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	<id>https://dissidia.wiki/index.php?action=history&amp;feed=atom&amp;title=Sephiroth_%28Dissidia_012%29</id>
	<title>Sephiroth (Dissidia 012) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dissidia.wiki/index.php?action=history&amp;feed=atom&amp;title=Sephiroth_%28Dissidia_012%29"/>
	<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;action=history"/>
	<updated>2026-05-03T06:10:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=4779&amp;oldid=prev</id>
		<title>Muggshotter: /* Builds */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=4779&amp;oldid=prev"/>
		<updated>2026-03-24T13:32:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Builds&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:32, 24 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l664&quot;&gt;Line 664:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 664:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ast=Kuja&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ast=Kuja&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wpn=One-Winged Angel&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wpn=One-Winged Angel&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|hand=Lufenian Dirk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;([[CP_Glitch_(Dissidia_012)|&#039;&#039;&#039;CP Glitch&#039;&#039;&#039;]])&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|hand=Lufenian Dirk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{equip}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|head=Lufenian Hairpin &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;([[CP_Glitch_(Dissidia_012)|&#039;&#039;&#039;CP Glitch&#039;&#039;&#039;]])&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|head=Lufenian Hairpin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{equip}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|armor=Lufenian Vest&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|armor=Lufenian Vest&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc1={{accbas}} Hyper Ring&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acc1={{accbas}} Hyper Ring&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=4720&amp;oldid=prev</id>
		<title>Muggshotter: /* Aerial */ Slight adjustment to godspeed wording.</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=4720&amp;oldid=prev"/>
		<updated>2026-02-23T18:21:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Aerial: &lt;/span&gt; Slight adjustment to godspeed wording.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:21, 23 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l202&quot;&gt;Line 202:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 202:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A linear stream of projectiles. To maximize damage, Sephiroth can delay the follow-up by pressing Circle {{pspcir}} after all projectiles have connected. Just like Fervent Blow, Godspeed can be used as a mid-range {{keyword|whiff punish|whiffpunish=1}} tool, whether its reactively or as a callout. This works because of Godspeed&amp;#039;s startup speed and {{keyword|active|active=1}} frames. It can contest moves with gaps in them, such as {{012tifa}}&amp;#039;s feints, but this must be done from a distance. Once Godspeed hits, Sephiroth can wall rush on the ground and start an assist combo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A linear stream of projectiles. To maximize damage, Sephiroth can delay the follow-up by pressing Circle {{pspcir}} after all projectiles have connected. Just like Fervent Blow, Godspeed can be used as a mid-range {{keyword|whiff punish|whiffpunish=1}} tool, whether its reactively or as a callout. This works because of Godspeed&amp;#039;s startup speed and {{keyword|active|active=1}} frames. It can contest moves with gaps in them, such as {{012tifa}}&amp;#039;s feints, but this must be done from a distance. Once Godspeed hits, Sephiroth can wall rush on the ground and start an assist combo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Godspeed is also linear like Fervent Blow. When Sephiroth performs this move, it has no horizontal or vertical tracking whatsoever. The projectiles will continue to go in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relatively &lt;/del&gt;straight line whether they hit or miss. That makes Sephiroth vulnerable to {{keyword|assist punishes|assistpunish=1}}, but this is not a huge concern when Sephiroth often &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build &lt;/del&gt;assist gauge reliably with Shadow Flare. Furthermore, Godspeed competes with Oblivion for the third bravery slot, which boils down to the {{keyword|matchup|matchup=1}} and player preference. Oblivion has better vertical range and lower damage, whereas Godspeed has better lateral range and more damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Godspeed is also linear like Fervent Blow. When Sephiroth performs this move, it has no horizontal or vertical tracking whatsoever. The projectiles will continue to go in a straight line whether they hit or miss. That makes Sephiroth vulnerable to {{keyword|assist punishes|assistpunish=1}}, but this is not a huge concern when Sephiroth often &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;builds &lt;/ins&gt;assist gauge reliably with Shadow Flare. Furthermore, Godspeed competes with Oblivion for the third bravery slot, which boils down to the {{keyword|matchup|matchup=1}} and player preference. Oblivion has better vertical range and lower damage, whereas Godspeed has better lateral range and more damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The close-range sword swing is melee priority, while the projectiles are ranged low priority. These can be dashed through and it cannot be cancelled early, so it&amp;#039;s not as effective for zoning as Shadow Flare is. However, if the projectiles hit from a distance on a grounded opponent, Sephiroth can attempt to combo with &amp;#039;&amp;#039;&amp;#039;[[Landing_lag|landing lag]]&amp;#039;&amp;#039;&amp;#039; by {{keyword|dodge cancelling|dc=1}} into Sudden Cruelty. The dodge cancel timing is much later into the animation on hit though, which can make it difficult to use without practice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The close-range sword swing is melee priority, while the projectiles are ranged low priority. These can be dashed through and it cannot be cancelled early, so it&amp;#039;s not as effective for zoning as Shadow Flare is. However, if the projectiles hit from a distance on a grounded opponent, Sephiroth can attempt to combo with &amp;#039;&amp;#039;&amp;#039;[[Landing_lag|landing lag]]&amp;#039;&amp;#039;&amp;#039; by {{keyword|dodge cancelling|dc=1}} into Sudden Cruelty. The dodge cancel timing is much later into the animation on hit though, which can make it difficult to use without practice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=4667&amp;oldid=prev</id>
		<title>Muggshotter: /* Aerial */ Reworded a couple parts for hell&#039;s gate. Added a link to hell&#039;s gate infinite page for hell&#039;s gate.</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=4667&amp;oldid=prev"/>
		<updated>2026-01-24T14:41:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Aerial: &lt;/span&gt; Reworded a couple parts for hell&amp;#039;s gate. Added a link to hell&amp;#039;s gate infinite page for hell&amp;#039;s gate.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:41, 24 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l386&quot;&gt;Line 386:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 386:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&amp;#039;s Gate is a flexible diving attack that Sephiroth can use to threaten space on the ground, defend after air dodging, or to finish assist combos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&amp;#039;s Gate is a flexible diving attack that Sephiroth can use to threaten space on the ground, defend after air dodging, or to finish assist combos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, Sephiroth will stop &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to deal a single &lt;/del&gt;HP hit. If Square {{pspsqu}} is held, Hell&#039;s Gate turns into a diving multi-hit attack that drags the opponent down. If Square {{pspsqu}} is released at any point, Sephiroth will transition into the single hit HP hit that he would do by just pressing the button. If the button is held and Sephiroth lands on the ground, he will finish the move and cause earth to shatter around him which also have an HP {{keyword|hitbox|hitbox=1}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, Sephiroth will stop &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and do 1 &lt;/ins&gt;HP hit. If Square {{pspsqu}} is held, Hell&#039;s Gate turns into a diving multi-hit attack that drags the opponent down. If Square {{pspsqu}} is released at any point, Sephiroth will transition into the single hit HP hit that he would do by just pressing the button. If the button is held and Sephiroth lands on the ground, he will finish the move and cause earth to shatter around him which also have an HP {{keyword|hitbox|hitbox=1}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&#039;s Gate is a good secondary HP for Sephiroth. It has some evasion to it thanks to the ascension on start-up, but he can also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be moved &lt;/del&gt;manually during the entire attack, including its start-up. This works well as a defensive post-dodge action against some attacks. Sephiroth can convert any version of Hell&#039;s Gate into an assist combo, and he can even extend it further with {{012aer}} assist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&#039;s Gate is a good secondary HP for Sephiroth. It has some evasion to it thanks to the ascension on start-up, but he can also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move &lt;/ins&gt;manually during the entire attack, including its start-up. This works well as a defensive post-dodge action against some attacks. Sephiroth can convert any version of Hell&#039;s Gate into an assist combo, and he can even extend it further with {{012aer}} assist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A held Hell&amp;#039;s Gate can also be an infinite combo in Phantom Train by moving Sephiroth towards one of the windows while hitting the opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A held Hell&amp;#039;s Gate can also be an infinite combo in Phantom Train by moving Sephiroth towards one of the windows while hitting the opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Further reading: &#039;&#039;&#039;[[Sephiroth_(Dissidia_012)/Combos#Infinite_Hell&#039;s_Gate|Hell&#039;s Gate Infinite Combo]]&#039;&#039;&#039; &#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|Octaslash (midair)=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|Octaslash (midair)=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=4643&amp;oldid=prev</id>
		<title>Muggshotter: /* Overview */ Rewrote the overview to be more concise.</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=4643&amp;oldid=prev"/>
		<updated>2026-01-12T20:24:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview: &lt;/span&gt; Rewrote the overview to be more concise.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:24, 12 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sephiroth is a defensive air&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-oriented character &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;operates between &lt;/del&gt;close and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long range with projectiles and strong punishers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the infamous Shadow Flare bravery, Sephiroth can execute competent &lt;/del&gt;{{keyword|zoning|zoning=1}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from a safe distance before capitalising on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent&#039;s &lt;/del&gt;mistakes. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The utility on &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks ensure that &lt;/del&gt;Sephiroth &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remains competitive at close range and he also reaps good rewards on hit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sephiroth is a defensive air &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighter &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can fight &lt;/ins&gt;close and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from afar&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His main strategy revolves around &lt;/ins&gt;{{keyword|zoning|zoning=1}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Shadow Flare, with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goal of forcing &lt;/ins&gt;mistakes. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{keyword|Dodge cancelling|dc=1}} lets Sephiroth cast Shadow Flares quickly, which makes it hard for &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponents to move. This encourages them to approach, and in turn, lets &lt;/ins&gt;Sephiroth &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize his other moves&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This makes &lt;/del&gt;Sephiroth &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something of a powerhouse. His effective gameplan &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;execute &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult to shut down for many characters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low and intermediate levels of play&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He does not rely on ground and can often focus on adjusting to his opponent instead of his surroundings. Spellcasters like &lt;/del&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;012emp&lt;/del&gt;}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;012kef&lt;/del&gt;}} and {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;012ulti&lt;/del&gt;}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can have a hard time establishing their own advantage due to having lackluster tools for quickly stopping Sephiroth from casting Shadow Flare&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though &lt;/del&gt;Sephiroth &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge cancels frequently, he can fight well from above or below. Catching him requires a good understanding of positioning&lt;/del&gt;, &#039;&#039;&#039;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dodge_&lt;/del&gt;(Dissidia_012)#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dodge_punishment&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge punishment&lt;/del&gt;]]&#039;&#039;&#039; and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player habits&lt;/del&gt;. His HP attacks &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have defensive properties &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dissuade approaches&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can then help &lt;/del&gt;him &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;condition the opponent with bravery attacks&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sephiroth is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versatile; He synergizes well with system mechanics and thrives when the opponent has &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approach him. Shadow Flare pressures both melee fighters &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell casters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it also fills assist gauge &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a steady pace&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sudden Cruelty complements the projectiles in close-range with a &lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keyword|disjointed|disjoint=1&lt;/ins&gt;}} {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keyword|hitbox|hitbox=1&lt;/ins&gt;}} and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high potential for damage and EX. His combos are well-rounded due to his assist synergy (&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;012kuja&lt;/ins&gt;}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp; {{012aer}})&lt;/ins&gt;. Sephiroth &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works with many builds&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &#039;&#039;&#039;[[Multiplayer_Build_Guide_(Dissidia_012)#Damage|bravery damage]]&#039;&#039;&#039; and &lt;/ins&gt;&#039;&#039;&#039;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Multiplayer_Build_Guide_&lt;/ins&gt;(Dissidia_012)#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EX&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EX&lt;/ins&gt;]]&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being his bread-&lt;/ins&gt;and&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-butter&lt;/ins&gt;. His &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defensive options after air dodging are also powerful; Heaven&#039;s Light and Hell&#039;s Gate are evasive, vertical &lt;/ins&gt;HP attacks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Scintilla blocks attacks instantly on frame 1, staggering dashes and low priority melee attacks. And if Sephiroth needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;escape with &#039;&#039;&#039;[[Assist_(Dissidia_012)#LV2_Assist_Change|LV2 Assist Change]]&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heaven&#039;s Light also guarantees HP damage for &lt;/ins&gt;him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thanks to good meter generation and high attack stat&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sephiroth works well with a variety of &lt;/del&gt;builds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &lt;/del&gt;repeated use of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow Flare generates assist meter quickly and reliably&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/del&gt;Sudden Cruelty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shreds through bravery with a respectable 87 EX Force output&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;access &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good wall rush HP in Heaven&#039;s Light that supports meter drain and additional damage&lt;/del&gt;. Sephiroth&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s combo game is good&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if not basic and &lt;/del&gt;he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works with most competitive assists&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sephiroth is not without weaknesses&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though. &#039;&#039;&#039;[[Multiplayer_Build_Guide_(Dissidia_012)#Bravery_Boost_on_Dodge|Bravery Boost on Dodge &lt;/ins&gt;builds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&#039;&#039;&#039; discourage &lt;/ins&gt;repeated &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow Flare &lt;/ins&gt;use&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Many &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his attacks are telegraphed (HPs, Oblivion) or linear (Godspeed&lt;/ins&gt;, Sudden Cruelty&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sephiroth &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;braveries with fast {{keyword|startup|startup=1}} speed, but he takes longer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recover from them on average. His mobility is below average. Although Sephiroth can defend after dodging, he still takes &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;risk on picking the right move&lt;/ins&gt;. Sephiroth &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also needs to watch out for vertical tracking, &#039;&#039;&#039;[[Dodge_(Dissidia_012)#Precision_Evasion|Precision Evasion]]&#039;&#039;&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and {{keyword|command blocks|commandblock=1}}&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t overextend himself&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sephiroth&#039;s weaknesses become more apparent once the opponent gets past the initial hurdle of his Shadow Flare pressure. While he has braveries with fast startup, good range and long active duration, he does not have a defacto quick low recovery close range {{keyword|poke|poke=1}} such as &#039;&#039;&#039;[[Squall_Leonhart_(Dissidia_012)#Beat_Fang-1|Squall&#039;s Beat Fang]]&#039;&#039;&#039;. Many of his attacks are telegraphed (HPs, Oblivion), linear (Godspeed, Sudden Cruelty) or don&#039;t protect him in close range (Shadow Flare). The reliance on dodge cancels also puts Sephiroth repeatedly in dodge punish situations and choosing poorly at any point can cause setbacks. Dedicated Bravery Boost on Dodge builds will discourage constant Shadow Flare usage, but outside of that, dodge tracking, mid / high priorities and relatively low risk can counter Sephiroth&#039;s gameplan when utilised well. His mobility is below average overall and fighting grounded characters with good post-dodge defense at close range may prove to be a tad more difficult.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In competitive play, Sephiroth has been consistently ranked &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/ins&gt;high tier. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great &lt;/ins&gt;for new and experienced players alike &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thanks to his low skill floor and reliable air combat. He can be particularly challenging to beat at low and intermediate levels of play&lt;/ins&gt;. His action-heavy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play style helps him more than it hurts him&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but players should be careful &lt;/ins&gt;not to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fall victim to their own habits&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A strong character all around&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In competitive play, Sephiroth has been consistently ranked &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a &lt;/del&gt;high tier &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With an easy reliable gameplan and plenty of favorable matchups, he &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a good choice &lt;/del&gt;for new and experienced players alike. His &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frame data and mobility often pushes players towards an &lt;/del&gt;action-heavy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playstyle with attacks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dashes and dodges which is &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;necessarily bad in the context of Dissidia 012. In fact, he is one of the easiest characters &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use in that way&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But it &#039;&#039;does&#039;&#039; mean Sephiroth players have to be mindful against adept opponents, lest they get fooled themselves&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ProConTable&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ProConTable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|pros=*&#039;&#039;&#039;Zoning&#039;&#039;&#039;. Shadow Flare can pressure the opponent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into taking action &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follow &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pace that Sephiroth dictates&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|pros=*&#039;&#039;&#039;Zoning&#039;&#039;&#039;. Shadow Flare can pressure the opponent and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dictate the pace of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Aerial combat&amp;#039;&amp;#039;&amp;#039; lets Sephiroth fight comfortably without ground, or relying on it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Aerial combat&amp;#039;&amp;#039;&amp;#039; lets Sephiroth fight comfortably without ground, or relying on it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage &lt;/del&gt;output&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is great &lt;/del&gt;with high attack stat, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaging braveries &lt;/del&gt;and HP wall rushes. Sephiroth can shred &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through &lt;/del&gt;bravery with a single assist combo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strong damage &lt;/ins&gt;output&#039;&#039;&#039; with high attack stat, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{keyword|base damage|basedamage=1}} &lt;/ins&gt;and HP wall rushes. Sephiroth can shred bravery with a single assist combo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Meter generation&amp;#039;&amp;#039;&amp;#039;, Sephiroth builds both EX and Assist meter reliably.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Meter generation&amp;#039;&amp;#039;&amp;#039;, Sephiroth builds both EX and Assist meter reliably.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Builds&amp;#039;&amp;#039;&amp;#039; provide ample room to optimize and adjust Sephiroth&amp;#039;s strengths.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Builds&amp;#039;&amp;#039;&amp;#039; provide ample room to optimize and adjust Sephiroth&amp;#039;s strengths.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Flexible [[Dodge_(Dissidia_012)#Defense_-_How_to_do_it|post-dodge defense]]&amp;#039;&amp;#039;&amp;#039; with three midair HPs providing evasion or instant guard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Flexible [[Dodge_(Dissidia_012)#Defense_-_How_to_do_it|post-dodge defense]]&amp;#039;&amp;#039;&amp;#039; with three midair HPs providing evasion or instant guard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;EX Mode&#039;&#039;&#039; amplifies Sephiroth&#039;s damage, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also lets reset the &lt;/del&gt;opponent&#039;s bravery to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 with Heartless Angel with an assist&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;EX Mode&#039;&#039;&#039; amplifies Sephiroth&#039;s damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and unlocks Heartless Angel&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which drops &lt;/ins&gt;opponent&#039;s bravery to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Easy and reliable&amp;#039;&amp;#039;&amp;#039; at all levels of play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Easy and reliable&amp;#039;&amp;#039;&amp;#039; at all levels of play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|cons=*&#039;&#039;&#039;Anti-Zoning&#039;&#039;&#039;. [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Bravery_Boost_on_Block_/_Dodge|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Bravery Boost on Dodge&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;and long range counters such as {{012fir}}&#039;s Shield Bash and {{012exd}}&#039;s block followups can limit the effectiveness of Sephiroth&#039;s zoning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|cons=*&#039;&#039;&#039;Anti-Zoning&#039;&#039;&#039;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;[[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Bravery_Boost_on_Block_/_Dodge|Bravery Boost on Dodge&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; and long range counters such as {{012fir}}&#039;s Shield Bash and {{012exd}}&#039;s block followups can limit the effectiveness of Sephiroth&#039;s zoning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Linearity&amp;#039;&amp;#039;&amp;#039;. Many of Sephiroth&amp;#039;s attacks are either telegraphed or have average to poor tracking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Linearity&amp;#039;&amp;#039;&amp;#039;. Many of Sephiroth&amp;#039;s attacks are either telegraphed or have average to poor tracking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;No quick air pokes&#039;&#039;&#039;. Sephiroth has attacks with early dodge cancel recovery and fast startup, but not both on a single move. The only exception is Transience which is ground &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only bravery&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;No quick air pokes&#039;&#039;&#039;. Sephiroth has attacks with early dodge cancel recovery and fast startup, but not both on a single move. The only exception is Transience which is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only on &lt;/ins&gt;ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mobility&#039;&#039;&#039; is slightly worse on average overall, encouraging &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks, dodges and dashes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay on top of the competition&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Mobility&#039;&#039;&#039; is slightly worse on average overall, encouraging &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actions instead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less committal movement &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remain competitive&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=4061&amp;oldid=prev</id>
		<title>Muggshotter: Updated the keyword templates. Edited headers to be level 2 and below. Slightly edited overview to have keyword and links displayed better.</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=4061&amp;oldid=prev"/>
		<updated>2025-06-10T22:04:32Z</updated>

		<summary type="html">&lt;p&gt;Updated the keyword templates. Edited headers to be level 2 and below. Slightly edited overview to have keyword and links displayed better.&lt;/p&gt;
&lt;a href=&quot;https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;amp;diff=4061&amp;amp;oldid=3938&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=3938&amp;oldid=prev</id>
		<title>Muggshotter: /* Aerial */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=3938&amp;oldid=prev"/>
		<updated>2025-06-03T08:18:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Aerial&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:18, 3 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l454&quot;&gt;Line 454:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 454:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&#039;s Light is an evasive 1-hit HP attack with good knockback for ceiling wall rushes. Sephiroth will attempt to position below the opponent and then quickly move upwards with a rising slash. This is a good move for {{keyword|punishes|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUnish&lt;/del&gt;}}, ending assist combos, protecting Sephiroth after air dodging or simply calling out {{keyword|whiffs.|WHIff}} The downward movement is strong enough to make many attacks miss, but this should not be confused with invincibility. Sephiroth can still be hit out of Heaven&#039;s Light&#039;s {{keyword|start-up|STARtup}}, but it usually requires a move with good tracking. If Heaven&#039;s Light is done near the ground, Sephiroth cannot take advantage of its movement as much, and he has a hard time hitting a grounded opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&#039;s Light is an evasive 1-hit HP attack with good knockback for ceiling wall rushes. Sephiroth will attempt to position below the opponent and then quickly move upwards with a rising slash. This is a good move for {{keyword|punishes|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUNish&lt;/ins&gt;}}, ending assist combos, protecting Sephiroth after air dodging or simply calling out {{keyword|whiffs.|WHIff}} The downward movement is strong enough to make many attacks miss, but this should not be confused with invincibility. Sephiroth can still be hit out of Heaven&#039;s Light&#039;s {{keyword|start-up|STARtup}}, but it usually requires a move with good tracking. If Heaven&#039;s Light is done near the ground, Sephiroth cannot take advantage of its movement as much, and he has a hard time hitting a grounded opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&amp;#039;s Light&amp;#039;s effective range is quite good. It can be used reliably after a LV2 Assist Change stagger to secure HP damage. It&amp;#039;s also difficult to punish because of its relatively long travel distance and short recovery for an HP. Assists can still punish Sephiroth, but not many characters have reliable {{keyword|anti-air|anti-air}} moves they could use for this purpose. Sephiroth can make Heaven&amp;#039;s Light safer by making sure the opponent is not positioned at the end of the rising lunge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&amp;#039;s Light&amp;#039;s effective range is quite good. It can be used reliably after a LV2 Assist Change stagger to secure HP damage. It&amp;#039;s also difficult to punish because of its relatively long travel distance and short recovery for an HP. Assists can still punish Sephiroth, but not many characters have reliable {{keyword|anti-air|anti-air}} moves they could use for this purpose. Sephiroth can make Heaven&amp;#039;s Light safer by making sure the opponent is not positioned at the end of the rising lunge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=3937&amp;oldid=prev</id>
		<title>Muggshotter: /* Aerial */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=3937&amp;oldid=prev"/>
		<updated>2025-06-03T08:17:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Aerial&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:17, 3 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l388&quot;&gt;Line 388:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 388:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&amp;#039;s Gate is a flexible diving attack that Sephiroth can use to threaten space on the ground, defend after air dodging, or to finish assist combos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&amp;#039;s Gate is a flexible diving attack that Sephiroth can use to threaten space on the ground, defend after air dodging, or to finish assist combos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, Sephiroth will stop to deal a single HP hit. If Square {{pspsqu}} is held, Hell&#039;s Gate turns into a diving multi-hit attack that drags the opponent down. If Square {{pspsqu}} is released at any point, Sephiroth will transition into the single hit HP hit that he would do by just pressing the button. If the button is held and Sephiroth lands on the ground, he will finish the move and cause earth to shatter around him which also have an HP {{keyword|hitbox|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hitbox&lt;/del&gt;}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, Sephiroth will stop to deal a single HP hit. If Square {{pspsqu}} is held, Hell&#039;s Gate turns into a diving multi-hit attack that drags the opponent down. If Square {{pspsqu}} is released at any point, Sephiroth will transition into the single hit HP hit that he would do by just pressing the button. If the button is held and Sephiroth lands on the ground, he will finish the move and cause earth to shatter around him which also have an HP {{keyword|hitbox|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HItbox&lt;/ins&gt;}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&amp;#039;s Gate is a good secondary HP for Sephiroth. It has some evasion to it thanks to the ascension on start-up, but he can also be moved manually during the entire attack, including its start-up. This works well as a defensive post-dodge action against some attacks. Sephiroth can convert any version of Hell&amp;#039;s Gate into an assist combo, and he can even extend it further with {{012aer}} assist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&amp;#039;s Gate is a good secondary HP for Sephiroth. It has some evasion to it thanks to the ascension on start-up, but he can also be moved manually during the entire attack, including its start-up. This works well as a defensive post-dodge action against some attacks. Sephiroth can convert any version of Hell&amp;#039;s Gate into an assist combo, and he can even extend it further with {{012aer}} assist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l454&quot;&gt;Line 454:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 454:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&#039;s Light is an evasive 1-hit HP attack with good knockback for ceiling wall rushes. Sephiroth will attempt to position below the opponent and then quickly move upwards with a rising slash. This is a good move for {{keyword|punishes|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Punish&lt;/del&gt;}}, ending assist combos, protecting Sephiroth after air dodging or simply calling out {{keyword|whiffs.|WHIff}} The downward movement is strong enough to make many attacks miss, but this should not be confused with invincibility. Sephiroth can still be hit out of Heaven&#039;s Light&#039;s {{keyword|start-up|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STArtup&lt;/del&gt;}}, but it usually requires a move with good tracking. If Heaven&#039;s Light is done near the ground, Sephiroth cannot take advantage of its movement as much, and he has a hard time hitting a grounded opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&#039;s Light is an evasive 1-hit HP attack with good knockback for ceiling wall rushes. Sephiroth will attempt to position below the opponent and then quickly move upwards with a rising slash. This is a good move for {{keyword|punishes|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUnish&lt;/ins&gt;}}, ending assist combos, protecting Sephiroth after air dodging or simply calling out {{keyword|whiffs.|WHIff}} The downward movement is strong enough to make many attacks miss, but this should not be confused with invincibility. Sephiroth can still be hit out of Heaven&#039;s Light&#039;s {{keyword|start-up|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STARtup&lt;/ins&gt;}}, but it usually requires a move with good tracking. If Heaven&#039;s Light is done near the ground, Sephiroth cannot take advantage of its movement as much, and he has a hard time hitting a grounded opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&amp;#039;s Light&amp;#039;s effective range is quite good. It can be used reliably after a LV2 Assist Change stagger to secure HP damage. It&amp;#039;s also difficult to punish because of its relatively long travel distance and short recovery for an HP. Assists can still punish Sephiroth, but not many characters have reliable {{keyword|anti-air|anti-air}} moves they could use for this purpose. Sephiroth can make Heaven&amp;#039;s Light safer by making sure the opponent is not positioned at the end of the rising lunge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&amp;#039;s Light&amp;#039;s effective range is quite good. It can be used reliably after a LV2 Assist Change stagger to secure HP damage. It&amp;#039;s also difficult to punish because of its relatively long travel distance and short recovery for an HP. Assists can still punish Sephiroth, but not many characters have reliable {{keyword|anti-air|anti-air}} moves they could use for this purpose. Sephiroth can make Heaven&amp;#039;s Light safer by making sure the opponent is not positioned at the end of the rising lunge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=3936&amp;oldid=prev</id>
		<title>Muggshotter: /* Aerial */ Tooltip. Added a sentence at the end for Heaven&#039;s light about hp damage and meter depletion.</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=3936&amp;oldid=prev"/>
		<updated>2025-06-03T08:16:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Aerial: &lt;/span&gt; Tooltip. Added a sentence at the end for Heaven&amp;#039;s light about hp damage and meter depletion.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:16, 3 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l388&quot;&gt;Line 388:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 388:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&amp;#039;s Gate is a flexible diving attack that Sephiroth can use to threaten space on the ground, defend after air dodging, or to finish assist combos.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&amp;#039;s Gate is a flexible diving attack that Sephiroth can use to threaten space on the ground, defend after air dodging, or to finish assist combos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, Sephiroth will stop to deal a single HP hit. If Square {{pspsqu}} is held, Hell&#039;s Gate turns into a diving multi-hit attack that drags the opponent down. If Square {{pspsqu}} is released at any point, Sephiroth will transition into the single hit HP hit that he would do by just pressing the button. If the button is held and Sephiroth lands on the ground, he will finish the move and cause earth to shatter around him which also have an HP {{keyword|hitbox|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hitbox&lt;/del&gt;}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default, Sephiroth will stop to deal a single HP hit. If Square {{pspsqu}} is held, Hell&#039;s Gate turns into a diving multi-hit attack that drags the opponent down. If Square {{pspsqu}} is released at any point, Sephiroth will transition into the single hit HP hit that he would do by just pressing the button. If the button is held and Sephiroth lands on the ground, he will finish the move and cause earth to shatter around him which also have an HP {{keyword|hitbox|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hitbox&lt;/ins&gt;}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&amp;#039;s Gate is a good secondary HP for Sephiroth. It has some evasion to it thanks to the ascension on start-up, but he can also be moved manually during the entire attack, including its start-up. This works well as a defensive post-dodge action against some attacks. Sephiroth can convert any version of Hell&amp;#039;s Gate into an assist combo, and he can even extend it further with {{012aer}} assist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hell&amp;#039;s Gate is a good secondary HP for Sephiroth. It has some evasion to it thanks to the ascension on start-up, but he can also be moved manually during the entire attack, including its start-up. This works well as a defensive post-dodge action against some attacks. Sephiroth can convert any version of Hell&amp;#039;s Gate into an assist combo, and he can even extend it further with {{012aer}} assist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l454&quot;&gt;Line 454:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 454:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&#039;s Light is an evasive 1-hit HP attack with good knockback for ceiling wall rushes. Sephiroth will attempt to position below the opponent and then quickly move upwards with a rising slash. This is a good move for {{keyword|punishes|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;punish&lt;/del&gt;}}, ending assist combos, protecting Sephiroth after air dodging or simply calling out {{keyword|whiffs.|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whiff&lt;/del&gt;}} The downward movement is strong enough to make many attacks miss, but this should not be confused with invincibility. Sephiroth can still be hit out of Heaven&#039;s Light&#039;s {{keyword|start-up|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Startup&lt;/del&gt;}}, but it usually requires a move with good tracking. If Heaven&#039;s Light is done near the ground, Sephiroth cannot take advantage of its movement as much, and he has a hard time hitting a grounded opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&#039;s Light is an evasive 1-hit HP attack with good knockback for ceiling wall rushes. Sephiroth will attempt to position below the opponent and then quickly move upwards with a rising slash. This is a good move for {{keyword|punishes|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Punish&lt;/ins&gt;}}, ending assist combos, protecting Sephiroth after air dodging or simply calling out {{keyword|whiffs.|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WHIff&lt;/ins&gt;}} The downward movement is strong enough to make many attacks miss, but this should not be confused with invincibility. Sephiroth can still be hit out of Heaven&#039;s Light&#039;s {{keyword|start-up|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STArtup&lt;/ins&gt;}}, but it usually requires a move with good tracking. If Heaven&#039;s Light is done near the ground, Sephiroth cannot take advantage of its movement as much, and he has a hard time hitting a grounded opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&amp;#039;s Light&amp;#039;s effective range is quite good. It can be used reliably after a LV2 Assist Change stagger to secure HP damage. It&amp;#039;s also difficult to punish because of its relatively long travel distance and short recovery for an HP. Assists can still punish Sephiroth, but not many characters have reliable {{keyword|anti-air|anti-air}} moves they could use for this purpose. Sephiroth can make Heaven&amp;#039;s Light safer by making sure the opponent is not positioned at the end of the rising lunge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heaven&amp;#039;s Light&amp;#039;s effective range is quite good. It can be used reliably after a LV2 Assist Change stagger to secure HP damage. It&amp;#039;s also difficult to punish because of its relatively long travel distance and short recovery for an HP. Assists can still punish Sephiroth, but not many characters have reliable {{keyword|anti-air|anti-air}} moves they could use for this purpose. Sephiroth can make Heaven&amp;#039;s Light safer by making sure the opponent is not positioned at the end of the rising lunge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a staple move for Sephiroth. It has good range, utility as a defensive move, and the wall rush damage complements his damage output well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a staple move for Sephiroth. It has good range, utility as a defensive move, and the wall rush damage complements his damage output well&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As a wall rush move, it is also good for HP damage and meter depletion&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tabber&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/tabber&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=3935&amp;oldid=prev</id>
		<title>Muggshotter: /* Ground */ Tooltip</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=3935&amp;oldid=prev"/>
		<updated>2025-06-03T08:13:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ground: &lt;/span&gt; Tooltip&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:13, 3 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l309&quot;&gt;Line 309:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 309:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Materia is a projectile that can be charged to increase some of its properties. At level 1, Black Materia is a small sized meteor that comes down at a diagonal angle from above Sephiroth. Level 2 is similar, except much larger. Level 3 comes straight down from above the opponent, and it is the only one to deal bravery damage and wall rush. Sephiroth can also move while the LV3 meteor is falling down, which let&amp;#039;s Sephiroth reposition closer to the opponent. LV3 can even enable a solo follow-up with Reaper or Octaslash, though this is impractical and it has no consistent setups for it without EX Revenge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Materia is a projectile that can be charged to increase some of its properties. At level 1, Black Materia is a small sized meteor that comes down at a diagonal angle from above Sephiroth. Level 2 is similar, except much larger. Level 3 comes straight down from above the opponent, and it is the only one to deal bravery damage and wall rush. Sephiroth can also move while the LV3 meteor is falling down, which let&amp;#039;s Sephiroth reposition closer to the opponent. LV3 can even enable a solo follow-up with Reaper or Octaslash, though this is impractical and it has no consistent setups for it without EX Revenge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is not a move that is commonly used in competitive play. Aside from the slow {{keyword|start-up|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Startup&lt;/del&gt;}}, Sephiroth is completely stationary when using Black Materia. He has no innate protection around him during this move either; The angle at which projectiles come from leave him open to dashes and interruptions at close range or long range. If the opponent is above Sephiroth, the LV1 / LV2 meteors can protect him the moment it is fired. The long startup for any version of Black Materia provides diminishing returns at best for the risk Sephiroth takes. If he is at a long distance, he can try to charge this move to temporarily stall the next interaction. Lower levels of Black Materia do not occupy much space for long, and even the max charged version has a height limit on its spawn position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is not a move that is commonly used in competitive play. Aside from the slow {{keyword|start-up|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STartup&lt;/ins&gt;}}, Sephiroth is completely stationary when using Black Materia. He has no innate protection around him during this move either; The angle at which projectiles come from leave him open to dashes and interruptions at close range or long range. If the opponent is above Sephiroth, the LV1 / LV2 meteors can protect him the moment it is fired. The long startup for any version of Black Materia provides diminishing returns at best for the risk Sephiroth takes. If he is at a long distance, he can try to charge this move to temporarily stall the next interaction. Lower levels of Black Materia do not occupy much space for long, and even the max charged version has a height limit on its spawn position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, Black Materia is a move that can be easily avoided, interrupted and does not provide notable benefits to Sephiroth&amp;#039;s {{keyword|neutral|neutral}} game. Sephiroth&amp;#039;s playstyle revoles more around air combat, so Black Materia can be difficult to justify for that alone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, Black Materia is a move that can be easily avoided, interrupted and does not provide notable benefits to Sephiroth&amp;#039;s {{keyword|neutral|neutral}} game. Sephiroth&amp;#039;s playstyle revoles more around air combat, so Black Materia can be difficult to justify for that alone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l331&quot;&gt;Line 331:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 331:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An advancing multi-hit combo. Octaslash works as a callout tool against grounded {{keyword|whiffs|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whiff&lt;/del&gt;}} and dodges. It has decent horizontal coverage and plenty of lateral tracking compared to his other melee HP Scintilla. Octaslash occupies space for a good moment, which can make it effective in enclosed spaces, such as corners or stages like &#039;&#039;&#039;[[Pandaemonium_(Dissidia_012)|Pandaemonium]]&#039;&#039;&#039;. It has weak vertical tracking though, so opponents who dodge above Sephiroth can avoid it easily. Sephiroth follows through the whole animation even if it misses, which makes it riskier to use Octaslash in the {{keyword|neutral|Neutral}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An advancing multi-hit combo. Octaslash works as a callout tool against grounded {{keyword|whiffs|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WHiff&lt;/ins&gt;}} and dodges. It has decent horizontal coverage and plenty of lateral tracking compared to his other melee HP Scintilla. Octaslash occupies space for a good moment, which can make it effective in enclosed spaces, such as corners or stages like &#039;&#039;&#039;[[Pandaemonium_(Dissidia_012)|Pandaemonium]]&#039;&#039;&#039;. It has weak vertical tracking though, so opponents who dodge above Sephiroth can avoid it easily. Sephiroth follows through the whole animation even if it misses, which makes it riskier to use Octaslash in the {{keyword|neutral|Neutral}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Octaslash is Sephiroth&amp;#039;s highest damaging HP attack in terms of bravery damage. It can start assist combos with a wall rush, so Sephiroth gets good reward for using this move well. Sephiroth will be considered airborne after Octaslash ends.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Octaslash is Sephiroth&amp;#039;s highest damaging HP attack in terms of bravery damage. It can start assist combos with a wall rush, so Sephiroth gets good reward for using this move well. Sephiroth will be considered airborne after Octaslash ends.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=3934&amp;oldid=prev</id>
		<title>Muggshotter: /* Ground */</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Sephiroth_(Dissidia_012)&amp;diff=3934&amp;oldid=prev"/>
		<updated>2025-06-03T08:12:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ground&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:12, 3 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l309&quot;&gt;Line 309:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 309:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Materia is a projectile that can be charged to increase some of its properties. At level 1, Black Materia is a small sized meteor that comes down at a diagonal angle from above Sephiroth. Level 2 is similar, except much larger. Level 3 comes straight down from above the opponent, and it is the only one to deal bravery damage and wall rush. Sephiroth can also move while the LV3 meteor is falling down, which let&amp;#039;s Sephiroth reposition closer to the opponent. LV3 can even enable a solo follow-up with Reaper or Octaslash, though this is impractical and it has no consistent setups for it without EX Revenge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Materia is a projectile that can be charged to increase some of its properties. At level 1, Black Materia is a small sized meteor that comes down at a diagonal angle from above Sephiroth. Level 2 is similar, except much larger. Level 3 comes straight down from above the opponent, and it is the only one to deal bravery damage and wall rush. Sephiroth can also move while the LV3 meteor is falling down, which let&amp;#039;s Sephiroth reposition closer to the opponent. LV3 can even enable a solo follow-up with Reaper or Octaslash, though this is impractical and it has no consistent setups for it without EX Revenge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is not a move that is commonly used in competitive play. Aside from the slow {{keyword|start-up|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;startup&lt;/del&gt;}}, Sephiroth is completely stationary when using Black Materia. He has no innate protection around him during this move either; The angle at which projectiles come from leave him open to dashes and interruptions at close range or long range. If the opponent is above Sephiroth, the LV1 / LV2 meteors can protect him the moment it is fired. The long startup for any version of Black Materia provides diminishing returns at best for the risk Sephiroth takes. If he is at a long distance, he can try to charge this move to temporarily stall the next interaction. Lower levels of Black Materia do not occupy much space for long, and even the max charged version has a height limit on its spawn position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is not a move that is commonly used in competitive play. Aside from the slow {{keyword|start-up|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Startup&lt;/ins&gt;}}, Sephiroth is completely stationary when using Black Materia. He has no innate protection around him during this move either; The angle at which projectiles come from leave him open to dashes and interruptions at close range or long range. If the opponent is above Sephiroth, the LV1 / LV2 meteors can protect him the moment it is fired. The long startup for any version of Black Materia provides diminishing returns at best for the risk Sephiroth takes. If he is at a long distance, he can try to charge this move to temporarily stall the next interaction. Lower levels of Black Materia do not occupy much space for long, and even the max charged version has a height limit on its spawn position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, Black Materia is a move that can be easily avoided, interrupted and does not provide notable benefits to Sephiroth&amp;#039;s {{keyword|neutral|neutral}} game. Sephiroth&amp;#039;s playstyle revoles more around air combat, so Black Materia can be difficult to justify for that alone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, Black Materia is a move that can be easily avoided, interrupted and does not provide notable benefits to Sephiroth&amp;#039;s {{keyword|neutral|neutral}} game. Sephiroth&amp;#039;s playstyle revoles more around air combat, so Black Materia can be difficult to justify for that alone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l331&quot;&gt;Line 331:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 331:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An advancing multi-hit combo. Octaslash works as a callout tool against grounded {{keyword|whiffs|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whiff&lt;/del&gt;}} and dodges. It has decent horizontal coverage and plenty of lateral tracking compared to his other melee HP Scintilla. Octaslash occupies space for a good moment, which can make it effective in enclosed spaces, such as corners or stages like &#039;&#039;&#039;[[Pandaemonium_(Dissidia_012)|Pandaemonium]]&#039;&#039;&#039;. It has weak vertical tracking though, so opponents who dodge above Sephiroth can avoid it easily. Sephiroth follows through the whole animation even if it misses, which makes it riskier to use Octaslash in the {{keyword|neutral|Neutral}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An advancing multi-hit combo. Octaslash works as a callout tool against grounded {{keyword|whiffs|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whiff&lt;/ins&gt;}} and dodges. It has decent horizontal coverage and plenty of lateral tracking compared to his other melee HP Scintilla. Octaslash occupies space for a good moment, which can make it effective in enclosed spaces, such as corners or stages like &#039;&#039;&#039;[[Pandaemonium_(Dissidia_012)|Pandaemonium]]&#039;&#039;&#039;. It has weak vertical tracking though, so opponents who dodge above Sephiroth can avoid it easily. Sephiroth follows through the whole animation even if it misses, which makes it riskier to use Octaslash in the {{keyword|neutral|Neutral}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Octaslash is Sephiroth&amp;#039;s highest damaging HP attack in terms of bravery damage. It can start assist combos with a wall rush, so Sephiroth gets good reward for using this move well. Sephiroth will be considered airborne after Octaslash ends.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Octaslash is Sephiroth&amp;#039;s highest damaging HP attack in terms of bravery damage. It can start assist combos with a wall rush, so Sephiroth gets good reward for using this move well. Sephiroth will be considered airborne after Octaslash ends.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l353&quot;&gt;Line 353:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 353:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scintilla is a {{keyword|command block|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;command &lt;/del&gt;block}}, that guards instantly and then attacks afterwards. It&#039;s a strong move due to its defensive applications, but high risk for Sephiroth if it doesn&#039;t stagger the opponent. Sephiroth moves forward a little bit with the first hit. Scintilla is best used after a ground dodge to protect Sephiroth from incoming attacks (or dashes), but it can also be used aggressively with a good read. It doesn&#039;t have high {{keyword|knockback|knockback}}, but it can wall rush and lead to an assist combo afterwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scintilla is a {{keyword|command block|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Command &lt;/ins&gt;block}}, that guards instantly and then attacks afterwards. It&#039;s a strong move due to its defensive applications, but high risk for Sephiroth if it doesn&#039;t stagger the opponent. Sephiroth moves forward a little bit with the first hit. Scintilla is best used after a ground dodge to protect Sephiroth from incoming attacks (or dashes), but it can also be used aggressively with a good read. It doesn&#039;t have high {{keyword|knockback|knockback}}, but it can wall rush and lead to an assist combo afterwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sephiroth can block &amp;#039;&amp;#039;&amp;#039;[[Attack_Priority_(Dissidia_012)#Low|low priority]]&amp;#039;&amp;#039;&amp;#039; attacks and dashes with Scintilla. If Scintilla blocks a mid priority attack, Sephiroth will be staggered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sephiroth can block &amp;#039;&amp;#039;&amp;#039;[[Attack_Priority_(Dissidia_012)#Low|low priority]]&amp;#039;&amp;#039;&amp;#039; attacks and dashes with Scintilla. If Scintilla blocks a mid priority attack, Sephiroth will be staggered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
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