Template:Build: Difference between revisions

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(Added link to special effect page, changed set bonus to special effect)
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{| class="wikitable" style="display: inline-table; margin-right: 50px;"
{| class="wikitable" style="display: inline-table; margin-right: 5px;"
!colspan="2"|Stats
!colspan="2"|Stats
|-  
|-  
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|}
|}


{| class="wikitable" style="display: inline-table; margin-left: 50px;  margin-right: 50px;"
{| class="wikitable" style="display: inline-table; margin-left: 5px;  margin-right: 5px;"
|+ style="caption-side:bottom;"|''[[Special_Effects_(Dissidia_012)|'''Special Effect''']]: {{{setbonus|}}}''
|+ style="caption-side:bottom;"|''[[Special_Effects_(Dissidia_012)|'''Special Effect''']]: {{{setbonus|}}}''
!colspan="2"|Equipment
!colspan="2"|Equipment
Line 24: Line 24:
| '''Assist''' || {{{ast|}}}
| '''Assist''' || {{{ast|}}}
|-
|-
| '''Weapon''' || {{{wpn|}}}
| '''Weapon''' {{equwpn}}|| {{{wpn|}}}
|-
|-
| '''Hand''' || {{{hand|}}}
| '''Hand''' {{equhand}}|| {{{hand|}}}
|-
|-
| '''Head''' || {{{head|}}}
| '''Head''' {{equhead}}|| {{{head|}}}
|-
|-
| '''Armor''' || {{{armor|}}}
| '''Body''' {{equbody}}|| {{{armor|}}}
|-
|-
| '''Accessory 1''' || {{{acc1|}}}
| '''Accessory 1''' || {{{acc1|}}}
Line 52: Line 52:
| '''Accessory 10''' || {{{acc10|}}}
| '''Accessory 10''' || {{{acc10|}}}
|-
|-
| '''Summon''' || {{{summon|}}}
| '''Summon''' {{summon}}|| {{{summon|}}}
|-
|-
|}
|}
<includeonly>{|class="wikitable" style="display: inline-table; text-align:center;"
! colspan="2" | Bravery attacks
|-
! Ground !! Aerial
|-
{{{dataBRV}}}
|-
! colspan="2" | HP attacks
|-
! Ground !! Aerial
|-
{{{dataHP}}}
|-
|}</includeonly>
{{equip}} indicates a "Gear" extra ability or the use of '''[[Equip_Glitch_(Dissidia_012)|Equip Glitch]]'''. The total Capacity Point cost will assume the glitch is done.
<noinclude>[[Category:Templates (Dissidia 012)]]
= Template =
This template covers stats, equipment and attack loadout.
When adding equipment, please write <nowiki>{{equip}}</nowiki> after its name if it requires an extra ability to use.
For info on attack loadout parameters, please check the '''[[Template:Build-AttackData|Build-AttackData]]''' template.
<pre>
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
|dataBRV=
{{Build-AttackData
|brv1-g=
|branch-1gbrv=
|branch-1ghp=
|brv2-g=
|branch-2gbrv=
|branch-2ghp=
|brv3-g=
|branch-3gbrv=
|branch-3ghp=
|brv1-a=
|branch-1abrv=
|branch-1ahp=
|brv2-a=
|branch-2abrv=
|branch-2ahp=
|brv3-a=
|branch-3abrv=
|branch-3ahp=
}}
| dataHP      =
{{Build-AttackDataHP
|hp1-g=
|hp2-g=
|hp3-g=
|hp1-a=
|hp2-a=
|hp3-a=
}}
}}
}}
</pre>
Stats are self-explanatory. Set bonus is if the equipment activates a special effect e.g '''[[Special_Effects_(Dissidia_012)#Soul_of_Yamato|Soul of Yamato]]''' or Adamant Chains. This does not have to be linked separately.
AST = assist. WPN = weapon etc. Accessories don't have to be sorted in any order, but can make it easier to read. If in doubt, arrange the build in the game first and sort the accessories there before listing them on the wiki.
</noinclude>

Latest revision as of 06:13, 24 March 2026

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon ddff-icon-equip-weapon.png
Hand ddff-icon-equip-hand.png
Head ddff-icon-equip-head.png
Body ddff-icon-equip-body.png
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon ddff-icon-summonstone.png


ddff-icon-equip%20ability.png indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost will assume the glitch is done.

Template

This template covers stats, equipment and attack loadout.

When adding equipment, please write {{equip}} after its name if it requires an extra ability to use.

For info on attack loadout parameters, please check the Build-AttackData template.

{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
|dataBRV=
{{Build-AttackData
|brv1-g=
|branch-1gbrv=
|branch-1ghp=
|brv2-g=
|branch-2gbrv=
|branch-2ghp=
|brv3-g=
|branch-3gbrv=
|branch-3ghp=
|brv1-a=
|branch-1abrv=
|branch-1ahp=
|brv2-a=
|branch-2abrv=
|branch-2ahp=
|brv3-a=
|branch-3abrv=
|branch-3ahp=
}}
| dataHP      = 
{{Build-AttackDataHP
|hp1-g=
|hp2-g=
|hp3-g=
|hp1-a=
|hp2-a=
|hp3-a=
}}
}}
}}

Stats are self-explanatory. Set bonus is if the equipment activates a special effect e.g Soul of Yamato or Adamant Chains. This does not have to be linked separately.

AST = assist. WPN = weapon etc. Accessories don't have to be sorted in any order, but can make it easier to read. If in doubt, arrange the build in the game first and sort the accessories there before listing them on the wiki.