Template:Keyword: Difference between revisions

From Dissidia Wiki
(Adjusted wording for recovery. Added plink term.)
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{{#if: {{{clash|}}}|When two melee attacks collide at the same time, resulting in a stagger. This can also happen when dashes collide.}}
{{#if: {{{clash|}}}|When two melee attacks collide at the same time, resulting in a stagger. This can also happen when dashes collide.}}
{{#if: {{{combo|}}}|A sequence of attacks that are unavoidable as it is once the first hit lands. Assist or EX gauge must be used to escape this.}}
{{#if: {{{combo|}}}|A sequence of attacks that are unavoidable as it is once the first hit lands. Assist or EX gauge must be used to escape this.}}
{{#if: {{{commandblock|}}}|An attack that has block properties. Most of them block on frame 1 and attack after a moment, e.g. Sephiroth's Scintilla.}}
{{#if: {{{commandblock|}}}|An attack that has block properties. Most of them block instantly and attack after a moment, e.g. Sephiroth's Scintilla.}}
{{#if: {{{counterhit|}}} {{{stuff|}}}|Attacking the opponent as they are trying to attack you, and hitting them successfully.}}
{{#if: {{{counterhit|}}} {{{stuff|}}}|Attacking the opponent as they are trying to attack you, and hitting them successfully.}}
{{#if: {{{cross-up|}}}|An attack that comes from above that hits behind block. This can also change opponent's directional attack input on the ground.}}
{{#if: {{{cross-up|}}}|An attack that comes from above that hits behind block. This can also change opponent's directional attack input on the ground.}}
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{{#if: {{{framedata|}}}|A list of a fighting game character's every move that details startup speed, frame advantage and much more.}}
{{#if: {{{framedata|}}}|A list of a fighting game character's every move that details startup speed, frame advantage and much more.}}
{{#if: {{{footsies|}}}|A nebulous fighting game term, commonly refers to two players moving around and trying to each other.}}
{{#if: {{{footsies|}}}|A nebulous fighting game term, commonly refers to two players moving around and trying to each other.}}
{{#if: {{{glasscannon|}}}|A character that has low health, but exceptional tools for damage, resources or other things. Characters can be built this way in Dissidia 012.}}
{{#if: {{{glasscannon|}}}|A character who has low health, but exceptional tools for damage, resources or other things. Characters can be built this way in Dissidia 012.}}
{{#if: {{{halocamp|}}}|A strategy which involves a character staying above the opponent, often at a safe distance.}}
{{#if: {{{halocamp|}}}|A strategy which involves a character staying above the opponent, often at a safe distance.}}
{{#if: {{{hitandrun|}}}|A playstyle with primarily evasive movement and occasional offense when in good range.}}
{{#if: {{{hitandrun|}}}|A playstyle with primarily evasive movement and occasional offense when in good range.}}
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{{#if: {{{inputlatency|}}} {{{inputlag|}}}|The time it takes for a button input to be registered in the game. Higher latency means a character takes longer to do anything after pressing a button.}}
{{#if: {{{inputlatency|}}} {{{inputlag|}}}|The time it takes for a button input to be registered in the game. Higher latency means a character takes longer to do anything after pressing a button.}}
{{#if: {{{invincibility|}}} {{{invulnerable|}}} {{{iframes|}}} {{{invul|}}}|A state where a character cannot be hit, fully impervious to damage.}}
{{#if: {{{invincibility|}}} {{{invulnerable|}}} {{{iframes|}}} {{{invul|}}}|A state where a character cannot be hit, fully impervious to damage.}}
{{#if: {{{karacancel|}}}|The ability to quickly cancel a move into another move, before the first move even completes its startup. In Dissidia 012, a regular block can be kara cancelled into a dodge or a dash, which allows the techniques "blodge" and "dash feint" respectively.}}
{{#if: {{{karacancel|}}}|The ability to quickly chain a move into another move, before the first move even completes its startup. In Dissidia 012, a regular block can be kara cancelled into a dodge or a dash, which allows the techniques "blodge" and "dash feint" respectively.}}
{{#if: {{{keepout|}}}|The act of keeping the opponent at a distance from you. Keepout is synonymous with zoning, but it can also refer to close-range attacks that push opponents away to create distance for other strategies.}}
{{#if: {{{keepout|}}}|The act of keeping the opponent at a distance from you. Keepout is synonymous with zoning, but it can also refer to close-range attacks that push opponents away to create distance for other strategies.}}
{{#if: {{{knockback|}}}|The distance travelled after getting hit by an attack. The exact distance varies depending on the attack.}}
{{#if: {{{knockback|}}}|The distance travelled after getting hit by an attack. The exact distance varies depending on the attack.}}
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{{#if: {{{mixup|}}}|A situation where a player has several ways to attack, which require different actions from the defending player.}}
{{#if: {{{mixup|}}}|A situation where a player has several ways to attack, which require different actions from the defending player.}}
{{#if: {{{movement|}}}|Moving a character around the stage.}}
{{#if: {{{movement|}}}|Moving a character around the stage.}}
{{#if: {{{neutral|}}}|The stage of a fight where neither player is blocking or getting hit by anything. Both players are trying to figure out how to approach.}}
{{#if: {{{neutral|}}}|The stage of a fight where neither player is blocking or getting hit by anything. Both players are trying to figure out how to approach, or trying to hit each other.}}
{{#if: {{{notation|}}}|A common language used to refer to attacks and directions. Often seen when reading combos and how to do them.}}
{{#if: {{{notation|}}}|A common language used to refer to attacks and directions. Often seen when reading combos and how to do them.}}
{{#if: {{{okizeme|}}}|Japanese term for attacking an opponent who is getting up.}}
{{#if: {{{okizeme|}}}|Japanese term for attacking an opponent who is getting up.}}
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{{#if: {{{winnersbracket|}}}|A side in a double elimination tournament where the players have not lost a set yet.}}
{{#if: {{{winnersbracket|}}}|A side in a double elimination tournament where the players have not lost a set yet.}}
{{#if: {{{zidaerith|}}}|Zidane with Aerith assist. A notable synergy for high damage output with air combos.}}
{{#if: {{{zidaerith|}}}|Zidane with Aerith assist. A notable synergy for high damage output with air combos.}}
{{#if: {{{zoner|}}}|A character whose main strategy involves zoning (long-range attacks).}}
{{#if: {{{zoner|}}}|A character whose main strategy involves long-range attacks from a distance.}}
{{#if: {{{zoning|}}}|The act of using long-range attacks to try and prevent the opponent from approaching. Usually achieved with projectiles, such as Sephiroth's Shadow Flare.}}
{{#if: {{{zoning|}}}|The act of using long-range attacks to try and prevent the opponent from approaching. Usually achieved with projectiles, such as Sephiroth's Shadow Flare.}}
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Latest revision as of 14:20, 10 February 2026