Tifa (Dissidia 012 Final Fantasy)
Info | |
---|---|
Name | Tifa Lockhart |
Original game | Final Fantasy VII |
Weapon | Parrying Weapons, Grappling Weapons, Rods, Poles, Staves |
Armor | Gauntlets, Hairpins, Clothing, Bangles, Light Armor, Hats, Chestplates |
Run Speed tier | 4 |
Dash Speed | 69F |
Fall Speed | 77F |
Fall Speed Ratio After Dodge | 37 |
Exclusive weapons | Godhand, Premium Heart, Seventh Heaven |
Overview
Tifa is a close range character with fast movement speed and the ability to feint attacks. Ground combat is bolstered by mid priority projectiles and an HP link, while aerial combat is supported by moves with vertical tracking. Decent EX gain and one of the highest damaging EX Bursts in the game the more EX meter she has remaining. Damage potential is high with HP attacks thanks to high base bravery and Aerith assist. Low average bravery damage, limited utility on feints and below average vertical prowess while airborne limit her overall effectiveness, however.
Tifa's tournament viability is low.
Strengths | Weaknesses |
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Moveset Data
Bravery Attacks
Ground
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
8, 11, 16 (35) | 21 | Physical | Melee Low | 90 | Chase | 30 (15) |
[Close ~ Mid] A flurry of punches. Can combo without hitting.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
10 (10) | 31 | Magical | Ranged Low | 0 | None | 30 (15) |
[Long] Fire ice crystals. Slow speed, but long range.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1, 2 x10, 3 (24) | 31 | Magical | Ranged Low / Mid | 0 | Wall Rush | 30 (15) |
[Mid] Fire multiple ice crystals. Strike opponent down.
About Blizzara
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1, 2 x10, 9 (30) | 93 | Magical | Ranged Mid | 0 | Wall Rush | 30 (15) |
[Long] Drop ice crystals on foe to surprise opponent.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
8, 12 (20) | 11 | Physical | Melee Low | 30 | Wall Rush | 30 (15) |
[Close] A low-to-high kick combo. Can combo without hitting.
Air
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
8, 12 (20) | 11 | Physical | Melee Low | 30 | Wall rush | 30 (15) |
[Close] Elbow smash combo. Can combo without hitting.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
26 (26) | 23 | Physical | Melee Low | 0 | Wall rush | 30 (15) |
[Dive] Descend quickly from above.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
9, 9, 2 x3, 16 (40) | 25 | Physical | Melee Low | 90 | Chase | 30 (15) |
[Mid] Graceful kicks. Can combo without hitting
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x5, 24 (29) | 23 | Physical | Melee Low | 30 | Wall Rush | 30 (15) |
[Rise] Uppercut in the form of a dolphin. Useful from below.
HP Attacks
Ground
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
15 (15) | 39 | Physical | Melee High | 30 | Wall Rush | 30 (15) |
[Close] Kick upwards, then strike down. Vertically limited.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x(2/7/13), 15 (total 17/22/28) | 33 * | Physical | Melee High | 3 per hit | Wall Rush | 30 (15) |
[Close ~ Long] Charge at foe. Hold button to change distance.
About Meteor Strike.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
-- | 47 | Physical | Melee High | 0 | Wall Rush | 30 (15) |
[Mid] Ultra high-speed kick. Extremely quick.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x7 (7) | 45 | Physical | Melee High | 3 per hit | Wall Rush | 30 (15) |
[Rise] Grab foe and throw to ground. Short horizontal range.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
-- | ?? | Physical | Melee High | 60 / 90 | None | 30 (15) |
Branching from Waterkick.
[Combo] Kick opponent upwards.
Air
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x8, 2 (10) | 33 * | Physical | Melee High | 87 | None | 30 (15) |
[Close ~ Mid] Unleash a flurry of attacks. Increase charge speed with button hold.
About Meteor Crusher.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x7 (7) | 45 | Physical | Melee High | 3 per hit | Wall Rush | 30 (15) |
[Dive] Grab foe and throw to ground. Short horizontal range.
EX Mode
Effects:
- Regen — [ALWAYS ACTIVE WHILE IN EX MODE] Vigor and stamina recover little by little, restoring HP.
- Critical Boost — [ALWAYS ACTIVE WHILE IN EX MODE] Increases chance of bravery attacks dealing critical hits.
- Premium Heart — [ALWAYS ACTIVE WHILE IN EX MODE] The fuller the EX Gauge, the more damage dealt.
EX Burst: Final Heaven
Damage multiplier | Type |
---|---|
MIN EX: Initial = 8, 13 (21) + 7x7 (49) (total 70) | Physical |
MAX EX: Initial = 15, 25 (40) + 13+7 (91) (total 131) | Physical |
About Final Heaven.