Template:Build: Difference between revisions
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| '''Body''' {{equbody}}|| {{{armor|}}} | | '''Body''' {{equbody}}|| {{{armor|}}} | ||
|- | |- | ||
| '''Accessory 1''' || {{{acc1|}}} | |||
|- | |- | ||
| '''Accessory 2''' || {{{acc2|}}} | |||
|- | |- | ||
| '''Accessory 3''' || {{{acc3|}}} | |||
|- | |- | ||
| '''Accessory 4''' || {{{acc4|}}} | |||
|- | |- | ||
| '''Accessory 5''' || {{{acc5|}}} | |||
|- | |- | ||
| '''Accessory 6''' || {{{acc6|}}} | |||
|- | |- | ||
| '''Accessory 7''' || {{{acc7|}}} | |||
|- | |- | ||
| '''Accessory 8''' || {{{acc8|}}} | |||
|- | |- | ||
| '''Accessory 9''' || {{{acc9|}}} | |||
|- | |- | ||
| '''Accessory 10''' || {{{acc10|}}} | |||
|- | |- | ||
| '''Summon''' {{summon}}|| {{{summon|}}} | | '''Summon''' {{summon}}|| {{{summon|}}} | ||
| Line 71: | Line 71: | ||
|}</includeonly> | |}</includeonly> | ||
{{equip}}indicates a "Gear" extra ability or the use of '''[[ | {{equip}} indicates a "Gear" extra ability or the use of '''[[Equip_Glitch_(Dissidia_012)|Equip Glitch]]'''. The total Capacity Point cost will assume the glitch is done. | ||
<noinclude>[[Category:Templates (Dissidia 012)]] | <noinclude>[[Category:Templates (Dissidia 012)]] | ||
Latest revision as of 06:13, 24 March 2026
| Stats | |
|---|---|
| HP | |
| CP | |
| BRV | |
| ATK | |
| DEF | |
| LUK | |
| Max Booster | |
| Equipment | |
|---|---|
| Assist | |
| Weapon |
|
| Hand |
|
| Head |
|
| Body |
|
| Accessory 1 | |
| Accessory 2 | |
| Accessory 3 | |
| Accessory 4 | |
| Accessory 5 | |
| Accessory 6 | |
| Accessory 7 | |
| Accessory 8 | |
| Accessory 9 | |
| Accessory 10 | |
| Summon |
|
indicates a "Gear" extra ability or the use of Equip Glitch. The total Capacity Point cost will assume the glitch is done.
Template
This template covers stats, equipment and attack loadout.
When adding equipment, please write {{equip}} after its name if it requires an extra ability to use.
For info on attack loadout parameters, please check the Build-AttackData template.
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
|dataBRV=
{{Build-AttackData
|brv1-g=
|branch-1gbrv=
|branch-1ghp=
|brv2-g=
|branch-2gbrv=
|branch-2ghp=
|brv3-g=
|branch-3gbrv=
|branch-3ghp=
|brv1-a=
|branch-1abrv=
|branch-1ahp=
|brv2-a=
|branch-2abrv=
|branch-2ahp=
|brv3-a=
|branch-3abrv=
|branch-3ahp=
}}
| dataHP =
{{Build-AttackDataHP
|hp1-g=
|hp2-g=
|hp3-g=
|hp1-a=
|hp2-a=
|hp3-a=
}}
}}
}}
Stats are self-explanatory. Set bonus is if the equipment activates a special effect e.g Soul of Yamato or Adamant Chains. This does not have to be linked separately.
AST = assist. WPN = weapon etc. Accessories don't have to be sorted in any order, but can make it easier to read. If in doubt, arrange the build in the game first and sort the accessories there before listing them on the wiki.