Template:AbilityInfo: Difference between revisions
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Muggshotter (talk | contribs) (Updated ex force tooltip.) |
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{| class="wikitable" | {| class="wikitable" style="float: left; display: inline-table; text-align: center;" | ||
|- | |- | ||
! | ! rowspan="10"|<img src="{{{image|}}}" style="width:250px; height:270px; object-fit: none; object-position: {{{imgpos|}}}; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|- | |- | ||
| {{{damage|}}} || {{{startup|}}} || {{{type|}}} || {{{priority|}}} || {{{ex|}}} || {{{effect|}}} || {{{cp|}}} | ! <span class="dotted">{{#tooltip: Base Damage | The attack's baseline damage value before equipment and stats are considered. }}</span> | ||
| {{{damage|}}} | |||
|- | |||
! <span class="dotted">{{#tooltip: Startup Frame | The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} </span> | |||
| {{{startup|}}} | |||
|- | |||
! Damage Type | |||
| {{{type|}}} | |||
|- | |||
! [[Attack_Priority_(Dissidia_012)|Priority]] | |||
| {{{priority|}}} | |||
|- | |||
! <span class="dotted">{{#tooltip: EX Force | The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} </span> | |||
| {{{ex|}}} | |||
|- | |||
! Effects | |||
| {{{effect|}}} | |||
|- | |||
! <span class="dotted">{{#tooltip: Cancels | What this move can be cancelled into.}}</span> | |||
| {{{cancels|}}} | |||
|- | |||
![[Assist_Gauge_Charge|Assist Gain]] <span class="dotted">{{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}}</span> | |||
| {{{asthit|}}} | |||
|- | |||
! CP (Mastered) | |||
|{{{cp|}}} | |||
|- | |||
| ''{{{gametext|}}} '' || Unlocked at <br>level '''{{{level|}}} ''' || Mastered at <br>'''{{{ap|}}} AP''' | |||
|} | |} | ||
<div style="clear: both"></div> | |||
<noinclude> | <noinclude> | ||
[[Category:Templates (Dissidia 012)]] | [[Category:Templates (Dissidia 012)]] | ||
= Documentation = | |||
<pre> | <pre> | ||
{{AbilityInfo | {{AbilityInfo | ||
|image= | |||
|imgpos= | |||
|damage= | |damage= | ||
|startup= | |startup= | ||
| Line 18: | Line 50: | ||
|effect= | |effect= | ||
|cp= | |cp= | ||
|cancels= | |||
|asthit= | |||
|level= | |||
|ap= | |||
|gametext= | |||
}} | }} | ||
</pre> | </pre> | ||
Damage = Damage multiplier(s) for attack's each hit that inflicts bravery damage. | '''Image''' = An image for the attack that is hosted on this wiki. e.g. <pre>https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg</pre> | ||
'''Imgpos''' = Image position, or more accurately speaking "object-position" value for the image. This is for highlighting a certain part of the image for visual clarity. Define two values from 0 to 100 %. e.g. 30 % 40 % for Tidus' Sphere Shot. | |||
'''Damage''' = Damage multiplier(s) for attack's each hit that inflicts bravery damage. | |||
'''Startup''' = Start-up frames (e.g 22F) as listed in the "info on characters' moves" spreadsheets | |||
'''Type''' = Physical or magic | |||
'''Priority''' = Melee Low, Ranged Mid etc. | |||
'''EX''' = How much EX Force the attack generates. | |||
'''Effect''' = Additional effects like wall rush, chase, Block Ranged Low etc. | |||
'''CP''' = Capacity Points required when not mastered, then Capacity Points in parenthesis. E.g. 30 (15) | |||
'''Cancels''' = What cancels are possible during this attack. Dodge, block, attack, or movement (analog stick). | |||
'''Ast hit''' = How much (more) assist is gained when the attack connects on the opponent. This is a different value, and should be calculated on top of the previous value. If possible, specify how much the total is, like with damage multipliers. | |||
'''Level''' = The level at which this attack is unlocked. e.g. Warrior of Light's Shield of Light is unlocked at level 1. Only the number will suffice. | |||
'''AP''' = The amount of AP that is required to master this ability. | |||
'''Game text''' = In-game description for the attack when highlighted in customization. | |||
</noinclude> | </noinclude> | ||
Latest revision as of 09:08, 20 May 2025
| Base Damage | ||
|---|---|---|
| Startup Frame | ||
| Damage Type | ||
| Priority | ||
| EX Force | ||
| Effects | ||
| Cancels | ||
| Assist Gain (Hit) | ||
| CP (Mastered) | ||
| Unlocked at level |
Mastered at AP |
Documentation
{{AbilityInfo
|image=
|imgpos=
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
|cancels=
|asthit=
|level=
|ap=
|gametext=
}}
Image = An image for the attack that is hosted on this wiki. e.g.
https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg
Imgpos = Image position, or more accurately speaking "object-position" value for the image. This is for highlighting a certain part of the image for visual clarity. Define two values from 0 to 100 %. e.g. 30 % 40 % for Tidus' Sphere Shot.
Damage = Damage multiplier(s) for attack's each hit that inflicts bravery damage.
Startup = Start-up frames (e.g 22F) as listed in the "info on characters' moves" spreadsheets
Type = Physical or magic
Priority = Melee Low, Ranged Mid etc.
EX = How much EX Force the attack generates.
Effect = Additional effects like wall rush, chase, Block Ranged Low etc.
CP = Capacity Points required when not mastered, then Capacity Points in parenthesis. E.g. 30 (15)
Cancels = What cancels are possible during this attack. Dodge, block, attack, or movement (analog stick).
Ast hit = How much (more) assist is gained when the attack connects on the opponent. This is a different value, and should be calculated on top of the previous value. If possible, specify how much the total is, like with damage multipliers.
Level = The level at which this attack is unlocked. e.g. Warrior of Light's Shield of Light is unlocked at level 1. Only the number will suffice.
AP = The amount of AP that is required to master this ability.
Game text = In-game description for the attack when highlighted in customization.