Shantotto (Dissidia 012 Final Fantasy)

From Dissidia Wiki

Info
Name Doctor Shantotto
Original game Final Fantasy XI
Weapon Rods, Staves, Poles
Armor Bangles, Hats, Hairpins, Ribbons, Clothing, Robes, Headbands
Run Speed tier 6
Dash Speed 77F
Fall Speed 97F
Fall Speed Ratio After Dodge 43F
Exclusive weapons Jupiter's Staff, Laevateinn, Claustrum

Overview

Strengths Weaknesses
  • Excellent Conversion Ability: Shantotto is able to turn almost any hit into HP Damage with some execution, and extend further reliably with assists
  • High EX Force Generation: All of Shantotto's HPs and Retribution build a high amount of EX Force, that gets even higher when her long combos start being used properly
  • (Effective) HP Attack Lock: An opponent being poisoned by Bio means they'll be instantly broken if they hit Shantotto with an HP attack, which, when not Near Loss, can be used to effectively lock the opponent out of using them entirely for a period, which enables much more use of Block
  • Good Whiff Punish Game: Good mobility stats, Stun to combo into HPs with and a variety of tools to counter set ups can make it scary to recklessly whiff attacks against her
  • No Wall Rush HP: A lack of Wall Rush on any of Shantotto's HP attacks significantly cuts into the potential combo damage she could do and how much she gets out of the high base brave sets she usually runs
  • Extreme Glutton Vulnerability: Because all of the attacks Shantotto uses hit from a medium distance, the opponent will get priority when absorbing EX from her hit attacks the majority of the time, which very significantly cuts into her intake without EX Intake Range
  • Assist Punish Vulnerability: Because Retribution doesn't cover Shantotto's sides well, and every single one of her other attacks is Ranged, in practice, almost every single attack Shantotto can use is vulnerable to raw assist
  • No Fast Melee Attack in the Air: A lack of a fast melee attack in the air makes her both incredibly vulnerable to a large amount of attacks and pressure after a dodge
  • Huge Recovery: In general the end lag on Shantotto's attacks is above average relative to the rest of the cast, this is especially bad on most of her HP Attacks

Moveset Data

Bravery Moves

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7,7,16 (30) 19F Physical Melee Low 30 Wall Rush 30 (15)

[Close] Triple two-handed strike with scepter, sending foe flying.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 13F -- Ranged Low 0 None 30 (15)

[Special] Cancel foe's attack. No attack strength, but instant. Different attack frees foe.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 65F -- Ranged Low 0 None 30 (15)

[Special] Make opponent unable to move. Foe is freed when hit by another attack.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4x11 (44) 33F Magical Ranged Low 0 None 30 (15)

[Long] Darkness eats away at opponent's body, continuously stealing bravery for a set period.


Brief Description of Move

Air

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15,15 (30) 41F Physical Melee Mid 90 Chase 30 (15)

[Mid] Spinning two-handed blow, hurling opponent forward.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 13F -- Ranged Low 0 None 30 (15)

[Special] Cancel foe's attack. No attack strength, but instant. Different attack frees foe.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 65F -- Ranged Low 0 None 30 (15)

[Special] Make opponent unable to move. Foe is freed when hit by another attack.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4x11 (44) 33F Magical Ranged Low 0 None 30 (15)

[Long] Darkness eats away at opponent's body, continuously stealing bravery for a set period.


Brief Description of Move

HP Moves

Shantotto's HPs all have a leveling system to it. HPs start at Level 1, become Level 2 at 2000 Bravery, and Level 3 at 4000 Bravery. At Level 1 they are Ranged Mid, and become Ranged High past Level 2.

In addition HPs can be chained together up to 3 times and follow this order:

Fire - Water - Thunder - Earth - Wind - Ice

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8,8(16)/5x5(25)/6x5(30) 49F Magical Ranged Mid-High 24~36,24~36,60 None 30 (15)

[Long] Send boulders flying. Strength depends on bravery.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3x4(12)/3x6(18)/3x8(24) 57F, 61F at Lvl 3 Magical Ranged Mid-High 24~36,24~36,60 None 30 (15)

[Long] Shoot froth flame sphere. Strength depends on bravery


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3x4(12)/4x4(16)/4x5(20) 67F, 71F at Lvl 2/3 Magical Ranged Mid-High 24~36,24~36,60 None 30 (15)

[Mid] Call down lightning on foe. Strength depends on bravery.


Brief Description of Move

Air

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3x4(12)/4x4(16)/5x4(20) 59F Magical Ranged Mid-High 24~36,24~36,60 None 30 (15)

[Long] Engulf opponent in water. Strength depends on bravery.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x5(10)/2x7(14)/3x6(18) 49F Magical Ranged Mid-High 24~36,24~36,60 None 30 (15)

[Long] Batter foe w/violent winds. Strength depends on bravery


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x5(10)/3x5(15)/5x4(20) 69F Magical Ranged Mid-High 24~36,24~36,60 None 30 (15)

[Long] Hurl ice shars forwards. Strength depends on bravery.


Brief Description of Move

EX Mode

Effects:

  • Regen
  • Manafont


Brief Description of Mode

EX Burst: Play Rough

Damage multiplier (initial) Damage multiplier Type
4,3,3,10 (20) 10x6, 20 (80) first 3 hits Physical, others Magical

A flurry of attacks leading to a blast of terribly strong magic. Select spells from the menu. Fire-Water-Thunder-Earth-Wind-Ice order deals maximal damage.


EX Burst Description

Combos

WIP, adding and recording combos

Combo Notes
Example Example Example
Example Example Example
Example Example Example

Starter Followup Base Damage Notes Video
Start Followup Damage Notes Link
Followup Damage Notes Link
Followup Damage Notes Link

Assists

Strengths Weaknesses
  • Coming Soon
  • Coming Soon