Template:AbilityInfo3: Difference between revisions

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(Updated ex force tooltip.)
 
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{| class="wikitable" style="float: left; display: inline-table; text-align: center;"
{| class="wikitable" style="float: left; display: inline-table; text-align: center;"
|-
|-
! rowspan="10"|<img src="{{{image|}}}" style="width:250px; height:270px; object-fit: none; object-position: {{{imgpos|}}}; border:3px solid RGB(105,86,160); inline-table;"></img>
! rowspan="11"|<img src="{{{image|}}}" style="width:250px; height:270px; object-fit: none; object-position: {{{imgpos|}}}; border:3px solid RGB(105,86,160); inline-table;"></img>
|-
|-
! !! {{{ver1|}}} !! {{{ver2|}}} !! {{{ver3|}}}
! !! {{{ver1|}}} !! {{{ver2|}}} !! {{{ver3|}}}
|-
|-
! Base damage
! <span class="dotted">{{#tooltip: Base Damage | The attack's baseline damage value before equipment and stats are considered. }}</span>
| {{{damage1|}}} || {{{damage2|}}} || {{{damage3|}}}
| {{{damage1|}}} || {{{damage2|}}} || {{{damage3|}}}
|-
|-
! Startup frame
! <span class="dotted">{{#tooltip: Startup Frame | The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} </span>
| {{{startup1|}}} || {{{startup2|}}} || {{{startup3|}}}
| {{{startup1|}}} || {{{startup2|}}} || {{{startup3|}}}
|-
|-
! Type
! Damage Type
| {{{type1|}}} || {{{type2|}}} || {{{type3|}}}
| {{{type1|}}} || {{{type2|}}} || {{{type3|}}}
|-
|-
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| {{{priority1|}}} || {{{priority2|}}} || {{{priority3|}}}
| {{{priority1|}}} || {{{priority2|}}} || {{{priority3|}}}
|-
|-
! EX Force
! <span class="dotted">{{#tooltip: EX Force | The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} </span>
| {{{ex1|}}} || {{{ex2|}}} || {{{ex3|}}}
| {{{ex1|}}} || {{{ex2|}}} || {{{ex3|}}}
|-
|-
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| {{{effect1|}}} || {{{effect2|}}} || {{{effect3|}}}
| {{{effect1|}}} || {{{effect2|}}} || {{{effect3|}}}
|-
|-
! Cancels
! <span class="dotted">{{#tooltip: Cancels | What this move can be cancelled into.}}</span>
| {{{cancels1|}}} || {{{cancels2|}}}|| {{{cancels3|}}}
| {{{cancels1|}}} || {{{cancels2|}}}|| {{{cancels3|}}}
|-
|-
![[Assist_Gauge_Charge|Assist Gain]] ([[Assist_Gauge_Charge#Assist_Gauge_Charge_(Hit)|Hit]])
![[Assist_Gauge_Charge|Assist Gain]] <span class="dotted">{{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}}</span>
| {{{asthit1|}}} || {{{asthit2|}}} || {{{asthit3|}}}
| {{{asthit1|}}} || {{{asthit2|}}} || {{{asthit3|}}}
|-
|-
| ''{{{gametext|}}} '' || Unlocked at <br>level '''{{{level|}}} ''' || Mastered at <br>'''{{{ap|}}} ''' AP ||colspan="2"| CP (Mastered): '''{{{cp|}}} '''
! CP (Mastered)
|colspan="3"|{{{cp|}}}
|-
| ''{{{gametext|}}} '' || Unlocked at <br>level '''{{{level|}}} ''' || colspan="3"|Mastered at <br>'''{{{ap|}}} ''' AP
|}
|}



Latest revision as of 09:08, 20 May 2025

Base Damage
Startup Frame
Damage Type
Priority
EX Force
Effects
Cancels
Assist Gain (Hit)
CP (Mastered)
Unlocked at
level
Mastered at
AP


Template

This template is for any attack that has three separate datas for it, such as Vaan (switch, on hand and EX mode).

{{AbilityInfo3
|ver1=
|damage1=
|startup1=
|type1=
|priority1=
|ex1=
|effect1=
|cancels1=
|asthit1=
|gametext=
|level=
|ap=
|cp=
|ver2=
|damage2=
|startup2=
|type2=
|priority2=
|ex2=
|effect2=
|cancels2=
|asthit2=
|ver3=
|damage3=
|startup3=
|type3=
|priority3=
|ex3=
|effect3=
|cancels3=
|asthit3=
|image=
|imgpos=
}}