<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dissidia.wiki/index.php?action=history&amp;feed=atom&amp;title=The_Emperor_%28Dissidia_012%29%2FBuilds</id>
	<title>The Emperor (Dissidia 012)/Builds - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dissidia.wiki/index.php?action=history&amp;feed=atom&amp;title=The_Emperor_%28Dissidia_012%29%2FBuilds"/>
	<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;action=history"/>
	<updated>2026-05-02T19:48:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5011&amp;oldid=prev</id>
		<title>Muggshotter: /* Adjustments */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5011&amp;oldid=prev"/>
		<updated>2026-04-30T14:02:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Adjustments&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:02, 30 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l578&quot;&gt;Line 578:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 578:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This build also uses Pre-Jump {{accboo}} booster, so it is recommended to keep Starfall (ground) equipped. Use it to become airborne and still keep the x1.4 booster multiplier active.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This build also uses Pre-Jump {{accboo}} booster, so it is recommended to keep Starfall (ground) equipped. Use it to become airborne and still keep the x1.4 booster multiplier active.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Build-Substitute&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|datasub=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Build-SubstituteData&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|item=Grounded {{accboo}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|substitute=Aerial {{accboo}}&amp;lt;br&gt;Large Gap in HP {{accboo}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|notes=If air play is favored in the {{keyword|matchup|matchup=1}} (e.g. {{012seph}}), Aerial can keep the booster up consistently.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Large Gap in HP can be triggered very easily through an early lead on either side, making it an alternative for pushing advantage or creating comebacks.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Build-SubstituteData&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|item=Power Ring {{accbas}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|substitute=Battle Hammer {{accbas}} &amp;lt;br&gt;Bravery Orb {{accbas}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|notes=If assist depletion is wanted, Power Ring is an easy target with minimal damage loss.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Faster bravery recovery with Bravery Orb can reduce the risk of post-HP hit situations, where sitting at low bravery for too long can cause a &#039;&#039;&#039;[[Bravery_(Dissidia_012)#Bravery_Break|Bravery Break]]&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} }}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5010&amp;oldid=prev</id>
		<title>Muggshotter: /* Side by Side + High Base BRV */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5010&amp;oldid=prev"/>
		<updated>2026-04-30T13:49:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Side by Side + High Base BRV&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:49, 30 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l324&quot;&gt;Line 324:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 324:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|def=184&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|def=184&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|luk=60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|luk=60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|booster=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|booster=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x3.5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|setbonus=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|setbonus=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ast={{012jec}} / {{012yuna}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ast={{012jec}} / {{012yuna}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5009&amp;oldid=prev</id>
		<title>Muggshotter: /* Hybrid (EX) */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5009&amp;oldid=prev"/>
		<updated>2026-04-30T13:47:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hybrid (EX)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:47, 30 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc9=Glutton {{accsp}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc9=Glutton {{accsp}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc10=First to Victory {{accsp}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc10=First to Victory {{accsp}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|summon=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rubicante&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|summon=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dataBRV=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dataBRV=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Build-AttackData&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Build-AttackData&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5008&amp;oldid=prev</id>
		<title>Muggshotter: /* Hybrid (EX) */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5008&amp;oldid=prev"/>
		<updated>2026-04-30T13:46:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hybrid (EX)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:46, 30 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|def=187&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|def=187&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|luk=60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|luk=60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|booster=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|booster=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x2.7&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|setbonus=Adamant Chains&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|setbonus=Adamant Chains&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ast={{012jec}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ast={{012jec}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l180&quot;&gt;Line 180:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 180:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Emperor is expected to connect Thunder Crest and Dreary Cell, which bypass LV2 Assist Change, and hit other HPs in {{keyword|neutral|neutral=1}}. So not having assist gauge depletion is not as much of a detriment to The Emperor, even though it is still very good to have.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Emperor is expected to connect Thunder Crest and Dreary Cell, which bypass LV2 Assist Change, and hit other HPs in {{keyword|neutral|neutral=1}}. So not having assist gauge depletion is not as much of a detriment to The Emperor, even though it is still very good to have.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} }}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Side by Side + HP Heal ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Side by Side + HP Heal ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5007&amp;oldid=prev</id>
		<title>Muggshotter: /* Side by Side + HP Heal */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5007&amp;oldid=prev"/>
		<updated>2026-04-30T13:40:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Side by Side + HP Heal&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:40, 30 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l191&quot;&gt;Line 191:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 191:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|def=186&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|def=186&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|luk=61&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|luk=61&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|booster=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|booster=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x2.1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|setbonus=Succubus&amp;#039; Soul&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|setbonus=Succubus&amp;#039; Soul&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ast={{012yuna}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ast={{012yuna}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l208&quot;&gt;Line 208:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 208:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc9={{accsp}} Miracle Shoes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc9={{accsp}} Miracle Shoes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc10={{accsp}} Side by Side&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc10={{accsp}} Side by Side&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|summon=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rubicante&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|summon=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;None&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dataBRV=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dataBRV=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Build-AttackData&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Build-AttackData&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5006&amp;oldid=prev</id>
		<title>Muggshotter: Created page. Adjust after getting feedback.</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=The_Emperor_(Dissidia_012)/Builds&amp;diff=5006&amp;oldid=prev"/>
		<updated>2026-04-30T13:39:00Z</updated>

		<summary type="html">&lt;p&gt;Created page. Adjust after getting feedback.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Dissidia 012 Final Fantasy]] [[Category:Builds (Dissidia 012)]] [[Category:Warrior of Light (Dissidia 012)]]&lt;br /&gt;
&lt;br /&gt;
{{012CharNavEmp}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Emperor works well with various builds. He can use EX as an inevitable factor or invest into bravery damage. Side by Side {{accsp}} is also very effective for a couple reasons; The Emperor commonly lands HP attacks without assist, so he benefits from the assist gain effect every time it happens. It also lets The Emperor get assist gauge consistently with subsequent Starfalls once the first Starfall has been cast. This leads to the infamous with {{012jec}} assist, and serves as a powerful win condition. &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Y-r0hk6Xm9k The Emperor Starfall loops]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of this, Side by Side builds are very powerful for The Emperor. However, his synergy with other build styles leave room for player expression without compromising his other strengths.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Lock Off Thunder Crest ===&lt;br /&gt;
Thunder Crest may be set to down + Circle {{pspcir}} in most builds. However, aspiring Emperor players can assign Thunder Crest to just Circle {{pspcir}} instead. This lets The Emperor &amp;#039;&amp;#039;&amp;#039;[[Lock Off|lock off]]&amp;#039;&amp;#039;&amp;#039; and cast Thunder Crest in any direction he faces, instead of only towards opponent. This has the added benefit of dodging into the Thunder Crest afterwards, which makes The Emperor even harder to hit safely.&lt;br /&gt;
&lt;br /&gt;
=== Auto Assist Lock On ===&lt;br /&gt;
&lt;br /&gt;
The support ability Auto Assist Lock On makes it easier to Assist Lock the opponent&amp;#039;s assist automatically. This ability is useful for many characters, and it remains true for The Emperor. For example: If the opponent tries to {{keyword|assist punish|assistpunish=1}} The Emperor&amp;#039;s Flare (midair) early, Flare gets sent to the assist instead. It puts more responsibility on the opponent to play with proper timing, which can cause more mistakes for them.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Jump Booster ===&lt;br /&gt;
&lt;br /&gt;
The Emperor can use Starfall (ground) to become airborne quickly. This lets him take advantage of Pre-Jump {{accboo}}, a strong 1.4x accessory booster. The Emperor already uses dashes and dodges to move around, so leaning into this style of movement can enhance basic accessories even further. Damage and meter depletion both benefit from this.&lt;br /&gt;
&lt;br /&gt;
== Hybrid (EX) ==&lt;br /&gt;
&lt;br /&gt;
{{Build&lt;br /&gt;
|hp=10299&lt;br /&gt;
|cp=450&lt;br /&gt;
|brv=877&lt;br /&gt;
|atk=178&lt;br /&gt;
|def=187&lt;br /&gt;
|luk=60&lt;br /&gt;
|booster=&lt;br /&gt;
|setbonus=Adamant Chains&lt;br /&gt;
|ast={{012jec}}&lt;br /&gt;
|wpn=Mateus Malice&lt;br /&gt;
|hand=Adamant Shield {{equip}} &amp;lt;br&amp;gt;(Knight&amp;#039;s Gear)&lt;br /&gt;
|head=Adamant Helm {{equip}} &amp;lt;br&amp;gt;(Infantry Gear)&lt;br /&gt;
|armor=Adamant Vest {{equip}} &amp;lt;br&amp;gt;(Cavalier&amp;#039;s Gear)&lt;br /&gt;
|acc1=Hyper Ring {{accbas}}&lt;br /&gt;
|acc2=Earring {{accbas}}&lt;br /&gt;
|acc3=Dismay Shock {{accbas}}&lt;br /&gt;
|acc4=Large Gap in HP {{accboo}}&lt;br /&gt;
|acc5=Pre-EX Mode {{accboo}}&lt;br /&gt;
|acc6=Pre-EX Revenge {{accboo}}&lt;br /&gt;
|acc7=White Gem {{accsp}}&lt;br /&gt;
|acc8=Tenacious Attacker {{accsp}}&lt;br /&gt;
|acc9=Glutton {{accsp}}&lt;br /&gt;
|acc10=First to Victory {{accsp}}&lt;br /&gt;
|summon=Rubicante&lt;br /&gt;
|dataBRV=&lt;br /&gt;
{{Build-AttackData&lt;br /&gt;
|brv1-g=Landmine&lt;br /&gt;
|branch-1gbrv=&lt;br /&gt;
|branch-1ghp=&lt;br /&gt;
|brv2-g=Bombard&lt;br /&gt;
|branch-2gbrv=&lt;br /&gt;
|branch-2ghp=&lt;br /&gt;
|brv3-g=Thunder Crest&lt;br /&gt;
|branch-3gbrv=&lt;br /&gt;
|branch-3ghp=&lt;br /&gt;
|brv1-a=Mine&lt;br /&gt;
|branch-1abrv=&lt;br /&gt;
|branch-1ahp=&lt;br /&gt;
|brv2-a=Dynamite&lt;br /&gt;
|branch-2abrv=&lt;br /&gt;
|branch-2ahp=&lt;br /&gt;
|brv3-a=Light Crest&lt;br /&gt;
|branch-3abrv=&lt;br /&gt;
|branch-3ahp=&lt;br /&gt;
}}&lt;br /&gt;
| dataHP      = &lt;br /&gt;
{{Build-AttackDataHP&lt;br /&gt;
|hp1-g=Flare&lt;br /&gt;
|hp2-g=&lt;br /&gt;
|hp3-g=Dreary Cell&lt;br /&gt;
|hp1-a=Flare&lt;br /&gt;
|hp2-a=Starfall&lt;br /&gt;
|hp3-a=Dreary Cell&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Build-Ability&lt;br /&gt;
|action=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Aerial Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Recovery Attack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Controlled Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Wall Jump}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Omni Air Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Omni Ground Dash+}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Free Air Dash Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Speed Boost++}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Jump Boost++}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Jump Times Boost++}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Evasion Boost}}&lt;br /&gt;
|support=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Always Target Indicator}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EX Core Lock On}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Auto Assist Lock On}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Counterattack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Sneak Attack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Disable Counterattack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EXP to HP}}&lt;br /&gt;
|cp=445 / 450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Build Overview ===&lt;br /&gt;
&lt;br /&gt;
This is a balanced build keeps both Assist and EX mechanics available, increases BRV damage and makes air dodges safer. EX intake is made stronger with Mateus Malice {{equwpn}} exclusive and several special accessories. Increased EX intake range from the weapon means The Emperor grabs EX Force consistently with Tenacious Attacker {{accsp}} and Glutton {{accsp}}. White Gem {{accsp}} simply enhances whatever EX The Emperor gets.&lt;br /&gt;
&lt;br /&gt;
The Adamant Chains special effect increases air dodge distance, which makes air dodges safer to use. The Emperor can use this to create more distance with Starfall (tap) &amp;gt; air dodge, making it harder for opponents to hit him. If he dodges an attack, he also gets a little bit of bravery due to Bravery Boost on Dodge effect that&amp;#039;s bundled with Adamant Chains. All this should make it a little easier to fight in {{keyword|neutral|neutral=1}} and get more reward from attacks with minimal drawbacks.&lt;br /&gt;
&lt;br /&gt;
This build deviates from competitive norms in two ways. Assist gauge depletion is not on this build, as The Emperor often hits with attacks that ignore LV2 Assist Change or deal HP damage immediately in neutral. The Emperor also has Omni Air Dash, because it is expected for the opponents to approach him. It helps him maneuver around the stage more safely and set up traps when appropriate. If The Emperor needs Free Air Dash to approach, that can be easily adjusted in the build.&lt;br /&gt;
&lt;br /&gt;
=== Adjustments ===&lt;br /&gt;
&lt;br /&gt;
5 Capacity Points are available, which is just enough for Precision Jump or Gambler&amp;#039;s Spirit. Omni Air Dash is used for general aerial movement. He does not need to approach the opponent as often as melee characters do, so being able to move around quickly in the air makes it easier to run away and set up traps anywhere.&lt;br /&gt;
&lt;br /&gt;
If Omni Air Dash is changed to Free Air Dash, the Jump abilities may be removed at the player&amp;#039;s discretion. That opens up several more abilities, including Starfall (ground).&lt;br /&gt;
&lt;br /&gt;
{{Spoilerbox&lt;br /&gt;
|title=What about the Jump boost abilities?&lt;br /&gt;
|data=The Emperor often uses air dodges to move vertically, which is further supported by the Adamant Chains special effect. With that said, Jump Times Boost++ and Jump Boost++ allow The Emperor to ascend more safely. Air dodges remove any remaining air jumps, and must be refreshed with &amp;#039;&amp;#039;&amp;#039;[[Quickmove_(Dissidia_012)|Quickmoves]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Chase_(Dissidia_012)|Chase]]&amp;#039;&amp;#039;&amp;#039; or landing on the ground. So if The Emperor insists on air dodging a lot, it may be better to remove Jump Boost++ and Jump Times Boost++.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Speed Boost++ (+30)&lt;br /&gt;
:Movement speed is nice for The Emperor, but not mandatory. It does not affect dash speed, only movement speed on the ground and midair.&lt;br /&gt;
&lt;br /&gt;
;Jump Boost++ (+30)&lt;br /&gt;
:If Omni Air Dash is removed, this can also be removed at the player&amp;#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
;Jump Times Boost++ (+30)&lt;br /&gt;
:If Omni Air Dash is removed, this can also be removed at the player&amp;#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
If all of these boosts are removed, it frees up 90 Capacity Points. These can be invested towards critical hit rate for damage (e.g. Counterattack, Sneak Attack, Back to the Wall), Starfall (ground) or anything else The Emperor wants.&lt;br /&gt;
&lt;br /&gt;
{{Build-Substitute&lt;br /&gt;
|datasub=&lt;br /&gt;
{{Build-SubstituteData&lt;br /&gt;
|item=Omni Air Dash&lt;br /&gt;
|substitute=Free Air Dash&lt;br /&gt;
|notes=If The Emperor wants to approach aerial opponents above him, Free Air Dash gets the job done.&lt;br /&gt;
}}&lt;br /&gt;
{{Build-SubstituteData&lt;br /&gt;
|item=First to Victory {{accsp}}&lt;br /&gt;
|substitute=Battle Hammer {{accbas}}&lt;br /&gt;
|notes=Assist depletion is strong for momentum. Another notable benefit is securing a wall rush assist {{keyword|conversions|conversion=1}} from Flare (midair) without getting Assist Locked from LV2 Assist Change.&lt;br /&gt;
&lt;br /&gt;
The Emperor is expected to connect Thunder Crest and Dreary Cell, which bypass LV2 Assist Change, and hit other HPs in {{keyword|neutral|neutral=1}}. So not having assist gauge depletion is not as much of a detriment to The Emperor, even though it is still very good to have.&lt;br /&gt;
}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Side by Side + HP Heal ==&lt;br /&gt;
&lt;br /&gt;
{{Build&lt;br /&gt;
|hp=10172&lt;br /&gt;
|cp=450&lt;br /&gt;
|brv=1157&lt;br /&gt;
|atk=177&lt;br /&gt;
|def=186&lt;br /&gt;
|luk=61&lt;br /&gt;
|booster=&lt;br /&gt;
|setbonus=Succubus&amp;#039; Soul&lt;br /&gt;
|ast={{012yuna}}&lt;br /&gt;
|wpn=Blood Sword {{equip}} &amp;lt;br&amp;gt;(Peltast&amp;#039;s Gear)&lt;br /&gt;
|hand=Sanguine Shield {{equip}} &amp;lt;br&amp;gt;(Knight&amp;#039;s Gear)&lt;br /&gt;
|head=Blood Helm {{equip}} &amp;lt;br&amp;gt;(Infantry Gear)&lt;br /&gt;
|armor=Blood Armor {{equip}} &amp;lt;br&amp;gt;(Cavalier&amp;#039;s Gear)&lt;br /&gt;
|acc1={{accbas}} Earring&lt;br /&gt;
|acc2={{accbas}} Bravery Orb&lt;br /&gt;
|acc3={{accbas}} Dismay Shock&lt;br /&gt;
|acc4={{accbas}} Battle Hammer&lt;br /&gt;
|acc5={{accbas}} A Comrade&amp;#039;s Vow&lt;br /&gt;
|acc6={{accboo}} Empty EX Gauge&lt;br /&gt;
|acc7={{accboo}} Pre-EX Mode&lt;br /&gt;
|acc8={{accsp}} Blue Gem&lt;br /&gt;
|acc9={{accsp}} Miracle Shoes&lt;br /&gt;
|acc10={{accsp}} Side by Side&lt;br /&gt;
|summon=Rubicante&lt;br /&gt;
|dataBRV=&lt;br /&gt;
{{Build-AttackData&lt;br /&gt;
|brv1-g=Landmine&lt;br /&gt;
|branch-1gbrv=&lt;br /&gt;
|branch-1ghp=&lt;br /&gt;
|brv2-g=Bombard&lt;br /&gt;
|branch-2gbrv=&lt;br /&gt;
|branch-2ghp=&lt;br /&gt;
|brv3-g=Thunder Crest&lt;br /&gt;
|branch-3gbrv=&lt;br /&gt;
|branch-3ghp=&lt;br /&gt;
|brv1-a=Mine&lt;br /&gt;
|branch-1abrv=&lt;br /&gt;
|branch-1ahp=&lt;br /&gt;
|brv2-a=Dynamite&lt;br /&gt;
|branch-2abrv=&lt;br /&gt;
|branch-2ahp=&lt;br /&gt;
|brv3-a=Light Crest&lt;br /&gt;
|branch-3abrv=&lt;br /&gt;
|branch-3ahp=&lt;br /&gt;
}}&lt;br /&gt;
| dataHP      = &lt;br /&gt;
{{Build-AttackDataHP&lt;br /&gt;
|hp1-g=Flare&lt;br /&gt;
|hp2-g=Starfall&lt;br /&gt;
|hp3-g=Dreary Cell&lt;br /&gt;
|hp1-a=Flare&lt;br /&gt;
|hp2-a=Starfall&lt;br /&gt;
|hp3-a=Dreary Cell&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Build-Ability&lt;br /&gt;
|action=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Aerial Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Recovery Attack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Controlled Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Wall Jump}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Free Air Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Omni Ground Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Free Air Dash Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Assist Gauge Up Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Descent Speed Boost}}&lt;br /&gt;
|support=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Always Target Indicator}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EX Core Lock On}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Auto Assist Lock On}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Precision Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Disable Counterattack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EXP to HP}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Master Protector}}&lt;br /&gt;
|cp=400 / 450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Build Overview ===&lt;br /&gt;
&lt;br /&gt;
Side by Side builds often focus on damage. Instead, this build leans into assist gain with HP hits and provides more healing power with Succubus Soul special effect. It is recommended for players who want longevity in a match. The Succubus Soul effect restores health by 20 % of HP damage dealt, so it&amp;#039;s kind of like a budget Blood Magic. EXP to HP works alongside Succubus Soul and A Comrade&amp;#039;s Vow {{accbas}} fills assist gauge a little bit whenever he takes bravery damage. It can save The Emperor in a pinch if he was close to a full gauge.&lt;br /&gt;
&lt;br /&gt;
=== Adjustments ===&lt;br /&gt;
&lt;br /&gt;
50 Capacity Points are available. These can be put towards critical hit rate (Counterattack, Sneak Attack, Back to the Wall), Achy+, Multi Air Slide (air mobility) or anything else The Emperor wants.&lt;br /&gt;
&lt;br /&gt;
{{Build-Substitute&lt;br /&gt;
|datasub=&lt;br /&gt;
{{Build-SubstituteData&lt;br /&gt;
|item=Master Protector&lt;br /&gt;
|substitute=Master Guardsman&lt;br /&gt;
|notes=Master Protector adds 100 base BRV for damage. Master Guardsman increases max HP by 1000, so this is worth considering for survivability. The point cost remains the same.&lt;br /&gt;
}}&lt;br /&gt;
{{Build-SubstituteData&lt;br /&gt;
|item=Free Air Dash&lt;br /&gt;
|substitute=Omni Air Dash&lt;br /&gt;
|notes=If The Emperor does not need to approach airborne opponents, Omni Air Dash provides safer movement around the stage.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Side by Side + High Base BRV ==&lt;br /&gt;
&lt;br /&gt;
{{Build&lt;br /&gt;
|hp=9683&lt;br /&gt;
|cp=450&lt;br /&gt;
|brv=1683&lt;br /&gt;
|atk=177&lt;br /&gt;
|def=184&lt;br /&gt;
|luk=60&lt;br /&gt;
|booster=&lt;br /&gt;
|setbonus=&lt;br /&gt;
|ast={{012jec}} / {{012yuna}}&lt;br /&gt;
|wpn=Piggy&amp;#039;s Stick {{equip}} &amp;lt;br&amp;gt;(Peltast&amp;#039;s Gear)&lt;br /&gt;
|hand=Chainsaw {{equip}} &amp;lt;br&amp;gt;(Equip Machines)&lt;br /&gt;
|head=Thornlet&lt;br /&gt;
|armor=Maximillian {{equip}} &amp;lt;br&amp;gt;(Cavalier&amp;#039;s Gear)&lt;br /&gt;
|acc1=Bravery Orb {{accbas}}&lt;br /&gt;
|acc2=Dismay Shock {{accbas}}&lt;br /&gt;
|acc3=Battle Hammer {{accbas}}&lt;br /&gt;
|acc4=Empty EX Gauge {{accboo}}&lt;br /&gt;
|acc5=Summon Unused {{accboo}}&lt;br /&gt;
|acc6=Pre-EX Mode {{accboo}}&lt;br /&gt;
|acc7=Pre-EX Revenge {{accboo}}&lt;br /&gt;
|acc8=Blue Gem {{accsp}}&lt;br /&gt;
|acc9=Hero&amp;#039;s Seal {{accsp}}&lt;br /&gt;
|acc10=Side by Side {{accsp}}&lt;br /&gt;
|summon=Rubicante&lt;br /&gt;
|dataBRV=&lt;br /&gt;
{{Build-AttackData&lt;br /&gt;
|brv1-g=Landmine&lt;br /&gt;
|branch-1gbrv=&lt;br /&gt;
|branch-1ghp=&lt;br /&gt;
|brv2-g=Bombard&lt;br /&gt;
|branch-2gbrv=&lt;br /&gt;
|branch-2ghp=&lt;br /&gt;
|brv3-g=Thunder Crest&lt;br /&gt;
|branch-3gbrv=&lt;br /&gt;
|branch-3ghp=&lt;br /&gt;
|brv1-a=Mine&lt;br /&gt;
|branch-1abrv=&lt;br /&gt;
|branch-1ahp=&lt;br /&gt;
|brv2-a=Dynamite&lt;br /&gt;
|branch-2abrv=&lt;br /&gt;
|branch-2ahp=&lt;br /&gt;
|brv3-a=Light Crest&lt;br /&gt;
|branch-3abrv=&lt;br /&gt;
|branch-3ahp=&lt;br /&gt;
}}&lt;br /&gt;
| dataHP      = &lt;br /&gt;
{{Build-AttackDataHP&lt;br /&gt;
|hp1-g=Flare&lt;br /&gt;
|hp2-g=&lt;br /&gt;
|hp3-g=Dreary Cell&lt;br /&gt;
|hp1-a=Flare&lt;br /&gt;
|hp2-a=Starfall&lt;br /&gt;
|hp3-a=Dreary Cell&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Build-Ability&lt;br /&gt;
|action=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Aerial Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Recovery Attack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Controlled Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Wall Jump}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Omni Air Dash+}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Omni Ground Dash+}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Speed Boost++}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Jump Boost++}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Jump Times Boost++}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Descent Speed Boost}}&lt;br /&gt;
|support=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Always Target Indicator}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EX Core Lock On}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Auto Assist Lock On}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Perseverance}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Disable Counterattack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EXP to HP}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Machinery}}&lt;br /&gt;
|cp=450 / 450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Build Overview ===&lt;br /&gt;
&lt;br /&gt;
This high base bravery with Side by Side is very similar to the ones that {{012zid}}, {{012fir}} and {{012bez}} use. The idea is also similar: High burst damage with each HP attack and assist combo that follows. The Emperor can build lots of momentum against close-range characters who struggle to break through traps, such as {{012jec}} and Zidane. If The Emperor can cast Starfall successfully, the subsequent &amp;#039;&amp;#039;&amp;#039;[[The_Emperor_(Dissidia_012)#Assist_(Jecht)|Starfall loops]]&amp;#039;&amp;#039;&amp;#039; can end the match very quickly and decisively.&lt;br /&gt;
&lt;br /&gt;
=== Adjustments ===&lt;br /&gt;
&lt;br /&gt;
{{Build-Substitute&lt;br /&gt;
|datasub=&lt;br /&gt;
{{Build-SubstituteData&lt;br /&gt;
|item=Omni Air Dash+&lt;br /&gt;
|substitute=Free Air Dash&lt;br /&gt;
|notes=If The Emperor wants to approach aerial opponents above him, Free Air Dash gets the job done. This frees up 10 Capacity Points.&lt;br /&gt;
}}&lt;br /&gt;
{{Build-SubstituteData&lt;br /&gt;
|item=Blue Gem {{accsp}}&lt;br /&gt;
|substitute=Together As One {{accsp}}&lt;br /&gt;
|notes=Blue Gem is a damage increase, but it doesn&amp;#039;t cripple The Emperor&amp;#039;s damage output too much.&lt;br /&gt;
&lt;br /&gt;
Together As One provides initial assist gauge as a safety net for the beginning of the match. It can be a good idea for tournament matches.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
{{Build&lt;br /&gt;
|hp=9644&lt;br /&gt;
|cp=420&lt;br /&gt;
|brv=995&lt;br /&gt;
|atk=180&lt;br /&gt;
|def=183&lt;br /&gt;
|luk=60&lt;br /&gt;
|booster=x6.4&lt;br /&gt;
|setbonus=Seal of Lufenia &lt;br /&gt;
|ast={{012yuna}},{{012gil}},{{012cec}}&lt;br /&gt;
|wpn=Earthbreaker {{equip}} &amp;lt;br&amp;gt;(Hoplite&amp;#039;s Gear)&lt;br /&gt;
|hand=Lufenian Dirk {{equip}} &amp;lt;br&amp;gt;(Thief&amp;#039;s Gear)&lt;br /&gt;
|head=Lufenian Hairpin &lt;br /&gt;
|armor=Lufenian Jacket&lt;br /&gt;
|acc1=Power Ring {{accbas}}&lt;br /&gt;
|acc2=Hyper Ring {{accbas}}&lt;br /&gt;
|acc3=Earring {{accbas}}&lt;br /&gt;
|acc4=Summon Unused {{accboo}}&lt;br /&gt;
|acc5=Pre-Jump {{accboo}} &lt;br /&gt;
|acc6=Pre-EX Mode {{accboo}}&lt;br /&gt;
|acc7=Pre-EX Revenge {{accboo}}&lt;br /&gt;
|acc8=Grounded {{accboo}}&lt;br /&gt;
|acc9=Opponent Summon Unused {{accboo}}&lt;br /&gt;
|acc10=Glutton {{accsp}}&lt;br /&gt;
|summon=Rubicante&lt;br /&gt;
|dataBRV=&lt;br /&gt;
{{Build-AttackData&lt;br /&gt;
|brv1-g=Landmine&lt;br /&gt;
|branch-1gbrv=&lt;br /&gt;
|branch-1ghp=&lt;br /&gt;
|brv2-g=Bombard&lt;br /&gt;
|branch-2gbrv=&lt;br /&gt;
|branch-2ghp=&lt;br /&gt;
|brv3-g=Thunder Crest&lt;br /&gt;
|branch-3gbrv=&lt;br /&gt;
|branch-3ghp=&lt;br /&gt;
|brv1-a=Mine&lt;br /&gt;
|branch-1abrv=&lt;br /&gt;
|branch-1ahp=&lt;br /&gt;
|brv2-a=Dynamite&lt;br /&gt;
|branch-2abrv=&lt;br /&gt;
|branch-2ahp=&lt;br /&gt;
|brv3-a=Light Crest&lt;br /&gt;
|branch-3abrv=&lt;br /&gt;
|branch-3ahp=&lt;br /&gt;
}}&lt;br /&gt;
| dataHP      = &lt;br /&gt;
{{Build-AttackDataHP&lt;br /&gt;
|hp1-g=Flare&lt;br /&gt;
|hp2-g=Starfall&lt;br /&gt;
|hp3-g=Dreary Cell&lt;br /&gt;
|hp1-a=Flare&lt;br /&gt;
|hp2-a=Starfall&lt;br /&gt;
|hp3-a=Dreary Cell&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Build-Ability&lt;br /&gt;
|action=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Block}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Aerial Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Recovery Attack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Controlled Recovery}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Wall Jump}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Free Air Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Omni Ground Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Free Air Dash Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Assist Gauge Up Dash}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Ground Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Midair Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Evasion Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Descent Speed Boost}}&lt;br /&gt;
|support=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Always Target Indicator}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EX Core Lock On}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Auto Assist Lock On}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Precision Evasion}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Counterattack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Sneak Attack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Gambler&amp;#039;s Spirit}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Assist Critical Boost}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=Disable Counterattack}}&lt;br /&gt;
{{Build-AbilitySet&lt;br /&gt;
|1=EXP to HP}}&lt;br /&gt;
|cp=450 / 450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Build Overview ===&lt;br /&gt;
&lt;br /&gt;
Damage build focuses on maximizing damage from Thunder Crest, Dynamite and assist combos into ground Wall Rush. It also makes stray hits from Mine and Dynamite hurt way more. EX is still available for with Glutton {{accsp}} winning the endgame.&lt;br /&gt;
&lt;br /&gt;
=== Adjustments ===&lt;br /&gt;
&lt;br /&gt;
5 capacity points are available, which isn&amp;#039;t enough for a meaningful damage increase. The biggest adjustments can be made with extra abilities; Precision Evasion is very useful, but also expensive to equip. Counterattack is commonly disabled with Disable Counterattack, so that may be 25 points wasted. Changes can be made at the player&amp;#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
This build also uses Pre-Jump {{accboo}} booster, so it is recommended to keep Starfall (ground) equipped. Use it to become airborne and still keep the x1.4 booster multiplier active.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{navbox012}}&lt;/div&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
</feed>