Ace (Dissidia Final Fantasy NT)

From Dissidia Wiki

"Let your four suits of cards be your four-leaf clover and beat Lady Luck at her own game."


Ace draws cards constantly with Cut Cards, and then uses the hand he's dealt to heal, enhance attacks, and boost speed.

Ace (エース) is a protagonist of Final Fantasy Type-0 and a warrior of Materia in Dissidia Final Fantasy NT.

Type / Class : Shoot / Marksman

Appearance

Outfits

  • Akademeia Winter Uniform I
  • Akademeia Winter Uniform II
  • Akademeia Winter Uniform III



  • Akademeia Summer Uniform I
  • Akademeia Summer Uniform II
  • Akademeia Summer Uniform III


Weapons

  • Decks of Cards
  • Akademeia Cards
  • Reaper's Tarot
  • 4


Story

Abilities

BRV

Ground

Launch waves of cards that pursue your opponent. (Can move while casting. Opponent cannot recover during combo)

Cause a torrent of magic-infused cards to come bursting from the earth in front of you.

Launch waves of cards that pursue your opponent. (Can move while casting. Opponent cannot recover during combo)

Air

Conjure a magical orb that slowly pursues your target.

Emit countless lasers from your enchanted cards to rain down upon your target.

Conjure a magical orb that slowly pursues your target.

Dash

Throw a card at your foe, and if it hits, teleport to their position and send them flying with another attack.

HP Attacks

edit 

Unlock Conditions

Reach character level one.
Sling a fireball at a foe directly in front of you from a distance. Charging increases range. (Can move while casting)

edit 

Unlock Conditions

Reach character level two.
Catch nearby enemies in an icy explosion that emanates from you. Charging increases the blast's radius. (Can move while casting)

edit 

Unlock Conditions

Reach character level five.
Fan the area in front of you with lightning. Charging increases the area of attack. (Can move while casting)

edit 

Unlock Conditions

Reach character level ten.
Call down a colossal homing laser on the target's position.

EX Skills

Pull a random card from your deck, which can be red, black, blue, or yellow. You may hold up to four cards at once, and for every card you pull after that, your oldest card will be deleted.

Activate an ability based on the colors of the cards you hold. The color with the most cards will take precedence, and once this ability is used all cards will disappear. If you hold one card of each color, the most recent color will be used.

Special Abilities

Hurl a magic projectile at your opponent.

Hurl a fast and powerful orb at your opponent.

Cause a massive explosion to occur at your foe's position.

Cast a dark orb that slowly pursues your opponent, and briefly prevents them from moving on hit.

Cast a dark orb that slowly pursues your opponent, and temporarily prevents them from moving on hit.

Unleash an arcane explosion at your target's location, and prevents them from moving for an extended period of time on hit.

Restore a small amount of nearby allies' HP and bravery.

Restore a moderate amount of nearby allies' HP and bravery.

Restore a significant amount of nearby allies' HP and bravery.

Slightly raise the attack power, defense, and movement speed of all nearby allies for a short period.

Moderately raise the attack power, defense, and movement speed of all nearby allies for a short period.

Significantly raise the attack power, defense, and movement speed of all nearby allies for a short period.

Data

Name Execution Damage Startup Properties
Flourish https://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/PlayStation_button_X.svg/20px-PlayStation_button_X.svg.png × × ×
Ante Up Forward × × ×
Spiral Gambit Back × × ×

Name Damage Startup Properties
Burst × × ×
Super Burst × × ×
Mega Burst × × ×
Short Stop × × ×
Long Stop × × ×
Mega Stop × × ×
Charge × × ×
Super Charge × × ×
Mega Charge × × ×
Force × × ×
Super Force × × ×
Mega Force × × ×

Resources

Extras