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| {{#if: {{{zoning|}}}|The act of using long-range attacks to try and prevent the opponent from approaching. Usually achieved with projectiles, such as Sephiroth's Shadow Flare.}} | | {{#if: {{{zoning|}}}|The act of using long-range attacks to try and prevent the opponent from approaching. Usually achieved with projectiles, such as Sephiroth's Shadow Flare.}} |
| }}</span></includeonly> | | }}</span></includeonly> |
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| <noinclude>
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| This is intended for use with the tooltip extension. Its goal is to quickly elaborate on a term that may not be intuitive to all readers.
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| Most terms are derived from various fighting game slang, including Dissidia 012. Many of them also have a definition on the '''[[Glossary]]''' page, which in turn is derived from Infil's fighting game glossary website.
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| Here are the available terms:
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| ;013
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| ;active
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| ;abare
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| ;advantage
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| ;air-to-air
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| ;all-rounder
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| ;anti-air
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| ;armor
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| ;assistchange2
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| ;assistcombo
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| ;assistpunish
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| ;autopilot
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| ;bait
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| ;balance
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| ;bar / gauge / meter
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| ;basebrv
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| ;basedamage
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| ;blindpick
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| ;block
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| ;blockstring
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| ;bracketreset
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| ;bbob
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| ;bbod
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| ;bnb
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| ;buildmeter
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| ;cancel
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| ;cp
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| ;challenge
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| ;checkmate
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| ;clash
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| ;combo
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| ;commandblock
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| ;counterhit
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| ;cross-up
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| ;customization
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| ;conversion
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| ;disjoint
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| ;dc
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| ;depletion / meterdrain
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| ;disjoint
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| ;emptychase
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| ;exr
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| ;fad
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| ;filler
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| ;frame
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| ;frameadvantage
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| ;framedata
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| ;footsies
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| ;glasscannon
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| ;halocamp
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| ;hitandrun
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| ;hitconfirm
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| ;hitstun
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| ;hitbox
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| ;hitstop
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| ;hold
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| ;hurtbox
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| ;hplink
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| ;hplinker
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| ;innatebrv
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| ;inputbuffer
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| ;inputlatency / inputlag
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| ;invincibility
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| ;karacancel
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| ;knockback
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| ;knockbackcancel
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| ;knowledgecheck
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| ;link
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| ;losersbracket
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| ;main
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| ;mas
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| ;matchup
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| ;meaty
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| ;meta
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| ;meterless
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| ;midscreen
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| ;mindgame
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| ;mirrormatch
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| ;mixup
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| ;movement
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| ;neutral
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| ;notation
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| ;okizeme
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| ;optionselect
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| ;pointblank
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| ;poke
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| ;projectile
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| ;punish
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| ;raw
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| ;reactable
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| ;read
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| ;recovery
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| ;reset
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| ;runaway
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| ;rushdown
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| ;safe
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| ;scramble
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| ;search
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| ;secondary
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| ;solid
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| ;space
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| ;startup
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| ;superarmor
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| ;trade
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| ;turtling
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| ;vacuum
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| ;wakeup
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| ;wallcarry
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| ;wallrush
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| ;wavehp
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| ;whiff
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| ;whiffpunish
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| ;wincondition
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| ;winnersbracket
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| ;zidaerith
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| ;zoner
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| ;zoning
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| </noinclude>
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