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	<id>https://dissidia.wiki/index.php?action=history&amp;feed=atom&amp;title=Firion_%28Dissidia_012%29%2FCombos</id>
	<title>Firion (Dissidia 012)/Combos - Revision history</title>
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	<updated>2026-05-03T01:11:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dissidia.wiki/index.php?title=Firion_(Dissidia_012)/Combos&amp;diff=4479&amp;oldid=prev</id>
		<title>Muggshotter at 18:07, 4 December 2025</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Firion_(Dissidia_012)/Combos&amp;diff=4479&amp;oldid=prev"/>
		<updated>2025-12-04T18:07:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:07, 4 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{012CharNavFir}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{012CharNavFir}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asd&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Assist Combos (Kuja) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Assist Combos (Kuja) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
	<entry>
		<id>https://dissidia.wiki/index.php?title=Firion_(Dissidia_012)/Combos&amp;diff=4478&amp;oldid=prev</id>
		<title>Muggshotter: Created page.</title>
		<link rel="alternate" type="text/html" href="https://dissidia.wiki/index.php?title=Firion_(Dissidia_012)/Combos&amp;diff=4478&amp;oldid=prev"/>
		<updated>2025-12-04T18:06:34Z</updated>

		<summary type="html">&lt;p&gt;Created page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Dissidia 012 Final Fantasy]] [[Category:Combos (Dissidia 012)]] [[Category:Firion (Dissidia 012)]]&lt;br /&gt;
&lt;br /&gt;
{{012CharNavFir}}&lt;br /&gt;
&lt;br /&gt;
asd&lt;br /&gt;
&lt;br /&gt;
== Assist Combos (Kuja) ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Combos (Kuja AST) ===&lt;br /&gt;
&lt;br /&gt;
{{ComboDefBasic}}&lt;br /&gt;
&lt;br /&gt;
{{ComboLegend-012}}&lt;br /&gt;
&lt;br /&gt;
{{Combo-012&lt;br /&gt;
| data      = &lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Rope Knife&amp;#039;&amp;#039;&amp;#039; &amp;gt; Followup (↓) &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=Punish Starter&lt;br /&gt;
|requirement=Ground, Wall Rush (Floor)&lt;br /&gt;
|purpose=BRV Damage, Beginner Combo&lt;br /&gt;
|damage=89 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=20 &amp;gt; 8 &amp;gt; 43 (Assist) &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~75&lt;br /&gt;
|exhits=45 &amp;gt; ~30&lt;br /&gt;
|meteropp=142&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=17&lt;br /&gt;
|notes=Not particularly strong, but suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
Followup (↓) can also catch aggressive opponents with mid priority if Rope Knife misses. Firion players should keep an eye out for this if they use this move.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Rope Knife&amp;#039;&amp;#039;&amp;#039; &amp;gt; Followup (Neutral) &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=Punish Starter&lt;br /&gt;
|requirement=Ground, Wall Rush&lt;br /&gt;
|purpose=BRV Damage&lt;br /&gt;
|damage=117 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=20 &amp;gt; 25 &amp;gt; 50 (Assist) &amp;gt; 22 + HP &amp;amp; WR&lt;br /&gt;
|ex=~60&lt;br /&gt;
|exhits=30 &amp;gt; 0 &amp;gt; ~30&lt;br /&gt;
|meteropp=213&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=30&lt;br /&gt;
|notes=Mostly for physical damage builds. If opponent expects Double Trouble with Assist Change, the punch can fake out and steal BRV quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Rope Knife&amp;#039;&amp;#039;&amp;#039; &amp;gt; Followup (↑) &amp;gt; {{clr|astbrv=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=Punish Starter&lt;br /&gt;
|requirement=Ground&lt;br /&gt;
|purpose={{keyword|Midscreen|midscreen=1}} Combo&lt;br /&gt;
|damage=89 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=20 &amp;gt; 5 &amp;gt; 46 (Assist) &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=75&lt;br /&gt;
|exhits=30 &amp;gt; 15 &amp;gt; ~30&lt;br /&gt;
|meteropp=133&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=41&lt;br /&gt;
|notes=This combo is more situational, but basic in structure. If Firion cannot wall rush (e.g. near a ledge with Banish Trap), he can opt to do this combo for some meter depletion and HP damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Rope Knife&amp;#039;&amp;#039;&amp;#039; &amp;gt; Double Trouble &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=Punish Starter&lt;br /&gt;
|requirement=Ground, Wall Rush&lt;br /&gt;
|purpose=HP Link, HP Damage&lt;br /&gt;
|damage=95 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=20 &amp;gt; 10 + HP &amp;amp; WR &amp;gt; 47 (Assist) &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~90&lt;br /&gt;
|exhits=30 &amp;gt; 30 &amp;gt; ~30&lt;br /&gt;
|meteropp=142&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=52&lt;br /&gt;
|notes=A Firion staple. If opponent can escape with Assist Change after Kuja, Straightarrow can be a safer combo ender / pressure tool.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Lord of Arms&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=HP Starter&lt;br /&gt;
|requirement=Ground, Wall Rush&lt;br /&gt;
|purpose=HP Damage&lt;br /&gt;
|damage=81 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=20 + HP &amp;amp; WR &amp;gt; 43 (Assist) &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~60&lt;br /&gt;
|exhits=30 &amp;gt; ~30&lt;br /&gt;
|meteropp=120&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=66&lt;br /&gt;
|notes=Lord of Arms isn&amp;#039;t the safest move to throw out, but it can control space effectively when timed well. If only the second wave hits, there is far less time to confirm an assist combo with Wall Rush. Seeing an opponent dodge or block first can help with this, though.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Weaponsmaster&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=HP Starter&lt;br /&gt;
|requirement=Air, Wall Rush&lt;br /&gt;
|purpose=HP Damage&lt;br /&gt;
|damage=84 + HP &amp;amp; Wall Rush x2&lt;br /&gt;
|damagehits=16 + HP &amp;amp; WR &amp;gt; 48 (Assist) &amp;gt; 20 + HP &amp;amp; WR&lt;br /&gt;
|ex=~60&lt;br /&gt;
|exhits=~30 &amp;gt; ~30&lt;br /&gt;
|meteropp=126&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=78&lt;br /&gt;
|notes=Weaponsmaster is risky to use in {{keyword|neutral|neutral=1}}, but it can also start assist combos. Weaponsmaster&amp;#039;s bravery damage varies a little in general, it will often do at least 8 hits, instead of all 11 hits. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Core Combos (Kuja AST) ===&lt;br /&gt;
&lt;br /&gt;
{{ComboDefCore}}&lt;br /&gt;
&lt;br /&gt;
{{ComboLegend-012}}&lt;br /&gt;
&lt;br /&gt;
{{Combo-012&lt;br /&gt;
| data      = &lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Rope Knife&amp;#039;&amp;#039;&amp;#039; &amp;gt; D. Trouble &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; Free Air Dash &amp;gt; Swordslash (air) &amp;gt; {{clr|dc=1}} &amp;gt; Swordslash (air) &amp;gt; {{clr|dc=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=Punish Starter&lt;br /&gt;
|requirement=Ground, Wall Rush&lt;br /&gt;
|purpose=HP Link, BRV Damage&lt;br /&gt;
|damage=136 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=20 &amp;gt; 10 + HP &amp;amp; WR &amp;gt; 46 (Assist) &amp;gt; 20 + WR &amp;gt; 20 + WR &amp;gt; 20 + HP &amp;amp; WR&lt;br /&gt;
|ex=~90&lt;br /&gt;
|exhits=30 &amp;gt; 30 &amp;gt; 0 &amp;gt; 0 &amp;gt; ~30&lt;br /&gt;
|meteropp=344&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=101&lt;br /&gt;
|notes=HP link into BRV damage fillers. Swordslash (air) is fast enough to add damage during Kuja&amp;#039;s Snatch Blow. It typically Wall Rushes as well for extra damage. Firion relies on Double Trouble often, and in terms of bravery damage, few combos can come close.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Rope Knife&amp;#039;&amp;#039;&amp;#039; &amp;gt; Double Trouble &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; Straightarrow &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=Punish Starter&lt;br /&gt;
|requirement=Ground, Wall Rush&lt;br /&gt;
|purpose=HP Link, Multipurpose&lt;br /&gt;
|damage=92 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=20 &amp;gt; 10 + HP &amp;amp; WR &amp;gt; 46 (Assist) &amp;gt; HP &amp;gt; 16 + HP &amp;amp; WR&lt;br /&gt;
|ex=~90&lt;br /&gt;
|exhits=30 &amp;gt; ~30 &amp;gt; 0 &amp;gt; ~30&lt;br /&gt;
|meteropp=141&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=115&lt;br /&gt;
|notes=A Firion classic. Recommended for high base bravery builds. Straightarrow filler serves a few purposes; It adds meter depletion, resets base BRV recovery to normal and increases critical hit rate for Weaponmaster during base BRV recovery. Straightarrow can be fired whenever during Kuja&amp;#039;s multi-hits, and if it Wall Rushes, it&amp;#039;s even better for Firion.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Lord of Arms&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; {{clr|dc=1}} (↑) &amp;gt; Free Air Dash &amp;gt; Swordslash (air) &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=HP Starter&lt;br /&gt;
|requirement=Ground, Wall Rush&lt;br /&gt;
|purpose=HP Damage, Extra BRV Damage&lt;br /&gt;
|damage=~108 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=25 + HP &amp;amp; WR &amp;gt; 45 (Assist) &amp;gt; 20 + WR &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~60&lt;br /&gt;
|exhits=30 &amp;gt; 0 &amp;gt; ~30&lt;br /&gt;
|meteropp=184&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=129&lt;br /&gt;
|notes=Lord of Arms with Swordslash (air) filler. Only 1 Swordslash is practical here due to Firion&amp;#039;s positioning, but the damage is serviceable regardless. In the video example, Kuja misses 1 BRV hit, which is a negligible damage loss compared to Firion&amp;#039;s Swordslash.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Lord of Arms&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; Straightarrow &amp;gt; {{clr|dc=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=HP Starter&lt;br /&gt;
|requirement=Ground, Wall Rush&lt;br /&gt;
|purpose=HP Damage, Multipurpose&lt;br /&gt;
|damage=74 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=15 + HP &amp;gt; 43 (Assist) &amp;gt; 16 + HP &amp;amp; WR&lt;br /&gt;
|ex=~60&lt;br /&gt;
|exhits=30 &amp;gt; 0 &amp;gt; ~30&lt;br /&gt;
|meteropp=105&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=142&lt;br /&gt;
|notes=Lord of Arms with Straightarrow filler. Similar to the Double Trouble combo, this is recommended for high base BRV builds. Straightarrow resets base BRV recovery to normal and adds meter depletion, but it cannot floor Wall Rush if used on the ground.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Shield Bash (far)&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|astbrv=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=Counter Starter&lt;br /&gt;
|requirement=Ground, Midrange&lt;br /&gt;
|purpose=Anti-{{keyword|Zoning|zoning=1}}&lt;br /&gt;
|damage=68 + HP &amp;amp; WR&lt;br /&gt;
|damagehits=10 + HP &amp;gt; 4,16,20 (40 total, Assist) &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~90&lt;br /&gt;
|exhits=60 &amp;gt; ~30&lt;br /&gt;
|meteropp=102&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=154&lt;br /&gt;
|notes=Shield Bash&amp;#039;s long range counter controls a lot of space, and leads to assist combo on hit. Firion should be careful about his positioning, however; Normally the thunder bolt knocks opponent upward once. If the thunder bolt hits from below, it can knock opponent up multiple times. This generates lots of EX Force (and assist gauge with Side by Side {{accsp}}), but it also delays Kuja assist timing a lot. The exact timing can be difficult to measure at first, but roughly 1 second after the first bolt hit can work. If in doubt, please watch the example video linked here.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Swordslash (air)&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; Jump &amp;gt; Free Air Dash &amp;gt; Swordslash (air) &amp;gt; {{clr|dc=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=Air Poke / Punish Starter&lt;br /&gt;
|requirement=Air, Very Close&lt;br /&gt;
|purpose=BRV Damage into HP&lt;br /&gt;
|damage=105 + HP &amp;amp; WR&lt;br /&gt;
|damagehits=20 + WR &amp;gt; 47 (Assist) + 20 &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~30&lt;br /&gt;
|exhits=0 &amp;gt; 0 &amp;gt; ~30&lt;br /&gt;
|meteropp=187&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=190&lt;br /&gt;
|notes=If Firion finds an opportunity to land air Swordslash, he can get assist combo from it. Similar to {{012gar}}&amp;#039;s Bardiche, Firion has short time to react to the hit, but the BRV damage is generally good for him.&lt;br /&gt;
&lt;br /&gt;
Firion&amp;#039;s Swordslash filler does not Wall Rush in the video example. The overall BRV damage can vary slightly if Swordslash filler Wall Rushes.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Straightarrow&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=HP Projectile Starter&lt;br /&gt;
|requirement=Wall Rush&lt;br /&gt;
|purpose={{keyword|Zoning|zoning=1}} Reward&lt;br /&gt;
|damage=70 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=HP + WR &amp;gt; 50 (Assist) &amp;gt; 20 + HP &amp;amp; WR&lt;br /&gt;
|ex=~30&lt;br /&gt;
|exhits=0 &amp;gt; ~30&lt;br /&gt;
|meteropp=105&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=201&lt;br /&gt;
|notes=Relatively basic, but important combo for Firion. Every time Straightarrow Wall Rushes, it&amp;#039;s a chance for assist combos (when assist is available, of course). Because Side by Side {{accsp}} builds fill assist gauge, getting these combos becomes very important.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Straightarrow&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; Straightarrow &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=HP Projectile Starter&lt;br /&gt;
|requirement=Wall Rush (Ground)&lt;br /&gt;
|purpose={{keyword|Zoning|zoning=1}} Reward, Multipurpose&lt;br /&gt;
|damage=65 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=HP + WR &amp;gt; 47 (Assist) + HP (&amp;amp; WR) &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~30&lt;br /&gt;
|exhits=0 &amp;gt; 0 &amp;gt; ~30&lt;br /&gt;
|meteropp=94&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=214&lt;br /&gt;
|notes=Straightarrow combo against grounded opponents. Matchup dependent, but still recommended for high base BRV builds. The Straightarrow filler serves the same role as with prior core combos; Resets base BRV recovery, adds meter depletion and increases critical hit rate for Weaponsmaster.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Combos (Kuja AST) ===&lt;br /&gt;
&lt;br /&gt;
{{ComboDefSpecial}}&lt;br /&gt;
&lt;br /&gt;
{{ComboLegend-012}}&lt;br /&gt;
&lt;br /&gt;
{{Combo-012&lt;br /&gt;
| data      = &lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Swordslash&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|astbrv=1}} &amp;gt; {{clr|chase=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition={{keyword|Poke|poke=1}} / Punish Starter&lt;br /&gt;
|requirement=Ground&lt;br /&gt;
|purpose={{keyword|Midscreen|midscreen=1}} Combo&lt;br /&gt;
|damage=84 + HP &amp;amp; WR&lt;br /&gt;
|damagehits=20 &amp;gt; 46 (Assist) &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~90&lt;br /&gt;
|exhits=60 &amp;gt; ~30&lt;br /&gt;
|meteropp=126&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=237&lt;br /&gt;
|notes=Combo from Firion&amp;#039;s fastest poke. Swordslash has short reach, and the {{keyword|hit stun|hitstun=1}} has similarly short duration. That means there is not much time to react if Swordslash connects, but if Firion is confident (e.g. when {{keyword|whiff punishing|whiffpunish=1}}), this becomes more practical. Input Chase when Kuja assist is about to hit the opponent. The assist call timing is surprisingly lenient, within the time constraints.&lt;br /&gt;
&lt;br /&gt;
This combo can be useful if Firion wants to apply meter depletion or HP damage quickly. Namely, before the opponent gets 2 assist gauges or is otherwise getting into a better situation. Of course, it can also finish matches if needed.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Extra Combos (Kuja AST) ===&lt;br /&gt;
&lt;br /&gt;
{{ComboDefExtra}}&lt;br /&gt;
&lt;br /&gt;
{{ComboLegend-012}}&lt;br /&gt;
&lt;br /&gt;
{{Combo-012&lt;br /&gt;
| data      = &lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Magic Arts: Bolt&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; Straightarrow &amp;gt; {{clr|dc=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=Air Projectile Starter&lt;br /&gt;
|requirement=Air, Wall Rush (Ground)&lt;br /&gt;
|purpose=Long Range Combo&lt;br /&gt;
|damage=79 + HP &amp;amp; WR&lt;br /&gt;
|damagehits=15 + WR &amp;gt; 46 (Assist) &amp;gt; HP (&amp;amp; WR) &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~30&lt;br /&gt;
|exhits=0 &amp;gt; 0 &amp;gt; ~30&lt;br /&gt;
|meteropp=129&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=261&lt;br /&gt;
|notes=Firion&amp;#039;s Magic Arts: Bolt pressure can be rewarded with an assist combo. The Wall Rush happens quickly, so Firion may have to anticipate the hit instead of purely reacting. Kuja assist specifically is slow here, but gets the job done if well timed.&lt;br /&gt;
&lt;br /&gt;
Straightarrow filler cashes out the bravery, so base BRV may not always recover fully for Weaponsmaster.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Straightarrow&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; Dodge &amp;gt; Bolt &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=HP Projectile Starter&lt;br /&gt;
|requirement=Air, Wall Rush (Ground)&lt;br /&gt;
|purpose=Long Range Combo + Filler&lt;br /&gt;
|damage=75 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=HP + Wall Rush &amp;gt; 8,1x3,2x8,15(42 total, Assist) + 15 &amp;amp; WR &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~30&lt;br /&gt;
|exhits=0 &amp;gt; 0 &amp;gt; ~30&lt;br /&gt;
|meteropp=123&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=273&lt;br /&gt;
|notes=Straightarrow with Bolt filler. Not necessarily stronger than other fillers, but can be used if Swordslash fillers feel uncomfortable. It&amp;#039;s a low risk, low reward alternative.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Straightarrow&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; Free Air Dash &amp;gt; Swordslash (air) &amp;gt; {{clr|dc=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=HP Projectile Starter&lt;br /&gt;
|requirement=Air, Wall Rush (Ground)&lt;br /&gt;
|purpose=Long Range, BRV Damage&lt;br /&gt;
|damage=85 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=HP + WR &amp;gt; 47 (Assist) + 20 ( &amp;amp; WR) &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~30&lt;br /&gt;
|exhits=0 &amp;gt; 0 &amp;gt; ~30&lt;br /&gt;
|meteropp=127&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=285&lt;br /&gt;
|notes=Straightarrow combo with 1 Swordslash filler. This is fairly practical if Firion is not too far from the opponent. Swordslash timing may change depending on distance. Free Air Dash is recommended to get closer.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Straightarrow&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|wr=1}} &amp;gt; {{clr|astbrv=1}} &amp;gt; Free Air Dash &amp;gt; Swordslash (air) &amp;gt; {{clr|dc=1}} &amp;gt; Swordslash (air) &amp;gt; {{clr|dc=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=HP Projectile Starter&lt;br /&gt;
|requirement=Air, Wall Rush (Ground)&lt;br /&gt;
|purpose=Long Range, More BRV Damage&lt;br /&gt;
|damage=105 + HP &amp;amp; Wall Rush&lt;br /&gt;
|damagehits=HP + WR &amp;gt; 47 (Assist) + 20 (&amp;amp; WR) + 20 (&amp;amp; WR) &amp;gt; 18 + HP &amp;amp; WR&lt;br /&gt;
|ex=~30&lt;br /&gt;
|exhits=0 &amp;gt; 0 &amp;gt; 0 &amp;gt; ~30&lt;br /&gt;
|meteropp=217&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=296&lt;br /&gt;
|notes=Straightarrow combo with 2 Swordslash fillers. Some of the highest BRV damage Firion can get from Straightarrow. The closer he is to opponent, the more practical 2 Swordslashes becomes. It&amp;#039;s still relatively difficult though, as Firion must time the second Swordslash before Kuja finishes his attack. Swordslash timing may change depending on distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Shield Bash (close)&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|astbrv=1}} &amp;gt; {{clr|ac=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=Counter Starter&lt;br /&gt;
|requirement=Close Range, Wall&lt;br /&gt;
|purpose=&lt;br /&gt;
|damage=88 + HP &amp;amp; WR&lt;br /&gt;
|damagehits=16 + HP &amp;gt; 50 (Assist) &amp;gt; 22 + HP &amp;amp; WR&lt;br /&gt;
|ex=126&lt;br /&gt;
|exhits=96 &amp;gt; ~30&lt;br /&gt;
|meteropp=132&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=309&lt;br /&gt;
|notes=Close-range counter combo. Must be done near wall, because the wall reduces Shield Bash&amp;#039;s knockback. Shield Bash produces a lot of EX, but this is not a common combo starter for Firion, even in small stages.&lt;br /&gt;
&lt;br /&gt;
Firion can also knockback cancel Shield Bash counter&amp;#039;s last hit. This compromises his base BRV recovery for the next HP somewhat, but it does not require wall.&lt;br /&gt;
}}&lt;br /&gt;
{{Combo-012Data&lt;br /&gt;
|combo=&amp;#039;&amp;#039;&amp;#039;Weaponsmaster&amp;#039;&amp;#039;&amp;#039; &amp;gt; {{clr|astbrv=1}} &amp;gt; Weaponsmaster&lt;br /&gt;
|condition=HP Starter&lt;br /&gt;
|requirement=Air&lt;br /&gt;
|purpose={{keyword|Midscreen|midscreen=1}} Knockback Cancel&lt;br /&gt;
|damage=86 + HP &amp;amp; WR&lt;br /&gt;
|damagehits=18 + HP &amp;gt; 50 (Assist) &amp;gt; 18 + HP (&amp;amp; WR)&lt;br /&gt;
|ex=60&lt;br /&gt;
|exhits=~30 &amp;gt; ~30&lt;br /&gt;
|meteropp=135&lt;br /&gt;
|video=https://www.youtube.com/watch?v=udGT9uPWtYM&amp;amp;t=331&lt;br /&gt;
|notes=Weaponsmaster is risky to use, but Firion can knockback cancel it with Kuja assist. Not generally used in competitive play, but it has potential to close out a match with a hard {{keyword|read|read=1}}. No wall needed.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox012}}&lt;/div&gt;</summary>
		<author><name>Muggshotter</name></author>
	</entry>
</feed>