Template:Sandbox: Difference between revisions
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<span class="dotted">{{#tooltip: {{{1}}} | | <includeonly><span class="dotted">{{#tooltip: {{{1}}} | | ||
{{#if: {{{013|}}}|013 refers to the thirteenth cycle in the game's story. It is also used informally to refer to the original Dissidia game.}} | {{#if: {{{013|}}}|013 refers to the thirteenth cycle in the game's story. It is also used informally to refer to the original Dissidia game.}} | ||
{{#if: {{{active|}}}|The period of time when an attack is capable of doing damage.}} | {{#if: {{{active|}}}|The period of time when an attack is capable of doing damage.}} | ||
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{{#if: {{{zoner|}}}|A character whose main strategy involves zoning (long-range attacks).}} | {{#if: {{{zoner|}}}|A character whose main strategy involves zoning (long-range attacks).}} | ||
{{#if: {{{zoning|}}}|The act of using long-range attacks to try and prevent the opponent from approaching. Usually achieved with projectiles, such as Sephiroth's Shadow Flare.}} | {{#if: {{{zoning|}}}|The act of using long-range attacks to try and prevent the opponent from approaching. Usually achieved with projectiles, such as Sephiroth's Shadow Flare.}} | ||
}}</span> | }}</span></includeonly> | ||
<noinclude> | <noinclude> | ||
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Here are the available terms: | Here are the available terms: | ||
<pre> | <pre>013 | ||
013 | |||
active | active | ||
abare | abare | ||
Revision as of 13:09, 10 June 2025
This is intended for use with the tooltip extension. Its goal is to quickly elaborate on a term that may not be intuitive to all readers.
Most terms are derived from various fighting game slang, including Dissidia 012. Many of them also have a definition on the Glossary page, which in turn is derived from Infil's fighting game glossary website.
Here are the available terms:
013 active abare advantage air-to-air all-rounder anti-air armor assistchange2 assistcombo assistpunish autopilot bait balance bar / gauge / meter basebrv basedamage blindpick block blockstring bracketreset bbob bbod bnb buildmeter cancel cp challenge checkmate clash combo commandblock counterhit cross-up customization conversion disjoint dc depletion / meterdrain disjoint emptychase exr fad filler frame frameadvantage framedata footsies glasscannon halocamp hitandrun hitconfirm hitstun hitbox hitstop hold hurtbox hplink hplinker innatebrv inputbuffer inputlatency / inputlag invincibility karacancel knockback knockbackcancel knowledgecheck link losersbracket main mas matchup meaty meta meterless midscreen mindgame mirrormatch mixup movement neutral notation okizeme optionselect pointblank poke projectile punish raw reactable read recovery reset runaway rushdown safe scramble search secondary solid space startup superarmor trade turtling vacuum wakeup wallcarry wallrush wavehp whiff whiffpunish wincondition winnersbracket zidaerith zoner zoning