Firion (Dissidia 012 Final Fantasy)
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Name | Firion |
Original game | Final Fantasy II |
Weapon | All normal weapons, Parrying Weapons, Guns, Poles |
Armor | Shields, Bangles, Hats, Helms, Clothing, Light Armor, Headbands, Chestplates |
Run Speed tier | 8 |
Dash Speed | 81F |
Fall Speed | 81F |
Fall Speed Ratio After Dodge | 38F |
Exclusive weapons | Rebellion Army, Longinus, Wild Rose |
Overview
Strengths | Weaknesses |
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Moveset Data
Bravery Moves
All of Firions grounded braveries except for Swordslash have 3 unique Followups to them, decided by holding the analog stick Neutral, Towards or Away from the opponent.
Uniquely, Away (Lance) followup can be done even on whiff.
Followup | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
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Neutral (Punch) | +25 (45) | -- | Physical | Melee Low | 0 | Wallrush |
Towards (Slash + Arrow | +5,5 (30) | -- | Physical | Melee Low > Ranged Low | Ex Force | Chase |
Away (Lance) | +1x5,3 (28) | 11F | Physical | Melee Mid | Ex Force | Absorb, Wallrush |
His Magic Arts have a similar mechanic, able to be quick fired up to 3 times and swap spell with each shot
Followup |
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Neutral (Frost) |
Towards (Flame) |
Away (Bolt) |
Ground
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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8,12 (20) | 19F | Physical | Melee Low | 15 | Absorb | 30 (15) |
[Close] Quick upwards swing with lance. Slightly draws foe near.
Brief Description of Move
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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20 | 9F | Physical | Melee Low | 60 | Chase | 30 (15) |
[Close] Quick sword slash. Short reach, but quick strike.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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2x10 (20) | 23F | Physical | Melee Low | 30 | None | 30 (15) |
[Mid] Throw lightning knife. Good versus any height, long duration.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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10,10 (20) | 47F | Physical | Ranged High | 15 | None | 30 (15) |
[Long] Throw axe straight ahead at high speed.
Air
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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10 | 25F | Magical | Ranged Low | 0 | None | 30 (15) |
Magic Combo with Fire. Can swap spell from second shot.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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12 | 25F | Magical | Ranged Low | 0 | Chase | 30 (15) |
Magic Combo with Blizzard. Can swap spell from second shot.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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4,4,7 (15) | 53F | Magical | Ranged Low | 0 | Wallrush | 30 (15) |
Magic Combo with Thunder. Can swap spell from second shot.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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20 | 9F | Physical | Melee Low | 0 | Wallrush | 30 (15) |
[Close] Slash in midair. Short reach, but quick strike.
HP Moves
Ground
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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4x4 (16) | Block frame 1F~26F, end 49F | Physical | Block Mid/Melee High | 96 | Block | 30 (15) |
3,7 (10) | Block frame 1F~26F, end 49F | Magical | Block Mid/Ranged High | 60 | Block | 30 (15) |
[Block] Create shield of light. HP attack on successful block.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 61F | -- | Ranged High | 30 | Wallrush | 30 (15) |
[Long] Fire arrow of light. Charge to adjust timing.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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4x5 (20) | 33F (above Firion), 49F(1st), 99F (2nd) | Physical | Melee High | 30 | Wallrush | 30 (15) |
[Mid] Use all weapons. Extremely accurate
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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2,1x6,2 (+10=30) | -- | Physical | Melee High | 30 | Wallrush | 30 (15) |
Branching from Rope Knife/Lance Combo/Reel Axe [Combo] Multi-weapon attack.
Air
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 61F | -- | Ranged High | 30 | Wallrush | 30 (15) |
[Long] Fire arrow of light. Charge to adjust timing.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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2x11 (22) | 53F | Physical | Melee High | ~30 | Wallrush | 30 (15) |
[Mid] Use all weapons. Steals bravery, then HP attack.
EX Mode
Effects:
- Regen
- Blood Weapon
Brief Description of Mode
EX Burst: Fervid Blazer
Damage multiplier (initial) | Damage multiplier | Type |
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3x3 (9) | 4x3, 5x2, 13, 6x2, 12, 4x8 (91) Total Damage = 100 | Physical |
A chain of attacks releasing the power of his weapons. Damage dealt adds to his own HP. Enter the commands that display before the attack
EX Burst Description
Combos
WIP, adding and recording combos
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Starter | Followup | Base Damage | Notes | Video |
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Start | Followup | Damage | Notes | Link |
Followup | Damage | Notes | Link | |
Followup | Damage | Notes | Link |
Assists
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