Usually achieved with projectiles, such as Sephiroth's Shadow Flare.}}
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<noinclude>
This is intended for use with the tooltip extension. Its goal is to quickly elaborate on a term that may not be intuitive to all readers.
Most terms are derived from various fighting game slang, including Dissidia 012. Many of them also have a definition on the '''[[Glossary]]''' page, which in turn is derived from Infil's fighting game glossary website.
Here are the available terms:
;013
;active
;abare
;advantage
;air-to-air
;all-rounder
;anti-air
;armor
;assistchange2
;assistcombo
;assistpunish
;autopilot
;bait
;balance
;bar / gauge / meter
;basebrv
;basedamage
;blindpick
;block
;blockstring
;bracketreset
;bbob
;bbod
;bnb
;buildmeter
;cancel
;cp
;challenge
;checkmate
;clash
;combo
;commandblock
;counterhit
;cross-up
;customization
;conversion
;disjoint
;dc
;depletion / meterdrain
;disjoint
;emptychase
;exr
;fad
;filler
;frame
;frameadvantage
;framedata
;footsies
;glasscannon
;halocamp
;hitandrun
;hitconfirm
;hitstun
;hitbox
;hitstop
;hold
;hurtbox
;hplink
;hplinker
;innatebrv
;inputbuffer
;inputlatency / inputlag
;invincibility
;karacancel
;knockback
;knockbackcancel
;knowledgecheck
;link
;losersbracket
;main
;mas
;matchup
;meaty
;meta
;meterless
;midscreen
;mindgame
;mirrormatch
;mixup
;movement
;neutral
;notation
;okizeme
;optionselect
;pointblank
;poke
;projectile
;punish
;raw
;reactable
;read
;recovery
;reset
;runaway
;rushdown
;safe
;scramble
;search
;secondary
;solid
;space
;startup
;superarmor
;trade
;turtling
;vacuum
;wakeup
;wallcarry
;wallrush
;wavehp
;whiff
;whiffpunish
;wincondition
;winnersbracket
;zidaerith
;zoner
;zoning
</noinclude>

Revision as of 13:16, 10 June 2025