Onion Knight (Dissidia 012 Final Fantasy)

From Dissidia Wiki

Info
Name Onion Knight
Original game Final Fantasy III
Weapon Swords, Daggers, Rods, Staves, Thrown Weapons, Parrying Weapons
Armor Bangles, Gauntlets, Hats, Hairpins, Clothing, Light Armor, Headbands, Chestplates
Run Speed tier 2.5
Dash Speed 69F
Fall Speed 85F
Fall Speed Ratio After Dodge 14F
Exclusive weapons Tyrfing, Royal Sword, Onion Sword

Overview

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Moveset Data

Bravery Moves

Onion Knight's Braveries, except for the Booster, have both bravery and HP branches. He can equip both at the same time, but never use one after the other branch, requiring some choice to be made if using both.

Ground

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
1x7,2 (9+) / 1x15x2 (17+) 11F Physical Melee Low 21 None 20 (10)

[Close] Launch flurry of slashes. Weak, but quick to execute.


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
3x7,10 (+31) / 3x15,14 (+59) -- Physical Melee Low 21 Wallrush 10 (5)

Branching from Multi-Hit

[Combo] Additional slice.


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
4x3 (12+) / 5x3 (15+) 35F Magical Ranged Low 12 None 20 (10)

[Long] Shoot frost projectiles. Limited height, but high speed.


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
7,7,18 (+32) / 10x4.18 (+58) -- Magical Ranged Low 78 Chase 10 (5)

Branching from Blizzard

[Combo] Drop ice shards.


Brief Description of Move

Startup frame Effect CP (Mastered)
40F (Casting), 20F (Attack/Dodge/Block Cancel), lasts 600F Physical/Magical Damage +10%, Physical Magical Defense +10%, Critical Rate +5% 30 (15)

Boosts stats temporarily. Physical/Magical attack, damage and critical attack rate increased.


Brief Description of Move

Air

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
1x7,2 (9+) / 1x15,2 (17+) 13F Physical Melee Low 21 None 20 (10)

[Close] High-speed slash. Weak, but effective against any height.


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
3x7,10 (+31) / 3x15,14 (+59) -- Physical Melee Low 21 Wallrush 10 (5)

Branching from Turbo-Hit

[Combo] Additional lunges.


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
each 3 / 4 31F Magical Ranged Low each 3 None 20 (10)

[Long] Trio of thunder balls that curve to track foe. Effective against any height.


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
13.18 (+31) / 11x2.17x2 (+56) -- Magical Ranged Low 78 Chase 10 (5)

Branching from Thunder

[Combo] Fire two lightning bolts.


Brief Description of Move

Startup frame Effect CP (Mastered)
40F (Casting), 20F (Attack/Dodge/Block Cancel), lasts 600F Physical/Magical Damage +10%, Physical Magical Defense +10%, Critical Rate +5% 30 (15)

Boosts stats temporarily. Physical/Magical attack, damage and critical attack rate increased.


Brief Description of Move

HP Moves

Ground

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 41F / [EX] 39F Physical Melee High 45 Wallrush 30 (15)

[Close] Ultra high-speed slice. Can be done in midair.


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
-- 43F -- Ranged High 60 None 30 (15)

[Long] Launch fireballs. Wide-range explosion on impact.


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (+15) / 1x31 (+31) -- Physical Melee High 45 Wallrush 30 (15)

Branching from Multi-Hit

[Combo] Rain blades of light


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
2x7 (+14) / 4x7 (+28) -- Magical Ranged High 81 None 30 (15)

Branching from Blizzard

[Combo] Cause earthquake.


Brief Description of Move

Air

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 41F Physical Melee High 45 Wallrush, Absorb 30 (15)

[Close] Spin at high speed. Move with the analog stick.


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 81F Magical Ranged High 105 None 30 (15)

[Long] Fire off tiny meteors. Aim with the analog stick.


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (+15) / 1x31 (+31) -- Physical Melee High 45 Wallrush 30 (15)

Branching from Turbo-Hit

[Combo] Fire speedy light blades.


Brief Description of Move

Damage multiplier / EX Startup frame Type Priority EX Force Effects CP (Mastered)
1x12 (+12) / 2x12 (+24) -- Magical Ranged High 96 None 30 (15)

Branching from Thunder

[Combo] Create huge explosions.


Brief Description of Move

EX Mode

Effects:

  • Regen
  • Dual Wield
  • Sage's Wisdom


Brief Description of Mode

EX Burst: Ninjutsu/Spellbook

Damage multiplier (initial) Damage multiplier Type
10,10 (20) 5x12,20 (80)(Ninja) / 60,20 (80)(Sage) Physical (Ninja) / Magical (Sage)

Ninjutsu

Throw the ninja's strongest weapon-the shuriken. Find and select "Shuriken" from the menu that displays.

Spellbook

Cast the sage's strongest spell-Holy. Find and select "Holy" from the menu that displays.


EX Burst Description

Combos

WIP, adding and recording combos

Combo Notes
Example Example Example
Example Example Example
Example Example Example

Starter Followup Base Damage Notes Video
Start Followup Damage Notes Link
Followup Damage Notes Link
Followup Damage Notes Link

Assists

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Strengths Weaknesses
  • Coming Soon
  • Coming Soon