Tifa (Dissidia 012 Final Fantasy)

From Dissidia Wiki

Info
Name Tifa Lockhart
Original game Final Fantasy VII
Weapon Parrying Weapons, Grappling Weapons, Rods, Poles, Staves
Armor Gauntlets, Hairpins, Clothing, Bangles, Light Armor, Hats, Chestplates
Run Speed tier 4
Dash Speed 69F
Fall Speed 77F
Fall Speed Ratio After Dodge 37
Exclusive weapons Godhand, Premium Heart, Seventh Heaven

Overview

Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.

Tifa's tournament viability is low.

Strengths Weaknesses
  • 1 a
  • 2 b
  • 3 c
  • 1 a
  • 2 b
  • 3 c
  • 4 d

Moveset Data

TifaMoveDataInfo.jpg

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8, 11, 16 (35) 21 Physical Melee Low 90 Chase 30 (15)

[Close ~ Mid] A flurry of punches. Can combo without hitting.

About Beat Rush

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10 (10) 31 Magical Ranged Low 0 None 30 (15)

[Long] Fire ice crystals. Slow speed, but long range.

About Blizzard

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1, 2 x10, 3 (24) 31 Magical Ranged Low / Mid 0 Wall Rush 30 (15)

[Mid] Fire multiple ice crystals. Strike opponent down.

About Blizzara

Ranged Low when the Blizzara is flying, Ranged Mid when it explodes at the end of traversal.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1, 2 x10, 9 (30) 93 Magical Ranged Mid 0 Wall Rush 30 (15)

[Long] Drop ice crystals on foe to surprise opponent.

About Blizzaga

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8, 12 (20) 11 Physical Melee Low 30 Wall Rush 30 (15)

[Close] A low-to-high kick combo. Can combo without hitting.

About Waterkick

Air

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8, 12 (20) 11 Physical Melee Low 30 Wall rush 30 (15)

[Close] Elbow smash combo. Can combo without hitting.

About Elbow Smash

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
26 (26) 23 Physical Melee Low 0 Wall rush 30 (15)

[Dive] Descend quickly from above.

About Falcon's Dive.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
9, 9, 2 x3, 16 (40) 25 Physical Melee Low 90 Chase 30 (15)

[Mid] Graceful kicks. Can combo without hitting

About Moonsault Kick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x5, 24 (29) 23 Physical Melee Low 30 Wall Rush 30 (15)

[Rise] Uppercut in the form of a dolphin. Useful from below.

About Dolphin Blow.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15 (15) 39 Physical Melee High 30 Wall Rush 30 (15)

[Close] Kick upwards, then strike down. Vertically limited.

About Meteodrive.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x(2/7/13), 15 (total 17/22/28) 33 * Physical Melee High 3 per hit Wall Rush 30 (15)

[Close ~ Long] Charge at foe. Hold button to change distance.

About Meteor Strike.

Half / full charge time = 42F / 58F, hit box appears in 7 frames after release.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 47 Physical Melee High 0 Wall Rush 30 (15)

[Mid] Ultra high-speed kick. Extremely quick.

About Burning Arrow.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x7 (7) 45 Physical Melee High 3 per hit Wall Rush 30 (15)

[Rise] Grab foe and throw to ground. Short horizontal range.

About Rolling Blaze.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- ?? Physical Melee High 60 / 90 None 30 (15)

Branching from Waterkick.
[Combo] Kick opponent upwards.

About Somersault.

Air

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x8, 2 (10) 33 * Physical Melee High 87 None 30 (15)

[Close ~ Mid] Unleash a flurry of attacks. Increase charge speed with button hold.

About Meteor Crusher.

Half / full charge time = 32F / 46F, hit box appears 17 frames after release.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x7 (7) 45 Physical Melee High 3 per hit Wall Rush 30 (15)

[Dive] Grab foe and throw to ground. Short horizontal range.

About Rolling Blaze.

EX Mode

Effects:

  • Regen — [ALWAYS ACTIVE WHILE IN EX MODE] Vigor and stamina recover little by little, restoring HP.
  • Critical Boost — [ALWAYS ACTIVE WHILE IN EX MODE] Increases chance of bravery attacks dealing critical hits.
  • Premium Heart — [ALWAYS ACTIVE WHILE IN EX MODE] The fuller the EX Gauge, the more damage dealt.

EX Burst: Final Heaven

Damage multiplier Type
MIN EX: Initial = 8, 13 (21) + 7x7 (49) (total 70) Physical
MAX EX: Initial = 15, 25 (40) + 13+7 (91) (total 131) Physical

About Final Heaven.