Template:ComboDefSpecial: Difference between revisions
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<p style="margin: 1em auto; padding: 0; height: 13px; text-align:center;"><img>https://resources.dissidia.wiki/ddff/icons/ddff-icon-acc-a.png</img> ◆ '''Specialized Combos'''</p> | <p style="margin: 1em auto; padding: 0; height: 13px; text-align:center;"><img>https://resources.dissidia.wiki/ddff/icons/ddff-icon-acc-a.png</img> ◆ '''Specialized Combos'''</p> | ||
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'''Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core combos.''' | '''Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core combos.''' | ||
<br>- Can have any number or combination of requirements and conditions; Character, position, resource, or specific situation | <br>- Can have any number or combination of requirements and conditions; Character, position, resource, or specific situation | ||
<br>- Offers some advantage over core combos; Damage, <span style="color:#eef00a;> | <br>- Offers some advantage over core combos; Damage, {{#tooltip:<span style="color: #eef00a; text-decoration:underline; text-decoration-style: dotted;">wall carry</span> | The distance travelled when a combo is happening. Longer distance means a combo pushes the opponent closer to the wall. In Dissidia 012, longer distance is better for getting a Wall Rush.}}, meter gain, more lenient positioning, safety against {{#tooltip:<span style="color: #eef00a; text-decoration:underline; text-decoration-style: dotted;">LV2 Assist Change</span> | Universal defensive mechanic. Costs 2 Assist Gauges, but breaks free from attacks while blocking any move that is not unblockable priority.}} etc. | ||
<br>- Might not necessarily be harder than core combos, but require more specific circumstances and knowledge to execute | <br>- Might not necessarily be harder than core combos, but require more specific circumstances and knowledge to execute | ||
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Latest revision as of 05:59, 4 June 2025
◆ Specialized Combos
Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core combos.
- Can have any number or combination of requirements and conditions; Character, position, resource, or specific situation
- Offers some advantage over core combos; Damage, wall carry, meter gain, more lenient positioning, safety against LV2 Assist Change etc.
- Might not necessarily be harder than core combos, but require more specific circumstances and knowledge to execute