Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5, 5 x 3 (20) | 21F | Physical > Magical | Melee High | 84 | Chase | 30 (15) |
Muggshotter (talk | contribs) |
Muggshotter (talk | contribs) (Adjusted sections. Added build. Added links to assists.) |
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{{CharacterInfo | {{CharacterInfo | ||
|name=The Emperor (皇帝) | |||
|origin=Final Fantasy II | |||
|weapon=Daggers, Poles, Rods, Staves | |||
|armor=Bangles, Clothing, Hairpins, Hats, Headbands, Robes | |||
|atk=110 (Average) | |||
|def=112 (High) | |||
|runspeed=8 (Below Average) | |||
|dash=81 (Below Average) | |||
|fall=97 (Slow) | |||
|fallr=44 (Slow) | |||
|exclusives=Diamond Mace, Demon's Rod, Mateus's Malice | |||
}} | |||
{{ProConTable | |||
| | |pros= | ||
* '''Powerful area denial''': Emperor specializes in Traps and Anti-Approach, able to keep out most characters effectively with his moves and force bold or creative approaches to land a hit on him | |||
* '''Distinct win condition''': Starfall gives him a unique win condition in the form of a move that is unavoidable once it started, but takes time to be charged. This gives him a tool to force approaches and the opponent has to respect it existing with counterplay in every matchup, even in those that have an easier time shutting it down | |||
* '''Strong defensive mixups''': Low recovery on most of his moves, projectiles and traps staying out even if he gets hit and fast dodge cancels make The Emperor slippery and tricky to approach | |||
* '''Thunder Crest''': A powerful bravery attack to stop approaches with and sometimes even checkmating characters with it existing alone | |||
* '''Strong assist gain''': A combination of low recovery moves, rotating them, Starfall and Side by Side being a common build lets The Emperor quickly build assist meter while setting up his gameplan, often staying afloat in the meter economy. | |||
|cons= | |||
* '''Polarizing matchups''': Both a good and a bad thing. With all his upsides, The Emperor lacks severely in rushdown, giving him the most polarizing matchup spread in the entire game. Some characters are outright denied with the right conditions and some give him absolute hell without stage counterpicks. Any character that can play around Starfall and traps requires a different approach to beat. | |||
| | |||
* '''Polarizing stage strengths''': Stages change The Emperor's gameplan harder than many other characters, requiring you to learn effective strategies for some of the more unorthodox / smaller stages. | |||
}} | }} | ||
= Overview = | |||
= Bravery Moves = | |||
== | == Ground == | ||
<tabber> | <tabber> | ||
|-| | |-|Bombard= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=5, 5 x 3 (20) | ||
|startup= | |startup=21F | ||
|type=Physical | |type=Physical > Magical | ||
|priority=Melee | |priority=Melee High | ||
|ex= | |ex=84 | ||
|effect= | |effect=Chase | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Close] | ''[Close] Sweep with staff. Extra explosion damage on hit.'' | ||
|-| | |-|Landmine= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=each (35) | ||
|startup= | |startup=29F | ||
|type=Magical | |type=Magical | ||
|priority=Ranged Low | |priority=Ranged Low | ||
|ex= | |ex=0 | ||
|effect= | |effect=Absorb | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Close] Lay mine. Multiples OK; they will persist a long time.'' | ||
|-| | |-|Light Crest (ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=each (7) | ||
|startup= | |startup=37F | ||
|type= | |type=Magical | ||
|priority= | |priority=Ranged Low | ||
|ex= | |ex=0 | ||
|effect= | |effect=- | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Mid] | ''[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.'' | ||
|-|Dynamite (ground)= | |||
{| class="wikitable" | |||
|- | |||
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) | |||
|- | |||
| LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15) | |||
|- | |||
| LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || - | |||
|- | |||
| LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || - | |||
|} | |||
''[Long] Emit bomb from staff that lands and draws in foe.'' | |||
|-|Thunder Crest= | |||
|-| | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 17, 6 (40) | ||
|startup= | |startup=35F | ||
|type= | |type=Magical | ||
|priority= | |priority=Unblockable | ||
|ex= | |ex=60 | ||
|effect= | |effect=Absorb | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Mid] Draw sigil on the ground. Paralyzes foe when in range.'' | ||
The bread and butter of The Emperor's ground game and combos. The bane of many close range characters' existence. The Emperor draws a large sigil that travels forward on the ground for a moment before activating. Bounces off of walls and outright stops at edges. The Emperor can turn and place the crest into any direction with [[Lock_Off|'''lock off''']], if it's set on neutral circle input. | |||
Thunder Crest has a bigger hitbox than what the sigil implies, and draws in characters and assists near it once activated. It can activate as soon as it's visible if the opponent's character or assist is near it. | |||
'' | |||
The damage output is good as it is at 40 damage multiplier, but it becomes even more notable when used in tandem with Mine. The last hit sends at a decent upward angle for followups. | |||
One of Thunder Crest's standout properties is that it stays even if he gets hit while casting it until it completely vanishes. And because it's unblockable, it overrides any attack and guard. It essentially shuts down any approach going through it, making it incredibly oppressive against some characters and greatly limiting their options. This gives The Emperor ''more'' time to set up other traps around him or change strategies. | |||
'' | |||
</tabber> | </tabber> | ||
== Aerial == | |||
<tabber> | <tabber> | ||
|-| | |-|Mine= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=each (35) | ||
|startup= | |startup=23F | ||
|type=Magical | |type=Magical | ||
|priority=Ranged Low | |priority=Ranged Low | ||
|ex=0 | |ex=0 | ||
|effect= | |effect=Absorb | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Close] Drop mine. Multiples OK; they will persist a long time.'' | ||
|-| | |-|Light Crest (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=each (7) | ||
|startup=37F | |startup=37F | ||
|type=Magical | |type=Magical | ||
|priority=Ranged Low | |priority=Ranged Low | ||
|ex=0 | |ex=0 | ||
|effect= | |effect=- | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Mid] | ''[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.'' | ||
|-|Dynamite (midair)= | |||
{| class="wikitable" | |||
|- | |||
! Version !! Damage multiplier !! Startup frame !! Type !! Priority !! EX Force !! Effects !! CP (Mastered) | |||
|- | |||
| LV1 || 1 x 5, 25 (30) || 43F || Magical || Ranged Low (Special when sticked on surface) || 60+ || Absorb, Wall Rush || 30 (15) | |||
|- | |||
| LV2 || 1 x 7, 33 (40) || 80F (charge), 3F (hitbox after shot) || Magical || Ranged Mid (Special when sticked on surface) || 60+ || Absorb, Wall Rush || - | |||
|- | |||
| LV3 || 1 x 10, 40 (50) || 120F (charge), 3F (hitbox after shot) || Magical || Ranged High (Special when sticked on surface) || each hit 3 || Absorb, Wall Rush || - | |||
|} | |||
''[Long] Emit bomb from staff that lands and draws in foe.'' | |||
Shares traits with the ground version. | |||
</tabber> | </tabber> | ||
== | = HP Attacks = | ||
== Ground == | |||
|-| | <tabber> | ||
|-|Starfall (ground)= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage=3 | |damage=each (3) | ||
|startup= | |startup=521F | ||
|type=Magical | |type=Magical | ||
|priority= | |priority=Unblockable | ||
|ex=0 | |ex=0 | ||
|effect= | |effect=Absorb, Wall Rush, Block Low (Ranged) | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Long] Call down giant meteor. Long cast. Aim with analog stick.'' | ||
|-| | |-|Flare (ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=- | |damage=- | ||
|startup= | |startup=35F | ||
|type=- | |type=- | ||
|priority=Ranged High | |priority=Ranged High | ||
|ex= | |ex=60 | ||
|effect= | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Mid] Gather globe of blue light that slowly homes in on opponent.'' | ||
|-| | |-|Dreary Cell (ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=- | ||
|startup= | |startup=69F (total), 43F (activation) | ||
|type= | |type=Magical | ||
|priority= | |priority=Unblockable | ||
|ex= | |ex=36/54/72 | ||
|effect= | |effect=Absorb | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Close] Set discreet light trap. Detonates when foe approaches.'' | ||
</tabber> | </tabber> | ||
== Aerial == | |||
<tabber> | <tabber> | ||
|-| | |-|Starfall (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=each (3) | ||
|startup= | |startup=521F | ||
|type= | |type=Magical | ||
|priority= | |priority=Unblockable | ||
|ex= | |ex=0 | ||
|effect=Wall | |effect=Absorb, Wall Rush, Block Low (Ranged) | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Long] Call down giant meteor. Long cast. Aim with analog stick.'' | ||
|-| | |-|Flare (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=- | ||
|startup= | |startup=35F | ||
|type= | |type=- | ||
|priority=Ranged High | |priority=Ranged High | ||
|ex= | |ex=60 | ||
|effect=Wall | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Mid] Gather globe of red light that awaits remote detonation.'' | ||
|-| | |-|Dreary Cell (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=- | |damage=- | ||
|startup= | |startup=69F (total), 43F (activation) | ||
|type= | |type=Magical | ||
|priority= | |priority=Unblockable | ||
|ex= | |ex=36/54/72 | ||
|effect= | |effect=Absorb | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Close] Set discreet light trap. Detonates when foe approaches.'' | ||
</tabber> | </tabber> | ||
= EX Mode: Power of Hellfire! = | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
* Critical Boost | * Critical Boost | ||
* | * Blood Magic | ||
== | == Blood Magic == | ||
''[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.'' | |||
'' | == EX Burst: Absolute Dominion == | ||
''An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen. | |||
{{burst | {{burst | ||
|damage1=6, 13 (19) | |||
|damage1=6, | |damage2=16x4, 17 (100 total) | ||
|type=Magical | |||
|damage2= | |||
|type= | |||
}} | }} | ||
== | = Builds = | ||
Builds here. | |||
<tabber> | <tabber> | ||
|-|Side by Side | |-|Side by Side= | ||
{{Build | {{Build | ||
|hp= | |hp=10172 | ||
|cp=450 | |cp=450 | ||
|brv= | |brv=1157 | ||
|atk= | |atk=177 | ||
|def= | |def=186 | ||
|luk=61 | |luk=61 | ||
|booster= | |booster= | ||
|setbonus= | |setbonus=Succubus' Soul | ||
|ast= | |ast={{012yuna}} | ||
|wpn= | |wpn=Blood Sword ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|hand= | |hand=Sanguine Shield ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|head= | |head=Blood Helm ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|armor= | |armor=Blood Armor ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|acc1={{accbas}} | |acc1={{accbas}} Earring | ||
|acc2={{accbas}} | |acc2={{accbas}} Bravery Orb | ||
|acc3={{accbas}} | |acc3={{accbas}} Dismay Shock | ||
|acc4={{ | |acc4={{accbas}} Battle Hammer | ||
|acc5={{ | |acc5={{accbas}} A Comrade's Vow | ||
|acc6={{accboo}} | |acc6={{accboo}} Empty EX Gauge | ||
|acc7={{accboo}} | |acc7={{accboo}} Pre-EX Mode | ||
|acc8={{accsp}} Blue Gem | |acc8={{accsp}} Blue Gem | ||
|acc9={{accsp}} Miracle Shoes | |acc9={{accsp}} Miracle Shoes | ||
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|summon=Rubicante | |summon=Rubicante | ||
}} | }} | ||
Equip Master Protector extra ability. | |||
|-| | |-|Build #2= | ||
{{Build | {{Build | ||
|hp= | |hp= | ||
|cp= | |cp= | ||
|brv= | |brv= | ||
|atk= | |atk= | ||
|def= | |def= | ||
|luk= | |luk= | ||
|booster= | |booster= | ||
|setbonus= | |setbonus= | ||
|ast= | |ast= | ||
|wpn= | |wpn= | ||
|hand= | |hand= | ||
|head= | |head= | ||
|armor= | |armor= | ||
|acc1= | |acc1= | ||
|acc2= | |acc2= | ||
|acc3= | |acc3= | ||
|acc4= | |acc4= | ||
|acc5= | |acc5= | ||
|acc6= | |acc6= | ||
|acc7= | |acc7= | ||
|acc8= | |acc8= | ||
|acc9= | |acc9= | ||
|acc10= | |acc10= | ||
|summon= | |summon= | ||
}} | }} | ||
</tabber> | |||
= Assist = | |||
== | == The Emperor's assist data == | ||
{{012Assist | {{012Assist | ||
|type1=BRV | |type1=BRV | ||
|attack1= | |attack1=Thunder Crest | ||
|startup1=35F | |startup1=35F | ||
|position1=Ground | |position1=Ground | ||
|spawn1= | |spawn1=Player | ||
|damage1= | |damage1=2 x 17, 6 (40) | ||
|effect1= | |effect1=Absorb | ||
|type2=BRV | |type2=BRV | ||
|attack2= | |attack2=Mine | ||
|startup2= | |startup2=23F | ||
|position2=Air | |position2=Air | ||
|spawn2=Opponent | |spawn2=Opponent | ||
|damage2= | |damage2=35 each (up to 70) | ||
|effect2= | |effect2=Chase, Absorb | ||
|type3=HP | |type3=HP | ||
|attack3= | |attack3=Flare | ||
|startup3= | |startup3=35F | ||
|position3=Ground | |position3=Ground | ||
|spawn3= | |spawn3=Player | ||
|damage3= | |damage3=- | ||
|effect3= | |effect3=- | ||
|type4=HP | |type4=HP | ||
|attack4= | |attack4=Flare | ||
|startup4= | |startup4=37F | ||
|position4=Air | |position4=Air | ||
|spawn4=Opponent | |spawn4=Opponent | ||
|damage4= | |damage4=- | ||
|effect4=Wall Rush | |effect4=Wall Rush | ||
}} | }} | ||
== | == Assists == | ||
The Emperor works well with {{012tid}}, {{012yuna}} and {{012jec}}. | |||
Info | |
---|---|
Name | The Emperor (皇帝) |
Original game | Final Fantasy II |
Weapon | Daggers, Poles, Rods, Staves |
Armor | Bangles, Clothing, Hairpins, Hats, Headbands, Robes |
Base ATK (LV100) | 110 (Average) |
Base DEF (LV100) | 112 (High) |
Run Speed | 8 (Below Average) |
Dash Speed | 81 (Below Average) |
Fall Speed | 97 (Slow) |
Fall Speed Ratio After Dodge | 44 (Slow) |
Exclusive weapons | Diamond Mace, Demon's Rod, Mateus's Malice |
Strengths | Weaknesses |
---|---|
|
|
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5, 5 x 3 (20) | 21F | Physical > Magical | Melee High | 84 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (35) | 29F | Magical | Ranged Low | 0 | Absorb | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (7) | 37F | Magical | Ranged Low | 0 | - | 30 (15) |
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
LV1 | 1 x 5, 25 (30) | 43F | Magical | Ranged Low (Special when sticked on surface) | 60+ | Absorb, Wall Rush | 30 (15) |
LV2 | 1 x 7, 33 (40) | 80F (charge), 3F (hitbox after shot) | Magical | Ranged Mid (Special when sticked on surface) | 60+ | Absorb, Wall Rush | - |
LV3 | 1 x 10, 40 (50) | 120F (charge), 3F (hitbox after shot) | Magical | Ranged High (Special when sticked on surface) | each hit 3 | Absorb, Wall Rush | - |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 17, 6 (40) | 35F | Magical | Unblockable | 60 | Absorb | 30 (15) |
[Mid] Draw sigil on the ground. Paralyzes foe when in range.
The bread and butter of The Emperor's ground game and combos. The bane of many close range characters' existence. The Emperor draws a large sigil that travels forward on the ground for a moment before activating. Bounces off of walls and outright stops at edges. The Emperor can turn and place the crest into any direction with lock off, if it's set on neutral circle input.
Thunder Crest has a bigger hitbox than what the sigil implies, and draws in characters and assists near it once activated. It can activate as soon as it's visible if the opponent's character or assist is near it.
The damage output is good as it is at 40 damage multiplier, but it becomes even more notable when used in tandem with Mine. The last hit sends at a decent upward angle for followups.
One of Thunder Crest's standout properties is that it stays even if he gets hit while casting it until it completely vanishes. And because it's unblockable, it overrides any attack and guard. It essentially shuts down any approach going through it, making it incredibly oppressive against some characters and greatly limiting their options. This gives The Emperor more time to set up other traps around him or change strategies.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (35) | 23F | Magical | Ranged Low | 0 | Absorb | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (7) | 37F | Magical | Ranged Low | 0 | - | 30 (15) |
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
LV1 | 1 x 5, 25 (30) | 43F | Magical | Ranged Low (Special when sticked on surface) | 60+ | Absorb, Wall Rush | 30 (15) |
LV2 | 1 x 7, 33 (40) | 80F (charge), 3F (hitbox after shot) | Magical | Ranged Mid (Special when sticked on surface) | 60+ | Absorb, Wall Rush | - |
LV3 | 1 x 10, 40 (50) | 120F (charge), 3F (hitbox after shot) | Magical | Ranged High (Special when sticked on surface) | each hit 3 | Absorb, Wall Rush | - |
[Long] Emit bomb from staff that lands and draws in foe.
Shares traits with the ground version.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (3) | 521F | Magical | Unblockable | 0 | Absorb, Wall Rush, Block Low (Ranged) | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 35F | - | Ranged High | 60 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 69F (total), 43F (activation) | Magical | Unblockable | 36/54/72 | Absorb | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (3) | 521F | Magical | Unblockable | 0 | Absorb, Wall Rush, Block Low (Ranged) | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 35F | - | Ranged High | 60 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 69F (total), 43F (activation) | Magical | Unblockable | 36/54/72 | Absorb | 30 (15) |
Effects:
[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.
An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
6, 13 (19) | 16x4, 17 (100 total) | Magical |
Builds here.
Stats | |
---|---|
HP | 10172 |
CP | 450 |
BRV | 1157 |
ATK | 177 |
DEF | 186 |
LUK | 61 |
Max Booster |
Equipment | |
---|---|
Assist | Yuna |
Weapon | Blood Sword (CP Glitch) |
Hand | Sanguine Shield (CP Glitch) |
Head | Blood Helm (CP Glitch) |
Armor | Blood Armor (CP Glitch) |
Accessory 1 | Earring |
Accessory 2 | Bravery Orb |
Accessory 3 | Dismay Shock |
Accessory 4 | Battle Hammer |
Accessory 5 | A Comrade's Vow |
Accessory 6 | Empty EX Gauge |
Accessory 7 | Pre-EX Mode |
Accessory 8 | Blue Gem |
Accessory 9 | Miracle Shoes |
Accessory 10 | Side by Side |
Summon | Rubicante |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Thunder Crest | 35F | Ground | Player | 2 x 17, 6 (40) | Absorb |
BRV | Mine | 23F | Air | Opponent | 35 each (up to 70) | Chase, Absorb |
HP | Flare | 35F | Ground | Player | - | - |
HP | Flare | 37F | Air | Opponent | - | Wall Rush |