Shantotto (Dissidia 012 Final Fantasy)
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Name | Doctor Shantotto |
Original game | Final Fantasy XI |
Weapon | Rods, Staves, Poles |
Armor | Bangles, Hats, Hairpins, Ribbons, Clothing, Robes, Headbands |
Run Speed tier | 6 |
Dash Speed | 77F |
Fall Speed | 97F |
Fall Speed Ratio After Dodge | 43F |
Exclusive weapons | Jupiter's Staff, Laevateinn, Claustrum |
Overview
Strengths | Weaknesses |
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Moveset Data
Bravery Moves
Ground
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
7,7,16 (30) | 19F | Physical | Melee Low | 30 | Wall Rush | 30 (15) |
[Close] Triple two-handed strike with scepter, sending foe flying.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
-- | 13F | -- | Ranged Low | 0 | None | 30 (15) |
[Special] Cancel foe's attack. No attack strength, but instant. Different attack frees foe.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 65F | -- | Ranged Low | 0 | None | 30 (15) |
[Special] Make opponent unable to move. Foe is freed when hit by another attack.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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4x11 (44) | 33F | Magical | Ranged Low | 0 | None | 30 (15) |
[Long] Darkness eats away at opponent's body, continuously stealing bravery for a set period.
Air
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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15,15 (30) | 41F | Physical | Melee Mid | 90 | Chase | 30 (15) |
[Mid] Spinning two-handed blow, hurling opponent forward.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 13F | -- | Ranged Low | 0 | None | 30 (15) |
[Special] Cancel foe's attack. No attack strength, but instant. Different attack frees foe.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
-- | 65F | -- | Ranged Low | 0 | None | 30 (15) |
[Special] Make opponent unable to move. Foe is freed when hit by another attack.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4x11 (44) | 33F | Magical | Ranged Low | 0 | None | 30 (15) |
[Long] Darkness eats away at opponent's body, continuously stealing bravery for a set period.
HP Moves
Shantotto's HPs all have a leveling system to it. HPs start at Level 1, become Level 2 at 2000 Bravery, and Level 3 at 4000 Bravery. At Level 1 they are Ranged Mid, and become Ranged High past Level 2.
In addition HPs can be chained together up to 3 times and follow this order:
Fire - Water - Thunder - Earth - Wind - Ice
Ground
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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8,8(16)/5x5(25)/6x5(30) | 49F | Magical | Ranged Mid-High | 24~36,24~36,60 | None | 30 (15) |
[Long] Send boulders flying. Strength depends on bravery.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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3x4(12)/3x6(18)/3x8(24) | 57F, 61F at Lvl 3 | Magical | Ranged Mid-High | 24~36,24~36,60 | None | 30 (15) |
[Long] Shoot froth flame sphere. Strength depends on bravery
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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3x4(12)/4x4(16)/4x5(20) | 67F, 71F at Lvl 2/3 | Magical | Ranged Mid-High | 24~36,24~36,60 | None | 30 (15) |
[Mid] Call down lightning on foe. Strength depends on bravery.
Air
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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3x4(12)/4x4(16)/5x4(20) | 59F | Magical | Ranged Mid-High | 24~36,24~36,60 | None | 30 (15) |
[Long] Engulf opponent in water. Strength depends on bravery.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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2x5(10)/2x7(14)/3x6(18) | 49F | Magical | Ranged Mid-High | 24~36,24~36,60 | None | 30 (15) |
[Long] Batter foe w/violent winds. Strength depends on bravery
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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2x5(10)/3x5(15)/5x4(20) | 69F | Magical | Ranged Mid-High | 24~36,24~36,60 | None | 30 (15) |
[Long] Hurl ice shars forwards. Strength depends on bravery.
EX Mode
Effects:
- Regen
- Manafont
Brief Description of Mode
EX Burst: Play Rough
Damage multiplier (initial) | Damage multiplier | Type |
---|---|---|
4,3,3,10 (20) | 10x6, 20 (80) | first 3 hits Physical, others Magical |
A flurry of attacks leading to a blast of terribly strong magic. Select spells from the menu. Fire-Water-Thunder-Earth-Wind-Ice order deals maximal damage.
EX Burst Description
Combos
WIP, adding and recording combos
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Starter | Followup | Base Damage | Notes | Video |
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Start | Followup | Damage | Notes | Link |
Followup | Damage | Notes | Link | |
Followup | Damage | Notes | Link |
Assists
Strengths | Weaknesses |
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