Template:Sandbox: Difference between revisions

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{{#if: {{{customization|}}}|A major aspect in Dissidia 012 where players adjust their character with abilities, equipment, summons and assist.}}
{{#if: {{{customization|}}}|A major aspect in Dissidia 012 where players adjust their character with abilities, equipment, summons and assist.}}
{{#if: {{{conversion|}}}|Turning a hit (unlikely or otherwise) into a combo through situational awareness.}}
{{#if: {{{conversion|}}}|Turning a hit (unlikely or otherwise) into a combo through situational awareness.}}
{{#if: {{{disjoint|}}}|A part of an attack that isn't close to the character's hurtbox. If this part of an attack gets hit by opponent's attack, the character using it will not take damage.}}
{{#if: {{{dc|}}}|Dodge cancel. An action that is cancelled into a dodge. Abbreviated as DC.}}
{{#if: {{{dc|}}}|Dodge cancel. An action that is cancelled into a dodge. Abbreviated as DC.}}
{{#if: {{{depletion|}}} {{{meterdrain|}}}|An equipment effect which depletes the opponent's Assist or EX gauge by a certain amount.}}
{{#if: {{{depletion|}}} {{{meterdrain|}}}|An equipment effect which depletes the opponent's Assist or EX gauge by a certain amount.}}
{{#if: {{{disjoint|}}}|A part of an attack that isn't close to the character's hurtbox. If this part of an attack gets hit by opponent's attack, the character using it will not take damage.}}
{{#if: {{{emptychase|}}}|A chase sequence where the initiator does nothing.}}
{{#if: {{{emptychase|}}}|A chase sequence where the initiator does nothing.}}
{{#if: {{{exr|}}}|EX Revenge. Abbreviated as EXR.}}
{{#if: {{{exr|}}}|EX Revenge. Abbreviated as EXR.}}
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{{#if: {{{frameadvantage|}}}|Fighting game term that describes who is able to act first. Player who can act first is considered "plus", while a player who acts second is considered "minus" in a given situation.}}
{{#if: {{{frameadvantage|}}}|Fighting game term that describes who is able to act first. Player who can act first is considered "plus", while a player who acts second is considered "minus" in a given situation.}}
{{#if: {{{framedata|}}}|A list of a fighting game character's every move that details startup speed, frame advantage and much more.}}
{{#if: {{{framedata|}}}|A list of a fighting game character's every move that details startup speed, frame advantage and much more.}}
{{#if: {{{footsies|}}}|A nebulous fighting game term, commonly refers to two players moving around and making good plays.}}
{{#if: {{{footsies|}}}|A nebulous fighting game term, commonly refers to two players moving around and trying to each other.}}
{{#if: {{{glasscannon|}}}|A character that has low health, but exceptional tools for damage, resources or other things. Characters can be built this way in Dissidia 012.}}
{{#if: {{{glasscannon|}}}|A character that has low health, but exceptional tools for damage, resources or other things. Characters can be built this way in Dissidia 012.}}
{{#if: {{{halocamp|}}}|A strategy which involves a character staying above the opponent, often at a safe distance.}}
{{#if: {{{halocamp|}}}|A strategy which involves a character staying above the opponent, often at a safe distance.}}
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{{#if: {{{zoning|}}}|The act of using long-range attacks to try and prevent the opponent from approaching. Usually achieved with projectiles, such as Sephiroth's Shadow Flare.}}
{{#if: {{{zoning|}}}|The act of using long-range attacks to try and prevent the opponent from approaching. Usually achieved with projectiles, such as Sephiroth's Shadow Flare.}}
}}</span>
}}</span>
<noinclude>
This is intended for use with the tooltip extension. Its goal is to quickly elaborate on a term that may not be intuitive to all readers.
Most terms are derived from various fighting game slang, including Dissidia 012. Many of them also have a definition on the '''[[Glossary]]''' page, which in turn is derived from Infil's fighting game glossary website.
Here are the available terms:
<pre>
013
active
abare
advantage
air-to-air
all-rounder
anti-air
armor
assistchange2
assistcombo
assistpunish
autopilot
bait
balance
bar / gauge / meter
basebrv
basedamage
blindpick
block
blockstring
bracketreset
bbob
bbod
bnb
buildmeter
cancel
cp
challenge
checkmate
clash
combo
commandblock
counterhit
cross-up
customization
conversion
disjoint
dc
depletion / meterdrain
disjoint
emptychase
exr
fad
filler
frame
frameadvantage
framedata
footsies
glasscannon
halocamp
hitandrun
hitconfirm
hitstun
hitbox
hitstop
hold
hurtbox
hplink
hplinker
innatebrv
inputbuffer
inputlatency / inputlag
invincibility
karacancel
knockback
knockbackcancel
knowledgecheck
link
losersbracket
main
mas
matchup
meaty
meta
meterless
midscreen
mindgame
mirrormatch
mixup
movement
neutral
notation
okizeme
optionselect
pointblank
poke
projectile
punish
raw
reactable
read
recovery
reset
runaway
rushdown
safe
scramble
search
secondary
solid
space
startup
superarmor
trade
turtling
vacuum
wakeup
wallcarry
wallrush
wavehp
whiff
whiffpunish
wincondition
winnersbracket
zidaerith
zoner
zoning
</pre>
</noinclude>

Revision as of 13:06, 10 June 2025

{{{1}}}


This is intended for use with the tooltip extension. Its goal is to quickly elaborate on a term that may not be intuitive to all readers.

Most terms are derived from various fighting game slang, including Dissidia 012. Many of them also have a definition on the Glossary page, which in turn is derived from Infil's fighting game glossary website.

Here are the available terms:

013
active
abare
advantage
air-to-air
all-rounder
anti-air
armor
assistchange2
assistcombo
assistpunish
autopilot
bait
balance
bar / gauge / meter
basebrv
basedamage
blindpick
block
blockstring
bracketreset
bbob
bbod
bnb
buildmeter
cancel
cp
challenge
checkmate
clash
combo
commandblock
counterhit
cross-up
customization
conversion
disjoint
dc
depletion / meterdrain
disjoint
emptychase
exr
fad
filler
frame
frameadvantage
framedata
footsies
glasscannon
halocamp
hitandrun
hitconfirm
hitstun
hitbox
hitstop
hold
hurtbox
hplink
hplinker
innatebrv
inputbuffer
inputlatency / inputlag
invincibility
karacancel
knockback
knockbackcancel
knowledgecheck
link
losersbracket
main
mas
matchup
meaty
meta
meterless
midscreen
mindgame
mirrormatch
mixup
movement
neutral
notation
okizeme
optionselect
pointblank
poke
projectile
punish
raw
reactable
read
recovery
reset
runaway
rushdown
safe
scramble
search
secondary
solid
space
startup
superarmor
trade
turtling
vacuum
wakeup
wallcarry
wallrush
wavehp
whiff
whiffpunish
wincondition
winnersbracket
zidaerith
zoner
zoning