Firion (Dissidia 012 Final Fantasy)

From Dissidia Wiki

Info
Name Firion
Original game Final Fantasy II
Weapon All normal weapons, Parrying Weapons, Guns, Poles
Armor Shields, Bangles, Hats, Helms, Clothing, Light Armor, Headbands, Chestplates
Run Speed tier 8
Dash Speed 81F
Fall Speed 81F
Fall Speed Ratio After Dodge 38F
Exclusive weapons Rebellion Army, Longinus, Wild Rose

Overview

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Moveset Data

Bravery Moves

All of Firions grounded braveries except for Swordslash have 3 unique Followups to them, decided by holding the analog stick Neutral, Towards or Away from the opponent.

Uniquely, Away (Lance) followup can be done even on whiff.

Followup Damage multiplier Startup frame Type Priority EX Force Effects
Neutral (Punch) +25 (45) -- Physical Melee Low 0 Wallrush
Towards (Slash + Arrow +5,5 (30) -- Physical Melee Low > Ranged Low Ex Force Chase
Away (Lance) +1x5,3 (28) 11F Physical Melee Mid Ex Force Absorb, Wallrush


His Magic Arts have a similar mechanic, able to be quick fired up to 3 times and swap spell with each shot

Followup
Neutral (Frost)
Towards (Flame)
Away (Bolt)

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8,12 (20) 19F Physical Melee Low 15 Absorb 30 (15)

[Close] Quick upwards swing with lance. Slightly draws foe near.

Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
20 9F Physical Melee Low 60 Chase 30 (15)

[Close] Quick sword slash. Short reach, but quick strike.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x10 (20) 23F Physical Melee Low 30 None 30 (15)

[Mid] Throw lightning knife. Good versus any height, long duration.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10,10 (20) 47F Physical Ranged High 15 None 30 (15)

[Long] Throw axe straight ahead at high speed.


Brief Description of Move

Air

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10 25F Magical Ranged Low 0 None 30 (15)

Magic Combo with Fire. Can swap spell from second shot.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
12 25F Magical Ranged Low 0 Chase 30 (15)

Magic Combo with Blizzard. Can swap spell from second shot.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4,4,7 (15) 53F Magical Ranged Low 0 Wallrush 30 (15)

Magic Combo with Thunder. Can swap spell from second shot.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
20 9F Physical Melee Low 0 Wallrush 30 (15)

[Close] Slash in midair. Short reach, but quick strike.


Brief Description of Move

HP Moves

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4x4 (16) Block frame 1F~26F, end 49F Physical Block Mid/Melee High 96 Block 30 (15)
3,7 (10) Block frame 1F~26F, end 49F Magical Block Mid/Ranged High 60 Block 30 (15)

[Block] Create shield of light. HP attack on successful block.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 61F -- Ranged High 30 Wallrush 30 (15)

[Long] Fire arrow of light. Charge to adjust timing.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4x5 (20) 33F (above Firion), 49F(1st), 99F (2nd) Physical Melee High 30 Wallrush 30 (15)

[Mid] Use all weapons. Extremely accurate


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2,1x6,2 (+10=30) -- Physical Melee High 30 Wallrush 30 (15)

Branching from Rope Knife/Lance Combo/Reel Axe [Combo] Multi-weapon attack.


Brief Description of Move

Air

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 61F -- Ranged High 30 Wallrush 30 (15)

[Long] Fire arrow of light. Charge to adjust timing.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x11 (22) 53F Physical Melee High ~30 Wallrush 30 (15)

[Mid] Use all weapons. Steals bravery, then HP attack.


Brief Description of Move

EX Mode

Effects:

  • Regen
  • Blood Weapon

Brief Description of Mode

EX Burst: Fervid Blazer

Damage multiplier (initial) Damage multiplier Type
3x3 (9) 4x3, 5x2, 13, 6x2, 12, 4x8 (91) Total Damage = 100 Physical

A chain of attacks releasing the power of his weapons. Damage dealt adds to his own HP. Enter the commands that display before the attack


EX Burst Description

Combos

WIP, adding and recording combos

Combo Notes
Example Example Example
Example Example Example
Example Example Example

Starter Followup Base Damage Notes Video
Start Followup Damage Notes Link
Followup Damage Notes Link
Followup Damage Notes Link

Assists

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Strengths Weaknesses
  • Coming Soon
  • Coming Soon