Template:Sandbox: Difference between revisions

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Here are the available terms:
Here are the available terms:


<pre>013
;013
active
;active
abare
;abare
advantage
;advantage
air-to-air
;air-to-air
all-rounder
;all-rounder
anti-air
;anti-air
armor
;armor
assistchange2
;assistchange2
assistcombo
;assistcombo
assistpunish
;assistpunish
autopilot
;autopilot
bait
;bait
balance
;balance
bar / gauge / meter
;bar / gauge / meter
basebrv
;basebrv
basedamage
;basedamage
blindpick
;blindpick
block
;block
blockstring
;blockstring
bracketreset
;bracketreset
bbob
;bbob
bbod
;bbod
bnb
;bnb
buildmeter
;buildmeter
cancel
;cancel
cp
;cp
challenge
;challenge
checkmate
;checkmate
clash
;clash
combo
;combo
commandblock
;commandblock
counterhit
;counterhit
cross-up
;cross-up
customization
;customization
conversion
;conversion
disjoint
;disjoint
dc
;dc
depletion / meterdrain
;depletion / meterdrain
disjoint
;disjoint
emptychase
;emptychase
exr
;exr
fad
;fad
filler
;filler
frame
;frame
frameadvantage
;frameadvantage
framedata
;framedata
footsies
;footsies
glasscannon
;glasscannon
halocamp
;halocamp
hitandrun
;hitandrun
hitconfirm
;hitconfirm
hitstun
;hitstun
hitbox
;hitbox
hitstop
;hitstop
hold
;hold
hurtbox
;hurtbox
hplink
;hplink
hplinker
;hplinker
innatebrv
;innatebrv
inputbuffer
;inputbuffer
inputlatency / inputlag
;inputlatency / inputlag
invincibility
;invincibility
karacancel
;karacancel
knockback
;knockback
knockbackcancel
;knockbackcancel
knowledgecheck
;knowledgecheck
link
;link
losersbracket
;losersbracket
main
;main
mas
;mas
matchup
;matchup
meaty
;meaty
meta
;meta
meterless
;meterless
midscreen
;midscreen
mindgame
;mindgame
mirrormatch
;mirrormatch
mixup
;mixup
movement
;movement
neutral
;neutral
notation
;notation
okizeme
;okizeme
optionselect
;optionselect
pointblank
;pointblank
poke
;poke
projectile
;projectile
punish
;punish
raw
;raw
reactable
;reactable
read
;read
recovery
;recovery
reset
;reset
runaway
;runaway
rushdown
;rushdown
safe
;safe
scramble
;scramble
search
;search
secondary
;secondary
solid
;solid
space
;space
startup
;startup
superarmor
;superarmor
trade
;trade
turtling
;turtling
vacuum
;vacuum
wakeup
;wakeup
wallcarry
;wallcarry
wallrush
;wallrush
wavehp
;wavehp
whiff
;whiff
whiffpunish
;whiffpunish
wincondition
;wincondition
winnersbracket
;winnersbracket
zidaerith
;zidaerith
zoner
;zoner
zoning
;zoning
</pre>
</noinclude>
</noinclude>

Revision as of 13:15, 10 June 2025


This is intended for use with the tooltip extension. Its goal is to quickly elaborate on a term that may not be intuitive to all readers.

Most terms are derived from various fighting game slang, including Dissidia 012. Many of them also have a definition on the Glossary page, which in turn is derived from Infil's fighting game glossary website.

Here are the available terms:

013
active
abare
advantage
air-to-air
all-rounder
anti-air
armor
assistchange2
assistcombo
assistpunish
autopilot
bait
balance
bar / gauge / meter
basebrv
basedamage
blindpick
block
blockstring
bracketreset
bbob
bbod
bnb
buildmeter
cancel
cp
challenge
checkmate
clash
combo
commandblock
counterhit
cross-up
customization
conversion
disjoint
dc
depletion / meterdrain
disjoint
emptychase
exr
fad
filler
frame
frameadvantage
framedata
footsies
glasscannon
halocamp
hitandrun
hitconfirm
hitstun
hitbox
hitstop
hold
hurtbox
hplink
hplinker
innatebrv
inputbuffer
inputlatency / inputlag
invincibility
karacancel
knockback
knockbackcancel
knowledgecheck
link
losersbracket
main
mas
matchup
meaty
meta
meterless
midscreen
mindgame
mirrormatch
mixup
movement
neutral
notation
okizeme
optionselect
pointblank
poke
projectile
punish
raw
reactable
read
recovery
reset
runaway
rushdown
safe
scramble
search
secondary
solid
space
startup
superarmor
trade
turtling
vacuum
wakeup
wallcarry
wallrush
wavehp
whiff
whiffpunish
wincondition
winnersbracket
zidaerith
zoner
zoning