Emperor (Dissidia 012 Final Fantasy)
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Name | Emperor Mateus Palamecia |
Original game | Final Fantasy 12 |
Weapon | Daggers, Rods, Staves, Poles |
Armor | Bangles, Hats, Hairpins, Clothing, Robes, Headbands |
Run Speed tier | 8 |
Dash Speed | 81F |
Fall Speed | 97F |
Fall Speed Ratio After Dodge | 44F |
Exclusive weapons | Diamond Mace, Demon's Rod, Mateus's Malice |
Overview
Emperor Mateus is the antagonist of Final Fantasy II. He is a trap-based character with a unique emphasis on keepaway and building pressure by forcing approaches with Starfall, outplaying with smart trap sets.
Strengths | Weaknesses |
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Moveset Data
Bravery Moves
Ground
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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5,5x3 (20) | 21 | Physical>Magical | Melee High | 84 | Chase | 30 (15) |
Description
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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each 35 | 29 | Magical | Ranged Low | 0 | None | 30 (15) |
Description
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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each 7 | 37 | Magical | Ranged Low | 0 | None | 30 (15) |
Description
Charge | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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Lvl1 | 1x5, 25 (30) | 43 | Magical | Ranged Low | 60+ | Wall Rush | 30 (15) |
Lvl2 | 1x7, 33 (40) | 80, 3 | Magical | Ranged Mid | 60+ | Wall Rush | 30 (15) |
Lvl3 | 1x10, 40 (50) | 120, 3 | Magical | Ranged High | each hit 3 | Wall Rush | 30 (15) |
Description
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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2x17, 6 (40) | 35 | Magical | Unblockable | 60 | None | 30 (15) |
[Mid] Draw sigil on the ground. Paralyzes foe when in range.
The bread and butter of grounded combos and the bane of alot of characters existence. Emperor draws a large sigil that travels forward on the ground for a while before going into a full stop. Bounces off of walls and outright stops at edges. Using Lock Off Emperor can turn and place the crest into any direction if its on eutral circle
It has a bigger than what the sigil implies hitbox, and draws in characters and assists closeby once activate and deal damage, leaving them floating after the last hit. It also deals an immpressive 40 base damage overall, making this a staple to build his best combos around.
One of its standout properties is that stays even if he gets hit until it completely vanishes, and because its unblockable it overrides any attack and stops it imnmediately when a character touches it. It essentially shuts down any approach through it, making it incredibly oppressive for some characters and limiting their options to a bare few, giving Emperor more time to set up other traps around him.Air
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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each 35 | 23 | Magical | Ranged Low | 0 | None | 30 (15) |
Description
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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each 7 | 37 | Magical | Ranged Low | 0 | None | 30 (15) |
Description
Charge | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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Lvl1 | 1x5, 25 (30) | 43 | Magical | Ranged Low | 60+ | Wall Rush | 30 (15) |
Lvl2 | 1x7, 33 (40) | 80, 3 | Magical | Ranged Mid | 60+ | Wall Rush | 30 (15) |
Lvl3 | 1x10, 40 (50) | 120, 3 | Magical | Ranged High | each hit 3 | Wall Rush | 30 (15) |
Description
HP Moves
Ground
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 35 | -- | Ranged High | 60 | None | 30 (15) |
Description
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 69 set next to opponent | -- | Unblockable | 36/54/72 | None | 30 (15) |
-- | 43 if already set | -- | Unblockable | 36/54/72 | None | 30 (15) |
Description
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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each 3 | 521 | Magical | Unblockable | 0 | Wall Rush | 30 (15) |
Description
Air
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 37 | -- | Ranged High | 0 | Wall Rush | 30 (15) |
Description
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 69 set next to opponent | -- | Unblockable | 36/54/72 | None | 30 (15) |
-- | 43 if already set | -- | Unblockable | 36/54/72 | None | 30 (15) |
Description
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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each 3 | 521 | Magical | Unblockable | 0 | Wall Rush | 30 (15) |
Description
EX Mode
Effects:
- Regen
- Critical Boost
- Blood Magic
Brief Description of Mode
EX Burst: Absolute Dominion
Damage multiplier (initial) | Damage multiplier | Type |
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6,13 (19) | 16x4, 17 (81) Total Damage = 100 | Magical |
An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on the screen.
EX Burst Description
Combos
WIP, adding and recording combos
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Starter | Followup | Base Damage | Notes | Video |
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Start | Followup | Damage | Notes | Link |
Followup | Damage | Notes | Link | |
Followup | Damage | Notes | Link |
Assists
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