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	<id>https://dissidia.wiki/index.php?action=history&amp;feed=atom&amp;title=Zidane_Tribal_%28Dissidia_012%29%2FBuilds</id>
	<title>Zidane Tribal (Dissidia 012)/Builds - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dissidia.wiki/index.php?action=history&amp;feed=atom&amp;title=Zidane_Tribal_%28Dissidia_012%29%2FBuilds"/>
	<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;action=history"/>
	<updated>2026-05-03T00:01:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3703&amp;oldid=prev</id>
		<title>Muggshotter: /* About Auto Assist Lock On */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3703&amp;oldid=prev"/>
		<updated>2025-05-12T16:25:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;About Auto Assist Lock On&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:25, 12 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= About Auto Assist Lock On =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= About Auto Assist Lock On =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The support ability Auto Assist Lock On lets characters aim their ongoing attack towards opponent&#039;s assist. This is good for preventing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[Glossary_(Dissidia_012)&lt;/del&gt;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assist_punish&lt;/del&gt;|assist &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;punishes]]&#039;&#039;&#039;&lt;/del&gt;, but Zidane is pretty difficult to assist punish outside of raw HPs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The support ability Auto Assist Lock On lets characters aim their ongoing attack towards opponent&#039;s assist. This is good for preventing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tooltip: &amp;lt;u&amp;gt;assist punishes&amp;lt;/u&amp;gt; &lt;/ins&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assist Punish refers to a whiff punish done with &lt;/ins&gt;assist&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.}}&lt;/ins&gt;, but Zidane is pretty difficult to assist punish outside of raw HPs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Auto Assist Lock On has its own downside for Zidane though; If the opponent escapes from Swift Attack before Zidane performs Meo Twister, Zidane will move in a straight line during Meo Twister. This makes Zidane miss the opponent completely, which is in stark contrast to Meo Twister&amp;#039;s otherwise potent tracking. Punishing Zidane&amp;#039;s Swift Attack with &amp;#039;&amp;#039;&amp;#039;[[Assist_(Dissidia_012)#LV1_Assist_Change|LV1 Assist Change]]&amp;#039;&amp;#039;&amp;#039; is an important counterstrategy, but it can be easy to use Assist Change late. If this happens, Zidane has already hit the opponent and he can do Meo Twister even if the remaining Swift Attack hits missed. Considering Meo Twister&amp;#039;s tracking, Auto Assist Lock On can deny Zidane very consistent HP damage in these situations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Auto Assist Lock On has its own downside for Zidane though; If the opponent escapes from Swift Attack before Zidane performs Meo Twister, Zidane will move in a straight line during Meo Twister. This makes Zidane miss the opponent completely, which is in stark contrast to Meo Twister&amp;#039;s otherwise potent tracking. Punishing Zidane&amp;#039;s Swift Attack with &amp;#039;&amp;#039;&amp;#039;[[Assist_(Dissidia_012)#LV1_Assist_Change|LV1 Assist Change]]&amp;#039;&amp;#039;&amp;#039; is an important counterstrategy, but it can be easy to use Assist Change late. If this happens, Zidane has already hit the opponent and he can do Meo Twister even if the remaining Swift Attack hits missed. Considering Meo Twister&amp;#039;s tracking, Auto Assist Lock On can deny Zidane very consistent HP damage in these situations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3701&amp;oldid=prev</id>
		<title>Muggshotter: /* Hybrid (High Base BRV) */ Added equip icons.</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3701&amp;oldid=prev"/>
		<updated>2025-05-12T14:11:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hybrid (High Base BRV): &lt;/span&gt; Added equip icons.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:11, 12 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|setbonus=-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|setbonus=-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ast={{012aer}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ast={{012aer}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wpn=Piggy&#039;s Stick&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wpn=Piggy&#039;s Stick &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{equip}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|hand=Blurry Moon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|hand=Blurry Moon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|head=Thornlet&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|head=Thornlet&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|armor=Maximillian&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|armor=Maximillian &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{equip}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc1={{accbas}} Bravery Orb&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc1={{accbas}} Bravery Orb&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc2={{accbas}} Dismay Shock&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc2={{accbas}} Dismay Shock&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3674&amp;oldid=prev</id>
		<title>Muggshotter: /* Attacks (Staple) */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3674&amp;oldid=prev"/>
		<updated>2025-05-12T00:20:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Attacks (Staple)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:20, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l299&quot;&gt;Line 299:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 299:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A staple air poke, Zidane&amp;#039;s primary HP link and high damage assist combo starter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A staple air poke, Zidane&amp;#039;s primary HP link and high damage assist combo starter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vortex &lt;/del&gt;+ Meo Twister&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tempest &lt;/ins&gt;+ Meo Twister&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zidane&amp;#039;s downward HP link. High damage assist combo starter, and higher base damage than Swift Attack. Good as an aerial punish move.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zidane&amp;#039;s downward HP link. High damage assist combo starter, and higher base damage than Swift Attack. Good as an aerial punish move.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3673&amp;oldid=prev</id>
		<title>Muggshotter: /* Build Overview */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3673&amp;oldid=prev"/>
		<updated>2025-05-12T00:19:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Build Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:19, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot;&gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Build Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Build Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a hybrid build that focuses on initial assist gauge, high base bravery and bravery recovery. Since Side by Side {{accsp}} is not used, Zidane&#039;s EX gauge is not locked. That means Zidane can benefit proactively from &#039;&#039;&#039;[[EX_(Dissidia_012)#EX_Core|EX Cores]]&#039;&#039;&#039;, but they are also his primary source for EX; Badge of Trust {{accsp}} and Together As One {{accsp}} reduce EX absorption by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;70% in total. Grabbing EX Force will hardly fill the gauge, so Zidane must use his high dash speed to reach for the cores. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zidane will have &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a hybrid build that focuses on initial assist gauge, high base bravery and bravery recovery. Since Side by Side {{accsp}} is not used, Zidane&#039;s EX gauge is not locked. That means Zidane can benefit proactively from &#039;&#039;&#039;[[EX_(Dissidia_012)#EX_Core|EX Cores]]&#039;&#039;&#039;, but they are also his primary source for EX; Badge of Trust {{accsp}} and Together As One {{accsp}} reduce EX absorption by 70% in total. Grabbing EX Force will hardly fill the gauge, so Zidane must use his high dash speed to reach for the cores.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zidane will start each fight with 1852 bravery and 2 assist gauges. This provides Zidane flexibility in assist gauge management. He can go for a double Aerith combo and establish momentum, but if he gets hit, he can still use assist to escape from incoming damage. Worth noting is that First to Victory {{accsp}} also provides 20 % EX from the beginning. That can reduce the amount of EX cores Zidane needs for a full EX gauge, but this is more likely to happen after few minutes of play. EX cores are not boosted with this build in any way, so while Zidane can generate a decent amount of EX with Swift Attack and Shift Break, he won&amp;#039;t be reaching EX mode particularly fast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zidane will start each fight with 1852 bravery and 2 assist gauges. This provides Zidane flexibility in assist gauge management. He can go for a double Aerith combo and establish momentum, but if he gets hit, he can still use assist to escape from incoming damage. Worth noting is that First to Victory {{accsp}} also provides 20 % EX from the beginning. That can reduce the amount of EX cores Zidane needs for a full EX gauge, but this is more likely to happen after few minutes of play. EX cores are not boosted with this build in any way, so while Zidane can generate a decent amount of EX with Swift Attack and Shift Break, he won&amp;#039;t be reaching EX mode particularly fast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3671&amp;oldid=prev</id>
		<title>Muggshotter: /* About Auto Assist Lock On */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3671&amp;oldid=prev"/>
		<updated>2025-05-12T00:04:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;About Auto Assist Lock On&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:04, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The support ability Auto Assist Lock On lets characters aim their ongoing attack towards opponent&amp;#039;s assist. This is good for preventing &amp;#039;&amp;#039;&amp;#039;[[Glossary_(Dissidia_012)#Assist_punish|assist punishes]]&amp;#039;&amp;#039;&amp;#039;, but Zidane is pretty difficult to assist punish outside of raw HPs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The support ability Auto Assist Lock On lets characters aim their ongoing attack towards opponent&amp;#039;s assist. This is good for preventing &amp;#039;&amp;#039;&amp;#039;[[Glossary_(Dissidia_012)#Assist_punish|assist punishes]]&amp;#039;&amp;#039;&amp;#039;, but Zidane is pretty difficult to assist punish outside of raw HPs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Auto Assist Lock On has its own downside for Zidane though; If the opponent escapes from Swift Attack before Zidane performs Meo Twister, Zidane will move in a straight line during Meo Twister. This makes Zidane miss the opponent completely, which is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;stark contrast to Meo Twister&#039;s otherwise potent tracking. Punishing Zidane&#039;s Swift Attack with &#039;&#039;&#039;[[Assist_(Dissidia_012)#LV1_Assist_Change|LV1 Assist Change]]&#039;&#039;&#039; is an important counterstrategy, but it can be easy to use Assist Change late. If this happens, Zidane has already hit the opponent and he can do Meo Twister even if the remaining Swift Attack hits missed. Considering Meo Twister&#039;s tracking, Auto Assist Lock On can deny Zidane very consistent HP damage in these situations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Auto Assist Lock On has its own downside for Zidane though; If the opponent escapes from Swift Attack before Zidane performs Meo Twister, Zidane will move in a straight line during Meo Twister. This makes Zidane miss the opponent completely, which is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;stark contrast to Meo Twister&#039;s otherwise potent tracking. Punishing Zidane&#039;s Swift Attack with &#039;&#039;&#039;[[Assist_(Dissidia_012)#LV1_Assist_Change|LV1 Assist Change]]&#039;&#039;&#039; is an important counterstrategy, but it can be easy to use Assist Change late. If this happens, Zidane has already hit the opponent and he can do Meo Twister even if the remaining Swift Attack hits missed. Considering Meo Twister&#039;s tracking, Auto Assist Lock On can deny Zidane very consistent HP damage in these situations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Hybrid (High Base BRV) =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Hybrid (High Base BRV) =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3670&amp;oldid=prev</id>
		<title>Muggshotter: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3670&amp;oldid=prev"/>
		<updated>2025-05-12T00:03:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:03, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Overview =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Overview =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zidane is an &#039;&#039;&#039;[[Glossary_(Dissidia_012)#HP_linker|HP linker]]&#039;&#039;&#039; with relatively low base damage, low base ATK and very few ways to &#039;&#039;&#039;[[Wall_Rush_(Dissidia_012_Final_Fantasy)|Wall Rush]]&#039;&#039;&#039;. The main way to build Zidane for damage is by investing into high base bravery and assist gain on HP hit. Piggy&#039;s Stick {{equwpn}} and Side by Side {{accsp}} are at the core of many Zidane builds, and they provide a bit of flexibility for different needs. Zidane&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;EX gain is not best-in-class and his assist combos move him away from the EX Force that he generates. Because of the lopsided synergy with assist, effective Zidane builds show less variance on average compared to someone like &#039;&#039;&#039;[[Cloud_Strife_(Dissidia_012)/Builds|Cloud]]&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zidane is an &#039;&#039;&#039;[[Glossary_(Dissidia_012)#HP_linker|HP linker]]&#039;&#039;&#039; with relatively low base damage, low base ATK and very few ways to &#039;&#039;&#039;[[Wall_Rush_(Dissidia_012_Final_Fantasy)|Wall Rush]]&#039;&#039;&#039;. The main way to build Zidane for damage is by investing into high base bravery and assist gain on HP hit. Piggy&#039;s Stick {{equwpn}} and Side by Side {{accsp}} are at the core of many Zidane builds, and they provide a bit of flexibility for different needs. Zidane &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t need critical hits for his damage output, which creates stability against any character. His &lt;/ins&gt;EX gain is not best-in-class and his assist combos move him away from the EX Force that he generates. Because of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his low damage and &lt;/ins&gt;the lopsided synergy with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[Assist_(Dissidia_012)|&lt;/ins&gt;assist&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&#039;&#039;&#039;&lt;/ins&gt;, effective Zidane builds show less variance on average compared to someone like &#039;&#039;&#039;[[Cloud_Strife_(Dissidia_012)/Builds|Cloud]]&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, Zidane will be using a Side by Side build with high base bravery. Any deviations from that depend on the matchup or player preference.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, Zidane will be using a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[Zidane_Tribal_(Dissidia_012)/Builds#Side_by_Side_(High_Base_BRV)|&lt;/ins&gt;Side by Side build with high base bravery&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&#039;&#039;&#039;&lt;/ins&gt;. Any deviations from that depend on the matchup or player preference.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= About Auto Assist Lock On =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= About Auto Assist Lock On =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3669&amp;oldid=prev</id>
		<title>Muggshotter: Created page.</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Zidane_Tribal_(Dissidia_012)/Builds&amp;diff=3669&amp;oldid=prev"/>
		<updated>2025-05-11T23:59:47Z</updated>

		<summary type="html">&lt;p&gt;Created page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Dissidia 012 Final Fantasy]] [[Category:Builds (Dissidia 012)]]&lt;br /&gt;
&lt;br /&gt;
{{012CharNavZid}}&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Zidane is an &amp;#039;&amp;#039;&amp;#039;[[Glossary_(Dissidia_012)#HP_linker|HP linker]]&amp;#039;&amp;#039;&amp;#039; with relatively low base damage, low base ATK and very few ways to &amp;#039;&amp;#039;&amp;#039;[[Wall_Rush_(Dissidia_012_Final_Fantasy)|Wall Rush]]&amp;#039;&amp;#039;&amp;#039;. The main way to build Zidane for damage is by investing into high base bravery and assist gain on HP hit. Piggy&amp;#039;s Stick {{equwpn}} and Side by Side {{accsp}} are at the core of many Zidane builds, and they provide a bit of flexibility for different needs. Zidane&amp;#039;s EX gain is not best-in-class and his assist combos move him away from the EX Force that he generates. Because of the lopsided synergy with assist, effective Zidane builds show less variance on average compared to someone like &amp;#039;&amp;#039;&amp;#039;[[Cloud_Strife_(Dissidia_012)/Builds|Cloud]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Zidane will be using a Side by Side build with high base bravery. Any deviations from that depend on the matchup or player preference.&lt;br /&gt;
&lt;br /&gt;
= About Auto Assist Lock On =&lt;br /&gt;
&lt;br /&gt;
The support ability Auto Assist Lock On lets characters aim their ongoing attack towards opponent&amp;#039;s assist. This is good for preventing &amp;#039;&amp;#039;&amp;#039;[[Glossary_(Dissidia_012)#Assist_punish|assist punishes]]&amp;#039;&amp;#039;&amp;#039;, but Zidane is pretty difficult to assist punish outside of raw HPs.&lt;br /&gt;
&lt;br /&gt;
Auto Assist Lock On has its own downside for Zidane though; If the opponent escapes from Swift Attack before Zidane performs Meo Twister, Zidane will move in a straight line during Meo Twister. This makes Zidane miss the opponent completely, which is a stark contrast to Meo Twister&amp;#039;s otherwise potent tracking. Punishing Zidane&amp;#039;s Swift Attack with &amp;#039;&amp;#039;&amp;#039;[[Assist_(Dissidia_012)#LV1_Assist_Change|LV1 Assist Change]]&amp;#039;&amp;#039;&amp;#039; is an important counterstrategy, but it can be easy to use Assist Change late. If this happens, Zidane has already hit the opponent and he can do Meo Twister even if the remaining Swift Attack hits missed. Considering Meo Twister&amp;#039;s tracking, Auto Assist Lock On can deny Zidane very consistent HP damage in these situations.&lt;br /&gt;
&lt;br /&gt;
= Hybrid (High Base BRV) =&lt;br /&gt;
&lt;br /&gt;
{{Build&lt;br /&gt;
|hp=10278&lt;br /&gt;
|cp=450&lt;br /&gt;
|brv=1544&lt;br /&gt;
|atk=176&lt;br /&gt;
|def=181&lt;br /&gt;
|luk=60&lt;br /&gt;
|booster=x3.5&lt;br /&gt;
|setbonus=-&lt;br /&gt;
|ast={{012aer}}&lt;br /&gt;
|wpn=Piggy&amp;#039;s Stick&lt;br /&gt;
|hand=Blurry Moon&lt;br /&gt;
|head=Thornlet&lt;br /&gt;
|armor=Maximillian&lt;br /&gt;
|acc1={{accbas}} Bravery Orb&lt;br /&gt;
|acc2={{accbas}} Dismay Shock&lt;br /&gt;
|acc3={{accboo}} Summon Unused&lt;br /&gt;
|acc4={{accboo}} Pre-EX Mode&lt;br /&gt;
|acc5={{accboo}} Pre-EX Revenge&lt;br /&gt;
|acc6={{accboo}} Aerial&lt;br /&gt;
|acc7={{accsp}} Badge of Trust&lt;br /&gt;
|acc8={{accsp}} Great Gospel&lt;br /&gt;
|acc9={{accsp}} First to Victory&lt;br /&gt;
|acc10={{accsp}} Together As One&lt;br /&gt;
|summon=Rubicante&lt;br /&gt;
|dataBRV=&lt;br /&gt;
{{Build-AttackData&lt;br /&gt;
|brv1-g=Booster 8&lt;br /&gt;
|branch-1gbrv=&lt;br /&gt;
|branch-1ghp=&lt;br /&gt;
|brv2-g=&lt;br /&gt;
|branch-2gbrv=&lt;br /&gt;
|branch-2ghp=&lt;br /&gt;
|brv3-g=&lt;br /&gt;
|branch-3gbrv=&lt;br /&gt;
|branch-3ghp=&lt;br /&gt;
|brv1-a=Swift Attack&lt;br /&gt;
|branch-1abrv=&lt;br /&gt;
|branch-1ahp=Meo Twister C&lt;br /&gt;
|brv2-a=Scoop Art&lt;br /&gt;
|branch-2abrv=&lt;br /&gt;
|branch-2ahp=&lt;br /&gt;
|brv3-a=Tempest&lt;br /&gt;
|branch-3abrv=&lt;br /&gt;
|branch-3ahp=Meo Twister B&lt;br /&gt;
}}&lt;br /&gt;
| dataHP      = &lt;br /&gt;
{{Build-AttackDataHP&lt;br /&gt;
|hp1-g=Tidal Flame&lt;br /&gt;
|hp2-g=&lt;br /&gt;
|hp3-g=&lt;br /&gt;
|hp1-a=Free Energy&lt;br /&gt;
|hp2-a=Grand Lethal&lt;br /&gt;
|hp3-a=Shift Break&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Build Overview ==&lt;br /&gt;
&lt;br /&gt;
This is a hybrid build that focuses on initial assist gauge, high base bravery and bravery recovery. Since Side by Side {{accsp}} is not used, Zidane&amp;#039;s EX gauge is not locked. That means Zidane can benefit proactively from &amp;#039;&amp;#039;&amp;#039;[[EX_(Dissidia_012)#EX_Core|EX Cores]]&amp;#039;&amp;#039;&amp;#039;, but they are also his primary source for EX; Badge of Trust {{accsp}} and Together As One {{accsp}} reduce EX absorption by -70% in total. Grabbing EX Force will hardly fill the gauge, so Zidane must use his high dash speed to reach for the cores. Zidane will have &lt;br /&gt;
&lt;br /&gt;
Zidane will start each fight with 1852 bravery and 2 assist gauges. This provides Zidane flexibility in assist gauge management. He can go for a double Aerith combo and establish momentum, but if he gets hit, he can still use assist to escape from incoming damage. Worth noting is that First to Victory {{accsp}} also provides 20 % EX from the beginning. That can reduce the amount of EX cores Zidane needs for a full EX gauge, but this is more likely to happen after few minutes of play. EX cores are not boosted with this build in any way, so while Zidane can generate a decent amount of EX with Swift Attack and Shift Break, he won&amp;#039;t be reaching EX mode particularly fast.&lt;br /&gt;
&lt;br /&gt;
Zidane is primarily a Side by Side {{accsp}} user, with double Aerith assist combos dealing tons of HP damage. There is little incentive for him to deviate from that build style. However, this can work as an alternative for players who wish to make use of the EX mechanics.&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Build-Ability&lt;br /&gt;
|action=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Aerial Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Recovery Attack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Controlled Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Wall Jump}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Air Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Free Air Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Free Air Dash Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Assist Gauge Up Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Jump Boost+}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Jump Times Boost+}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Descent Speed Boost}}&lt;br /&gt;
|support=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Always Target Indicator}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EX Core Lock On}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Assist Lock On}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Precision Jump}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Precision Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Disable Counterattack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EXP to Assist}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Best Dresser}}&lt;br /&gt;
|cp=405 / 450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== CP Allocation ==&lt;br /&gt;
&lt;br /&gt;
45 points are available for various abilities. (Omni) Ground Dash, Multi Air Slide, Speed Boost++, Achy+, Magic Shield, Physical Shield are all decent abilities. Ground attacks aren&amp;#039;t Zidane&amp;#039;s forte, but one of them can be equipped if desired.&lt;br /&gt;
&lt;br /&gt;
= Side by Side (High Base BRV) =&lt;br /&gt;
&lt;br /&gt;
{{Build&lt;br /&gt;
|hp=8454&lt;br /&gt;
|cp=450&lt;br /&gt;
|brv=1533&lt;br /&gt;
|atk=175&lt;br /&gt;
|def=182&lt;br /&gt;
|luk=60&lt;br /&gt;
|booster=x3.5&lt;br /&gt;
|setbonus=-&lt;br /&gt;
|ast={{012aer}}&lt;br /&gt;
|wpn=Piggy&amp;#039;s Stick {{equip}}&lt;br /&gt;
|hand=Chainsaw&lt;br /&gt;
|head=Royal Crown {{equip}}&lt;br /&gt;
|armor=Auto Crossbow {{equip}}&lt;br /&gt;
|acc1={{accbas}} Bravery Orb&lt;br /&gt;
|acc2={{accbas}} Dismay Shock&lt;br /&gt;
|acc3={{accbas}} Battle Hammer&lt;br /&gt;
|acc4={{accboo}} Empty EX Gauge&lt;br /&gt;
|acc5={{accboo}} Summon Unused&lt;br /&gt;
|acc6={{accboo}} Pre-EX Mode&lt;br /&gt;
|acc7={{accboo}} Pre-EX Revenge&lt;br /&gt;
|acc8={{accsp}} Hero&amp;#039;s Seal&lt;br /&gt;
|acc9={{accsp}} Together As One&lt;br /&gt;
|acc10={{accsp}} Side by Side&lt;br /&gt;
|summon=Rubicante&lt;br /&gt;
|dataBRV=&lt;br /&gt;
{{Build-AttackData&lt;br /&gt;
|brv1-g=Booster 8&lt;br /&gt;
|branch-1gbrv=&lt;br /&gt;
|branch-1ghp=&lt;br /&gt;
|brv2-g=&lt;br /&gt;
|branch-2gbrv=&lt;br /&gt;
|branch-2ghp=&lt;br /&gt;
|brv3-g=&lt;br /&gt;
|branch-3gbrv=&lt;br /&gt;
|branch-3ghp=&lt;br /&gt;
|brv1-a=Swift Attack&lt;br /&gt;
|branch-1abrv=&lt;br /&gt;
|branch-1ahp=Meo Twister C&lt;br /&gt;
|brv2-a=Scoop Art&lt;br /&gt;
|branch-2abrv=&lt;br /&gt;
|branch-2ahp=&lt;br /&gt;
|brv3-a=Tempest&lt;br /&gt;
|branch-3abrv=&lt;br /&gt;
|branch-3ahp=Meo Twister B&lt;br /&gt;
}}&lt;br /&gt;
| dataHP      = &lt;br /&gt;
{{Build-AttackDataHP&lt;br /&gt;
|hp1-g=Tidal Flame&lt;br /&gt;
|hp2-g=&lt;br /&gt;
|hp3-g=&lt;br /&gt;
|hp1-a=Free Energy&lt;br /&gt;
|hp2-a=Grand Lethal&lt;br /&gt;
|hp3-a=Shift Break&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Build Overview ==&lt;br /&gt;
&lt;br /&gt;
A staple damage build for Zidane. Everything revolves around high base bravery and Side by Side {{accsp}}. The goal is simple; Land a hit with Swift Attack &amp;gt; Meo Twister or Shift Break and extend the assist combos as much as possible. Together As One {{accsp}} provides a good amount of assist gauge right from the beginning and Hero&amp;#039;s Seal {{accsp}} increases Zidane&amp;#039;s starting bravery to over 2000. Meter depletion is accounted for with accessories and Bravery Orb {{accbas}} helps Zidane reach base bravery faster during assist combos. Since Zidane relies on base bravery, his damage output is not affected by lack of critical hits or low ATK stat.&lt;br /&gt;
&lt;br /&gt;
Zidane has low max health with this build, so this could be considered a type of &amp;quot;glass cannon&amp;quot; build. However, a single Aerith assist combo can do over 3000 HP damage at base bravery... and even more if Zidane gets the combo extensions with double Aerith and Shift Break.&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Build-Ability&lt;br /&gt;
|action=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Aerial Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Recovery Attack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Controlled Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Wall Jump}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Air Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Free Air Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Free Air Dash Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Assist Gauge Up Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Jump Boost++}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Jump Times Boost++}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Descent Speed Boost}}&lt;br /&gt;
|support=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Always Target Indicator}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EX Core Lock On}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Assist Lock On}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Precision Jump}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Precision Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Disable Sneak Attack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EXP to Assist}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Best Dresser}}&lt;br /&gt;
|cp=425 / 450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== CP Allocation ==&lt;br /&gt;
&lt;br /&gt;
25 points are available. They can be used for Speed Boost+, Ground Dash and Auto Assist Lock On.&lt;br /&gt;
&lt;br /&gt;
== Substitutes ==&lt;br /&gt;
&lt;br /&gt;
{{Build-Substitute&lt;br /&gt;
|datasub=&lt;br /&gt;
{{Build-SubstituteData&lt;br /&gt;
|item=Summon Unused {{accboo}}&lt;br /&gt;
|substitute=Aerial {{accboo}}&lt;br /&gt;
|notes=A stronger x1.5 booster if ground is not available or deemed necessary.&lt;br /&gt;
}}&lt;br /&gt;
{{Build-SubstituteData&lt;br /&gt;
|item=Tidal Flame&lt;br /&gt;
|substitute=Speed Boost++&lt;br /&gt;
|notes=Speed Boost++ helps Zidane move faster on the ground and in the air. If Tidal Flame is not deemed necessary, this can help in &amp;#039;&amp;#039;&amp;#039;[https://glossary.infil.net/?t=Footsies footsies]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
}} }}&lt;br /&gt;
&lt;br /&gt;
== Attacks (Staple) ==&lt;br /&gt;
These attacks are recommended regardless of matchup, stage or player preference. &lt;br /&gt;
&lt;br /&gt;
; Booster 8&lt;br /&gt;
Mid priority gap closer that combos into air moves on hit. Zidane&amp;#039;s ground braveries are notably weaker compared to his air braveries, so there aren&amp;#039;t many must-have braveries on the ground.&lt;br /&gt;
&lt;br /&gt;
;Swift Attack + Meo Twister&lt;br /&gt;
A staple air poke, Zidane&amp;#039;s primary HP link and high damage assist combo starter.&lt;br /&gt;
&lt;br /&gt;
;Vortex + Meo Twister&lt;br /&gt;
Zidane&amp;#039;s downward HP link. High damage assist combo starter, and higher base damage than Swift Attack. Good as an aerial punish move.&lt;br /&gt;
&lt;br /&gt;
== Attacks (Flexible) ==&lt;br /&gt;
&lt;br /&gt;
These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference. &lt;br /&gt;
&lt;br /&gt;
;Scoop Art (midair)&lt;br /&gt;
Long range projectile, can convert into an assist combo on reaction if two or more shots connect. Commonly used to build assist gauge, but frequent use makes Zidane vulnerable to dash &amp;gt; poke.&lt;br /&gt;
&lt;br /&gt;
= Side by Side (Seal of Lufenia) =&lt;br /&gt;
&lt;br /&gt;
{{Build&lt;br /&gt;
|hp=9823&lt;br /&gt;
|cp=450&lt;br /&gt;
|brv=1583&lt;br /&gt;
|atk=173&lt;br /&gt;
|def=182&lt;br /&gt;
|luk=61&lt;br /&gt;
|booster=x2.1&lt;br /&gt;
|setbonus=Seal of Lufenia&lt;br /&gt;
|ast={{012aer}}&lt;br /&gt;
|wpn=Lufenian Pole&lt;br /&gt;
|hand=Lufenian Greatshield {{equip}}&lt;br /&gt;
|head=Thornlet&lt;br /&gt;
|armor=Lufenian Jacket&lt;br /&gt;
|acc1={{accbas}} Bravery Orb&lt;br /&gt;
|acc2={{accbas}} Battle Hammer&lt;br /&gt;
|acc3={{accboo}} Empty EX Gauge&lt;br /&gt;
|acc4={{accboo}} Pre-EX Mode&lt;br /&gt;
|acc5={{accsp}} Blue Drop&lt;br /&gt;
|acc6={{accsp}} Blue Drop&lt;br /&gt;
|acc7={{accsp}} Blue Drop&lt;br /&gt;
|acc8={{accsp}} Blue Gem&lt;br /&gt;
|acc9={{accsp}} Miracle Shoes&lt;br /&gt;
|acc10={{accsp}} Side By Side&lt;br /&gt;
|summon=Rubicante&lt;br /&gt;
|dataBRV=&lt;br /&gt;
{{Build-AttackData&lt;br /&gt;
|brv1-g=Booster 8&lt;br /&gt;
|branch-1gbrv=&lt;br /&gt;
|branch-1ghp=&lt;br /&gt;
|brv2-g=&lt;br /&gt;
|branch-2gbrv=&lt;br /&gt;
|branch-2ghp=&lt;br /&gt;
|brv3-g=&lt;br /&gt;
|branch-3gbrv=&lt;br /&gt;
|branch-3ghp=&lt;br /&gt;
|brv1-a=Scoop Art&lt;br /&gt;
|branch-1abrv=&lt;br /&gt;
|branch-1ahp=&lt;br /&gt;
|brv2-a=Swift Attack&lt;br /&gt;
|branch-2abrv=&lt;br /&gt;
|branch-2ahp=Meo Twister C&lt;br /&gt;
|brv3-a=Tempest&lt;br /&gt;
|branch-3abrv=&lt;br /&gt;
|branch-3ahp=Meo Twister B&lt;br /&gt;
}}&lt;br /&gt;
| dataHP      = &lt;br /&gt;
{{Build-AttackDataHP&lt;br /&gt;
|hp1-g=Stellar Circle 5&lt;br /&gt;
|hp2-g=&lt;br /&gt;
|hp3-g=Tidal Flame&lt;br /&gt;
|hp1-a=Grand Lethal&lt;br /&gt;
|hp2-a=Free Energy&lt;br /&gt;
|hp3-a=Shift Break&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Build Overview ==&lt;br /&gt;
&lt;br /&gt;
Side by Side build, but with more EX depletion thanks to the Seal of Lufenia special effect. Compared to the SbS high base bravery build, Zidane&amp;#039;s base BRV is influenced more by the accessories. That means any changes to the Blue Drops and Blue Gem will lower Zidane&amp;#039;s damage output. Opponents already have incentive to escape from Zidane combos due to the damage output, but EX depletion delays EX gauge interactions which is still good for Zidane.&lt;br /&gt;
&lt;br /&gt;
Thornlet {{equhead}} acts as one of the centerpieces for high base bravery. But it has a minor bravery depletion effect for dodging and blocking attacks. This is a low amount of bravery, which Zidane can compensate for even with his low base damage. So assuming Zidane lands hits without losing much bravery beforehand, the bravery penalty won&amp;#039;t cripple Zidane.&lt;br /&gt;
&lt;br /&gt;
== Basic Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Build-Ability&lt;br /&gt;
|action=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Aerial Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Controlled Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Wall Jump}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Free Air Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Free Air Dash Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Assist Gauge Up Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Speed Boost+}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Jump Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Jump Times Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Evasion Boost}}&lt;br /&gt;
|support=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Always Target Indicator}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EX Core Lock On}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Auto Assist Lock On}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Precision Jump}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Precision Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Magic Shield}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Physical Shield}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Gambler&amp;#039;s Spirit}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Disable Counterattack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EXP to HP}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Best Dresser}}&lt;br /&gt;
|cp=450 / 450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{navbox012}}&lt;/div&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
</feed>