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This is intended for use with the tooltip extension. Its goal is to quickly elaborate on a term that may not be intuitive to all readers. | |||
Most terms are derived from various fighting game slang, including Dissidia 012. Many of them also have a definition on the '''[[Glossary]]''' page, which in turn is derived from '''[https://glossary.infil.net/ Infil's fighting game glossary website.]''' | |||
== How to use == | |||
The first argument ('''{{{1}}}''') is text that will show up on the page. Second argument ('''{{{2}}}''') is for the term with an explanation. In order to activate the second argument, it needs to have a defined term and a true value. This can be anything, like a number or a letter. e.g. <nowiki>{{keyword|well rounded character|all-rounder=1}}</nowiki> | |||
;Example | |||
:<nowiki>"The Emperor's Flare remains {{keyword|active|active=1}} for a while."</nowiki> results in "The Emperor's Flare remains {{keyword|active|active=1}} for a while." | |||
;Example 2 | |||
:<nowiki>"This is an example of {{keyword|turtle playstyle|turtling=1}}."</nowiki> results in "This is an example of {{keyword|turtle playstyle|turtling=1}}." | |||
'''[[Template:Keyword|Check the Keyword template here.]]''' | '''[[Template:Keyword|Check the Keyword template here.]]''' | ||
<noinclude> | |||
Here are the available terms. When using this template, the terms must be written without spaces between words. | |||
;013 | |||
;active | |||
;abare | |||
;advantage | |||
;air-to-air | |||
;air-to-ground | |||
;all-rounder | |||
;anti-air | |||
;armor | |||
;assistchange2 | |||
;assistcombo | |||
;assistpunish | |||
;autopilot | |||
;bait | |||
;balance | |||
;bar / gauge / meter | |||
;basebrv | |||
;basedamage | |||
;blindpick | |||
;block | |||
;blockstring | |||
;bracketreset | |||
;bbob | |||
;bbod | |||
;bnb | |||
;buildmeter | |||
;cancel | |||
;cp | |||
;challenge | |||
;checkmate | |||
;clash | |||
;combo | |||
;commandblock | |||
;counterhit | |||
;cross-up | |||
;customization | |||
;conversion | |||
;disjoint | |||
;dc | |||
;depletion / meterdrain | |||
;disjoint | |||
;emptychase | |||
;exr | |||
;fad | |||
;filler | |||
;frame | |||
;frameadvantage | |||
;framedata | |||
;footsies | |||
;glasscannon | |||
;halocamp | |||
;hitandrun | |||
;hitconfirm | |||
;hitstun | |||
;hitbox | |||
;hitstop | |||
;hold | |||
;hurtbox | |||
;hplink | |||
;hplinker | |||
;innatebrv | |||
;inputbuffer | |||
;inputlatency / inputlag | |||
;invincibility | |||
;karacancel | |||
;knockback | |||
;knockbackcancel | |||
;knowledgecheck | |||
;link | |||
;losersbracket | |||
;main | |||
;mas | |||
;matchup | |||
;meaty | |||
;meta | |||
;meterless | |||
;midscreen | |||
;mindgame | |||
;mirrormatch | |||
;mixup | |||
;movement | |||
;neutral | |||
;notation | |||
;okizeme | |||
;optionselect | |||
;plink | |||
;pointblank | |||
;poke | |||
;projectile | |||
;punish | |||
;raw | |||
;reactable | |||
;read | |||
;recovery | |||
;reset | |||
;runaway | |||
;rushdown | |||
;safe | |||
;scramble | |||
;search | |||
;secondary | |||
;solid | |||
;space | |||
;startup | |||
;superarmor | |||
;tracking | |||
;trade | |||
;turtling | |||
;vacuum | |||
;wakeup | |||
;wallcarry | |||
;wallrush | |||
;wavehp | |||
;whiff | |||
;whiffpunish | |||
;wincondition | |||
;winnersbracket | |||
;zidaerith | |||
;zoner | |||
;zoning | |||
Latest revision as of 14:37, 18 November 2025
This is intended for use with the tooltip extension. Its goal is to quickly elaborate on a term that may not be intuitive to all readers.
Most terms are derived from various fighting game slang, including Dissidia 012. Many of them also have a definition on the Glossary page, which in turn is derived from Infil's fighting game glossary website.
How to use
The first argument ({{{1}}}) is text that will show up on the page. Second argument ({{{2}}}) is for the term with an explanation. In order to activate the second argument, it needs to have a defined term and a true value. This can be anything, like a number or a letter. e.g. {{keyword|well rounded character|all-rounder=1}}
- Example
- "The Emperor's Flare remains {{keyword|active|active=1}} for a while." results in "The Emperor's Flare remains active for a while."
- Example 2
- "This is an example of {{keyword|turtle playstyle|turtling=1}}." results in "This is an example of turtle playstyle."
Check the Keyword template here.
Here are the available terms. When using this template, the terms must be written without spaces between words.
- 013
- active
- abare
- advantage
- air-to-air
- air-to-ground
- all-rounder
- anti-air
- armor
- assistchange2
- assistcombo
- assistpunish
- autopilot
- bait
- balance
- bar / gauge / meter
- basebrv
- basedamage
- blindpick
- block
- blockstring
- bracketreset
- bbob
- bbod
- bnb
- buildmeter
- cancel
- cp
- challenge
- checkmate
- clash
- combo
- commandblock
- counterhit
- cross-up
- customization
- conversion
- disjoint
- dc
- depletion / meterdrain
- disjoint
- emptychase
- exr
- fad
- filler
- frame
- frameadvantage
- framedata
- footsies
- glasscannon
- halocamp
- hitandrun
- hitconfirm
- hitstun
- hitbox
- hitstop
- hold
- hurtbox
- hplink
- hplinker
- innatebrv
- inputbuffer
- inputlatency / inputlag
- invincibility
- karacancel
- knockback
- knockbackcancel
- knowledgecheck
- link
- losersbracket
- main
- mas
- matchup
- meaty
- meta
- meterless
- midscreen
- mindgame
- mirrormatch
- mixup
- movement
- neutral
- notation
- okizeme
- optionselect
- plink
- pointblank
- poke
- projectile
- punish
- raw
- reactable
- read
- recovery
- reset
- runaway
- rushdown
- safe
- scramble
- search
- secondary
- solid
- space
- startup
- superarmor
- tracking
- trade
- turtling
- vacuum
- wakeup
- wallcarry
- wallrush
- wavehp
- whiff
- whiffpunish
- wincondition
- winnersbracket
- zidaerith
- zoner
- zoning