Template:Roadmap012char: Difference between revisions

From Dissidia Wiki
No edit summary
Line 2: Line 2:
! Page !! Completed !! In progress !! To-do !! Score
! Page !! Completed !! In progress !! To-do !! Score
|-
|-
| '''General''' || {{{general-ok|}}} || {{{general-wip|}}} || {{{general-todo|}}} || {{{general-score|}}}
| '''General''' || {{{general-ok|}}} || {{{general-wip|}}} || {{{general-todo|}}} || {{{general-score|}}} / 119
|-
|-
|'''Strengths and weaknesses''' || {{{proscons-ok|}}} || {{{proscons-wip|}}} || {{{proscons-todo|}}} || {{{proscons-score|}}}
|'''Strengths and weaknesses''' || {{{proscons-ok|}}} || {{{proscons-wip|}}} || {{{proscons-todo|}}} || {{{proscons-score|}}} / ?
|-
|-
| '''Overview''' || {{{overview-ok|}}} || {{{overview-wip|}}} || {{{overview-todo|}}} || {{{overview-score|}}}
| '''Overview''' || {{{overview-ok|}}} || {{{overview-wip|}}} || {{{overview-todo|}}} || {{{overview-score|}}} / 2
|-
|-
| '''Bravery Attacks''' || {{{brv-ok|}}} || {{{brv-wip|}}} || {{{brv-todo|}}} || {{{brv-score|}}}
| '''Bravery Attacks''' || {{{brv-ok|}}} || {{{brv-wip|}}} || {{{brv-todo|}}} || {{{brv-score|}}} / 5
|-
|-
| '''HP Attacks''' || {{{hp-ok|}}} || {{{hp-wip|}}} || {{{hp-todo|}}} || {{{hp-score|}}}
| '''HP Attacks''' || {{{hp-ok|}}} || {{{hp-wip|}}} || {{{hp-todo|}}} || {{{hp-score|}}} / 5
|-
|-
| '''EX Mode''' || {{{ex-ok|}}} || {{{ex-wip|}}} || {{{ex-todo|}}} || {{{ex-score|}}}
| '''EX Mode''' || {{{ex-ok|}}} || {{{ex-wip|}}} || {{{ex-todo|}}} || {{{ex-score|}}} / 3
|-
|-
| '''Combos''' || {{{combo-ok|}}} || {{{combo-wip|}}} || {{{combo-todo|}}} || {{{combo-score|}}}
| '''Combos''' || {{{combo-ok|}}} || {{{combo-wip|}}} || {{{combo-todo|}}} || {{{combo-score|}}} / 6
|-
|-
| '''Builds''' || {{{build-ok|}}} || {{{build-wip|}}} || {{{build-todo|}}} || {{{build-score|}}}
| '''Builds''' || {{{build-ok|}}} || {{{build-wip|}}} || {{{build-todo|}}} || {{{build-score|}}} / 10
|-
|-
| '''Assist''' || {{{assist-ok|}}} || {{{assist-wip|}}} || {{{assist-todo|}}} || {{{assist-score|}}}
| '''Assist''' || {{{assist-ok|}}} || {{{assist-wip|}}} || {{{assist-todo|}}} || {{{assist-score|}}} / 3
|-
|-
| '''Matchups''' || {{{mu-ok|}}} || {{{mu-wip|}}} || {{{mu-todo|}}} || {{{mu-score|}}}
| '''Matchups''' || {{{mu-ok|}}} || {{{mu-wip|}}} || {{{mu-todo|}}} || {{{mu-score|}}} / 32
|-
|-
| '''Resources''' || {{{resource-ok|}}} || {{{resource-wip|}}} || {{{resource-todo|}}} || {{{resource-score|}}}
| '''Frame Data''' || {{{frame-ok|}}} || {{{frame-wip|}}} || {{{frame-todo|}}} || {{{frame-score|}}} / 31
|-
|-
| '''Starter Guide''' || {{{starter-ok|}}} || {{{starter-wip|}}} ||  {{{starter-todo|}}} || {{{starter-score|}}}
| '''Starter Guide''' || {{{starter-ok|}}} || {{{starter-wip|}}} ||  {{{starter-todo|}}} || {{{starter-score|}}} / 8
|-
|-
| '''Strategy''' || {{{strat-ok|}}} || {{{strat-wip|}}} || {{{strat-todo|}}} || {{{strat-score|}}}
| '''Strategy''' || {{{strat-ok|}}} || {{{strat-wip|}}} || {{{strat-todo|}}} || {{{strat-score|}}} / 10
|}
|}


Line 88: Line 88:
</pre>
</pre>


= Scoring =
= Introduction =
Roadmap indicates progress on a character's page. This article is intended to serve as a guideline for using roadmaps appropriately.


88 total points to help visualize progress and keep track of it.
Anyone with an account may edit and add content to a page. When you have updated a character page, please update the roadmap as well. They can be found at the bottom of the character's main page, close to the Dissidia 012 navbox.


=== Strengths and weaknesses (2 points) ===
= Roadmap Scoring =
* Strengths (1)
* Weaknesses (1)


=== Overview (1 point) ===
Roadmaps show categories that a character page should have. Each category has a maximum score, but the scoring is simple:


=== Bravery Attacks (5 points) ===
* 0 points for missing content
* Ability info (2)
* 1-2 points for added content
* Overviews (2)
* Max points in a category means all relevant content has been added to it
* Images (1)


=== HP Attacks (5 points) ===
= Character Page =
* Ability info (2)
* Overviews (2)
* Images (1)


=== EX Mode (3 points) ===
A complete character page has a maximum of 119 points.
* Basic info like abilities and EX Burst. (1)
* Overview (1)
* Image (1)


=== Combos (6 points) ===
;Overview (1)
* Solo combos (1)
;Character data (1)
* Solo combo video examples (2)
:Most character pages require info on their unlock condition, the existence of '''[[Glossary_(Dissidia_012)#Command_block|command block]]''' and HP links.
* Assist combos for 1 assist character (2)
* Assist combo video examples for 1 assist character (2)


If more than 1 assist character is added to the combo section, it can be deemed as superfluous in scoring. The amount of viable assist characters varies between playable characters, so this is simply to keep the scoring consistent.
== Bravery Attacks (0-5 points) ==


Listing more combos beyond this limit is obviously better for the users and encouraged!
;Ability info (2)
:Assist Gain (Hit) requires memory viewer, and can be very exhausting to research. If everything else is included, that's 2 points.


=== Builds (5 points per build, 10 max) ===
;Overviews (2)
* Equipment, accessories, stats (1)
:Add a written overview of the bravery attack that describes the attack, what it's used for and why it's good / bad.
* Attack loadout (1)
 
* Ability loadout (1)
;Images (1)
* Build overview, CP Allocation, Substitutes (1)
:All images should preferably be from the game running on original hardware.
* Attacks [Staple, Flexible, Avoid] (1)
 
== HP Attacks (0-5 points) ==
 
;Ability info (2)
:Assist Gain (Hit) requires memory viewer, and can be very exhausting to research. If everything else is included, that's 2 points.
 
;Overviews (2)
:Add a written overview of the bravery attack that describes the attack, what it's used for and why it's good / bad.
;Images (1)
:All images should preferably be from the game running on original hardware.
 
== EX Mode (0-3 points) ==
 
;Basic info like abilities and EX Burst. (1)
;Overview (1)
;Image (1)
 
== Combos (0-6 points) ==
 
;Solo combos (1)
;Solo combo video examples (1)
;Assist combos for 1 assist character (2)
;Assist combo video examples for 1 assist character (2).
 
The amount of viable assist characters varies between playable characters, so this is simply to keep the scoring consistent. Listing more combos beyond this limit is always better for readers! Feel free to add more combos, but do not add to the scoring once it has reached its limit.
 
== Builds (0-10 points) ==
 
5 points per build, 10 max.
 
;Equipment, accessories, stats (1)
;Attack loadout (1)
;Ability loadout (1)
;Build overview, CP Allocation, Substitutes (1)
;Attacks [Staple, Flexible, Avoid] (1)


Many characters have at least two different builds that are viable, so it is a good idea to outline at least that much.
Many characters have at least two different builds that are viable, so it is a good idea to outline at least that much.


=== Assist (3 points) ===
== Assist (0-3 points) ==
* Assist data (1)
 
* Overview for the character as an assist (1)
;Assist data (1)
* Overview for viable assist characters (1)
;Overview for the character as an assist (1)
;Overview for viable assists with the player character (1)


Just like with assist combos, more is good but not counted in scoring.
Just like with assist combos, more is good but not counted in scoring.


=== Resources (1 point) ===
== Starter Guide (0-8 points) ==
* Links, articles etc. (1)
;Overview and "at a glance" table (1)
 
;Key moves (1)
=== Matchups (1 point per character, 32 points max) ===
;Strategy (2)
* Character (1)
;Combos (1)
;Build (1)
;What to focus on & matchups (1)
;Info about character specific quirk that may be good to know (1)


Likely the most demanding area in the long run. Chaos included for single player tips.
== Strategy (0-10 points) ==
;Offense (1)
;Defense (1)
;Assist gauge building (1)
;EX gauge building (1)
;Meter usage (1)
;Dodge punishment offense (1)
;Dodge punishment defense (1)
;LV2 Assist Change punish for the character (1)
;Counterstrategies (2)


=== Starter Guide (9 points) ===
Strategy page can also extend way beyond this scope; Any character specific topics such as "the philosophy behind using {{012emp}}'s Starfall" are more than welcome, but will not count towards scoring.
* Overview and "at a glance" table (1)
* Key moves (1)
* Strategy overview (2)
* Combos (2)
* Build (1)
* "What to focus on?" & "Matchups" (1)
* Info about a character specific quirk that may be good to know (1)


=== Strategy (6 points) ===
== Matchups (0-32 points) ==
* Offense (1)
* Defense (1)
* Meter Usage (1)
* Dodge Punishment (1)
* Counterstrategies (2)


Ground and aerial strategies may be listed separately. As the strategy page content structure is still subject to change, these specific sections are not counted towards scoring at this time.
;Overview, analysis or tips for the matchup from the character's perspective. (1 matchup)


Counterstrategies involve all of the above.
Likely the most demanding area in the long run. Chaos is included for single player tips.
== Frame Data (0-31 points) ==
;Frame data for 1 character (1)


=== Match Videos (1 point) ===
== Gallery (0-4 points) ==
* Replay Theater link (1)


=== Gallery (4 points) ===
;Character File (1)
* Character File (1)
;Costumes (1)
* Costumes (1)
;Quotes (1)
* Quotes (1)
;Translations (1)
* Translations (1)


[[Category:Templates (Dissidia 012)]]</noinclude>
[[Category:Templates (Dissidia 012)]]</noinclude>

Revision as of 16:18, 10 March 2025

Page Completed In progress To-do Score
General / 119
Strengths and weaknesses / ?
Overview / 2
Bravery Attacks / 5
HP Attacks / 5
EX Mode / 3
Combos / 6
Builds / 10
Assist / 3
Matchups / 32
Frame Data / 31
Starter Guide / 8
Strategy / 10


Parameters

{{roadmap012char
|general-ok=
|general-wip=
|general-todo=
|general-score=
|proscons-ok=
|proscons-wip=
|proscons-todo=
|proscons-score=
|overview-ok=
|overview-wip=
|overview-todo=
|overview-score=
|brv-ok=
|brv-wip=
|brv-todo=
|brv-score=
|hp-ok=
|hp-wip=
|hp-todo=
|hp-score=
|ex-ok=
|ex-wip=
|ex-todo=
|ex-score=
|combo-ok=
|combo-wip=
|combo-todo=
|combo-score=
|build-ok=
|build-wip=
|build-todo=
|build-score=
|assist-ok=
|assist-wip=
|assist-todo=
|assist-score=
|mu-ok=
|mu-wip=
|mu-todo=
|mu-score=
|resource-ok=
|resource-wip=
|resource-todo=
|resource-score=
|starter-ok=
|starter-wip=
|starter-todo=
|starter-score=
|strat-ok=
|strat-wip=
|strat-todo=
|strat-score=
}}

Introduction

Roadmap indicates progress on a character's page. This article is intended to serve as a guideline for using roadmaps appropriately.

Anyone with an account may edit and add content to a page. When you have updated a character page, please update the roadmap as well. They can be found at the bottom of the character's main page, close to the Dissidia 012 navbox.

Roadmap Scoring

Roadmaps show categories that a character page should have. Each category has a maximum score, but the scoring is simple:

  • 0 points for missing content
  • 1-2 points for added content
  • Max points in a category means all relevant content has been added to it

Character Page

A complete character page has a maximum of 119 points.

Overview (1)
Character data (1)
Most character pages require info on their unlock condition, the existence of command block and HP links.

Bravery Attacks (0-5 points)

Ability info (2)
Assist Gain (Hit) requires memory viewer, and can be very exhausting to research. If everything else is included, that's 2 points.
Overviews (2)
Add a written overview of the bravery attack that describes the attack, what it's used for and why it's good / bad.
Images (1)
All images should preferably be from the game running on original hardware.

HP Attacks (0-5 points)

Ability info (2)
Assist Gain (Hit) requires memory viewer, and can be very exhausting to research. If everything else is included, that's 2 points.
Overviews (2)
Add a written overview of the bravery attack that describes the attack, what it's used for and why it's good / bad.
Images (1)
All images should preferably be from the game running on original hardware.

EX Mode (0-3 points)

Basic info like abilities and EX Burst. (1)
Overview (1)
Image (1)

Combos (0-6 points)

Solo combos (1)
Solo combo video examples (1)
Assist combos for 1 assist character (2)
Assist combo video examples for 1 assist character (2).

The amount of viable assist characters varies between playable characters, so this is simply to keep the scoring consistent. Listing more combos beyond this limit is always better for readers! Feel free to add more combos, but do not add to the scoring once it has reached its limit.

Builds (0-10 points)

5 points per build, 10 max.

Equipment, accessories, stats (1)
Attack loadout (1)
Ability loadout (1)
Build overview, CP Allocation, Substitutes (1)
Attacks [Staple, Flexible, Avoid] (1)

Many characters have at least two different builds that are viable, so it is a good idea to outline at least that much.

Assist (0-3 points)

Assist data (1)
Overview for the character as an assist (1)
Overview for viable assists with the player character (1)

Just like with assist combos, more is good but not counted in scoring.

Starter Guide (0-8 points)

Overview and "at a glance" table (1)
Key moves (1)
Strategy (2)
Combos (1)
Build (1)
What to focus on & matchups (1)
Info about character specific quirk that may be good to know (1)

Strategy (0-10 points)

Offense (1)
Defense (1)
Assist gauge building (1)
EX gauge building (1)
Meter usage (1)
Dodge punishment offense (1)
Dodge punishment defense (1)
LV2 Assist Change punish for the character (1)
Counterstrategies (2)

Strategy page can also extend way beyond this scope; Any character specific topics such as "the philosophy behind using The Emperor's Starfall" are more than welcome, but will not count towards scoring.

Matchups (0-32 points)

Overview, analysis or tips for the matchup from the character's perspective. (1 matchup)

Likely the most demanding area in the long run. Chaos is included for single player tips.

Frame Data (0-31 points)

Frame data for 1 character (1)

Gallery (0-4 points)

Character File (1)
Costumes (1)
Quotes (1)
Translations (1)