Cloud Strife (Dissidia 012) and AbilityInfoExdeath2: Difference between pages

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[[Category:Dissidia 012 Final Fantasy]]
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! Info !!
! Block !! Block frames !! End frames !! Dodge cancel frames !! Priority
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| Name || Cloud Strife
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| Original game || Final Fantasy VII
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| Weapon || Sword, Greatsword, Katana, Spear
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| Armor || Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, Chestplates
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| Base ATK (LV100) || 110 (Average)
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| Base DEF (LV100) || 112 (High)
| [https://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Character_Movement_Speed Run Speed]|| 7 (Average)
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| [https://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Dash_Speed Dash Speed] || 77F (Average / Good)
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| [http://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Character_Fall_Speed Fall Speed] || 87F (Below Average)
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| [http://dissidia.wiki/Movement_Speed_Ranking_(Dissidia_012)#Fall_Speed_Ratio_After_a_Dodge Fall Speed Ratio After Dodge] || 39 (Below Average)
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| Exclusive weapons || Buster Sword, Force Stealer, Butterfly Edge, Fenrir
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| {{{block|}}} || {{{blockframe|}}} || {{{endframe|}}} || {{{dodgeframe|}}} || {{{priority|}}}
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== Overview ==
Cloud Strife (Japanese: クラウド ストライフ) is the main protagonist in Final Fantasy VII. Primarily a close range fighter, Cloud utilises a variety of pokes, projectiles and large sword swings to establish his advantage. Akin to an all-rounder with an emphasis on damage output, Cloud has something for many situations, although his mileage will vary.
Cloud is recommended to players who
* are new to the game
* wish to learn more about Duodecim's many gameplay elements with a single, easy to understand character.
* enjoy doing a lot of damage with a single combo
{{ProConTable
|pros=
* '''Solid, easy and straightforward gameplay''' with Double Cut pokes, Bravery to HP links and standard-fare movement speed.
* '''Ground combat'''. Firaga, Fire + Climhazzard combo, HP
* '''Damage''' assist combos, wall rush, bravery
* '''Good meter build''', with Double Cut rewarding good EX and HP links enabling assist meter gains on hit
* '''Flexible assist synergy''' thanks to wall rush potential and Double Cut confirms (with either hit)
* '''EX Mode''' lets Cloud to power through guards with bravery ''Melee High'' priority and EX Burst deals more damage the more health he has, one of the most damaging bursts in the game.
* '''High base defense''' of 112 at LV100, reducing bravery damage taken more than majority of the cast
|cons=
* '''Vulnerable HP links''' can limit Cloud's opportunities for HP damage against characters who can escape with Assist Change more often.
* '''LV2 Assist Change can also restrict" Cloud's follow-ups or moment-to-moment interactions.
* '''Floaty aerial dodges''' and lack of a potent '''dodge coover''' make air dodging risky for Cloud at higher levels of play
* '''Aerial gameplay more linear than grounded.''' While more than serviceable, optimising his air gameplay requires plenty of micro-optimisations and fundamental skills.
* '''Lackluster vertical braveries'''. While good at hitting from their designated angles, reward on hit, tracking and end lag leave something to be desired.
}}
== Bravery Moves ==
=== Grounded Moves ===
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
''In-game description here.''
Overview of the move here.
==== BRV to HP Attack (if exists) ====
===== insert move here =====
=== EX Mode: Equipped Ultima Weapon! / The power of mako! ===
Effects:
* Regen
* Critical Boost
* Ultima Weapon (CRUSH)
* Ultima Weapon (ATK)
==== Ultima Weapon (CRUSH) ====
''[Always active while in EX Mode]
Each attack becomes even heavier, crushing all attempts at blocking.''
All Melee attacks become Melee High priority.
==== Ultima Weapon (ATK) ====
''[Always active while in EX Mode]
The higher the user's HP, the sharper the weapon's blade.''
Damage multiplier scales to x1~x2 accordingly to current HP%, round down to nearest integer.
==== EX Burst: Omnislash ====
''An attack slicing the opponentt over and over. Repeatedly press circle to raise the gauge.''
{{burst
|damage1=14, 14 (28)
|damage2=2x20 (40) (68 total)
|type=Physical
}}

Revision as of 10:43, 2 January 2024

Block Block frames End frames Dodge cancel frames Priority