MediaWiki:Common.css and Cecil Harvey (Dissidia 012): Difference between pages

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(→‎Overview: Added dark knight brv moves.)
 
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/* CSS placed here will be applied to all skins */
[[Category:Dissidia 012 Final Fantasy]]


a * { color: #807391 !important }
{{CharacterInfo


.mw-ui-button.mw-ui-progressive,
|name=Cecil Harvey (セシル・ハーヴィ)
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { background-color: #807391 !important; border-color: #807391 !important }


.contentbox {
|origin=Final Fantasy IV
    border: 1px solid #807391;
    border-radius: 2px;
    margin:5px;
    padding: 5px 10px;
}


.contentheading {
|weapon=Axes, Greatswords, Swords
    font-size: 1.75em;
    font-family: 'Linux Libertine','Georgia','Times',serif;
}


.subcontentheading {
|armor=Gauntlets, Heavy Armor, Helms, Light Armor, Shields
    font-size: 1.5em;
    font-family: 'Linux Libertine','Georgia','Times',serif;
}


.contenthr {
|runspeed= 9 (Dark Knight, Slow) / 5 (Paladin, Above Average)
    background-color: #e8e8e8;
    margin: 0px -10px 10px;
}


|dash=81 (Dark Knight, Below Average) / 77 (Paladin, Average / Good)


.charabutton {
|fall=81 (Dark Knight, Average) / 89 (Paladin, Below Average)
    background-color: #807391;
 
    border: none;
|fallr=39 (Dark Knight, Average) / 40 (Paladin, Average)
    color: white !important;
 
    text-align: center;
|exclusives=Dark Sword, Mythgraven Blade, Lustrous Sword, Lightbringer, Cimmerian Edge
    text-decoration: none;
 
    display: inline-block;
}}
    padding: 4px 8px 4px;
 
    border-radius: 4px;
{{ProConTable
    margin: 5px;
 
}
|pros=
 
|cons=
 
}}
 
== Overview ==
 
Cecil Harvey is a close / mid-range character who functions with two different movesets - Dark Knight and Paladin. Due to the risky nature of changing jobs and their distinct strengths, it is often recommended to focus on one job over the other. Cecil can whiff punish effectively from a variety of angles, has decent assist synergy and bravery damage output.
 
However he struggles to generate assist meter on whiff due to long start-ups, animation length and late cancel opportunities. EX generation is good for Paladin, but weaker in Dark Knight. With less than ideal speed and tracking, limited effective angles, difficulties staying safe and keeping up in meter economy, Cecil often takes relatively high risks for a lower return.
 
His arguably safer repertoire is restricted to ground (Dark Knight), which also does not often force his opponents to play into his strengths.
 
Cecil has been primarily a bottom tier character, with some hope for low tier status. Temper your expectations and you may discover a fun character for yourself.
 
Build styles:
* Side by Side (Dark Knight)
* EX (Paladin)
 
== Bravery Moves ==
 
=== Ground (Dark Knight) ===
<tabber>
|-|Valiant Blow=
{{AbilityInfo
|damage=10,10,20 (40)
|startup=15F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall rush
|cp=20 (10)
}}
''[Close] Jab foe with blade. Can send foe flying.''
 
|-|Dark Cannon=
{{AbilityInfo
|damage=1x4, 2x4, 3 (15)
|startup=41F
|type=Magical
|priority=Ranged Low (forward), Ranged Mid (backward)
|ex=each 3
|effect=Block (Ranged Low)
|cp=20 (10)
}}
''[Long] Draw foe with projectile. Good start for other combos.''
 
|-|Shadow Lance=
{{AbilityInfo
|damage=8, 7x6 (50)
|startup=35F
|type=Physical
|priority=Melee High (close), Ranged Low (far)
|ex=~20
|effect=Wall rush
|cp=20 (10)
}}
''[Mid] Throw weapon. Major damage if lands near opponent.''
 
</tabber>
 
 
=== Aerial (Dark Knight) ===
<tabber>
|-|Gravity Ball=
{{AbilityInfo
|damage=7, 2x4 (15)
|startup=37F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=
|cp=
}}
''[Mid] Fire off gravity ball. Good start for ground attacks.''
 
|-|Nightfall=
{{AbilityInfo
|damage=1 each, 24 (25+)
|startup=37F
|type=Physical
|priority=Melee Low (falling), Ranged Mid (landing)
|ex=60+
|effect=Chase
|cp=20 (10)
}}
''[Close] High-speed dive. Useful for quick descents.''
 
|-|Paladin Arts=
{{AbilityInfo
|damage=7, 2x4, 3x5 (30)
|startup=37F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=Job change
|cp=20 (10)
}}
''[Mid] Change job to Paladin during combo.''
 
</tabber>
 
===== insert move here =====
 
{{AbilityInfo
 
|damage=
 
|startup=
 
|type=
 
|priority=
 
|ex=
 
|effect=
 
|cp=
 
}}
 
''In-game description here.''
 
Overview of the move here.
 
==== BRV to HP Attack (if exists) ====
 
===== insert move here =====
 
=== EX Mode: Job Augment ===
 
Effects:
 
* Regen
 
* Critical Boost
 
* Proteus
 
* Inner Strength
 
==== Proteus ====
 
''[Activate with R + Square] Bridles light and darkness to instantly change jobs without attacking.''
 
==== Inner Strength ====
 
''[Always active while in EX Mode] Each is 1.5 times as powerful.''
 
==== EX Burst: Soul Shift ====
 
''A chain of attacks combining the power of light and darkness. Enter the commands that appear on both sides of the screen at the same time.''
 
{{burst
 
|damage1=6,9 (15, DK)
 
|damage2=15 (PA), 25 (DK), 7x2 (DK), 30 (PA) (99 total)
 
|type=Both
 
}}

Revision as of 02:04, 8 October 2023


Info
Name Cecil Harvey (セシル・ハーヴィ)
Original game Final Fantasy IV
Weapon Axes, Greatswords, Swords
Armor Gauntlets, Heavy Armor, Helms, Light Armor, Shields
Base ATK (LV100)
Base DEF (LV100)
Run Speed 9 (Dark Knight, Slow) / 5 (Paladin, Above Average)
Dash Speed 81 (Dark Knight, Below Average) / 77 (Paladin, Average / Good)
Fall Speed 81 (Dark Knight, Average) / 89 (Paladin, Below Average)
Fall Speed Ratio After Dodge 39 (Dark Knight, Average) / 40 (Paladin, Average)
Exclusive weapons Dark Sword, Mythgraven Blade, Lustrous Sword, Lightbringer, Cimmerian Edge
Strengths Weaknesses

Overview

Cecil Harvey is a close / mid-range character who functions with two different movesets - Dark Knight and Paladin. Due to the risky nature of changing jobs and their distinct strengths, it is often recommended to focus on one job over the other. Cecil can whiff punish effectively from a variety of angles, has decent assist synergy and bravery damage output.

However he struggles to generate assist meter on whiff due to long start-ups, animation length and late cancel opportunities. EX generation is good for Paladin, but weaker in Dark Knight. With less than ideal speed and tracking, limited effective angles, difficulties staying safe and keeping up in meter economy, Cecil often takes relatively high risks for a lower return.

His arguably safer repertoire is restricted to ground (Dark Knight), which also does not often force his opponents to play into his strengths.

Cecil has been primarily a bottom tier character, with some hope for low tier status. Temper your expectations and you may discover a fun character for yourself.

Build styles:

  • Side by Side (Dark Knight)
  • EX (Paladin)

Bravery Moves

Ground (Dark Knight)

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10,10,20 (40) 15F Physical Melee Low 30 Wall rush 20 (10)
[Close] Jab foe with blade. Can send foe flying.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x4, 2x4, 3 (15) 41F Magical Ranged Low (forward), Ranged Mid (backward) each 3 Block (Ranged Low) 20 (10)
[Long] Draw foe with projectile. Good start for other combos.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8, 7x6 (50) 35F Physical Melee High (close), Ranged Low (far) ~20 Wall rush 20 (10)
[Mid] Throw weapon. Major damage if lands near opponent.


Aerial (Dark Knight)

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 2x4 (15) 37F Magical Ranged Low 0
[Mid] Fire off gravity ball. Good start for ground attacks.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 each, 24 (25+) 37F Physical Melee Low (falling), Ranged Mid (landing) 60+ Chase 20 (10)
[Close] High-speed dive. Useful for quick descents.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 2x4, 3x5 (30) 37F Magical Ranged Low 0 Job change 20 (10)
[Mid] Change job to Paladin during combo.

insert move here
Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)

In-game description here.

Overview of the move here.

BRV to HP Attack (if exists)

insert move here

EX Mode: Job Augment

Effects:

  • Regen
  • Critical Boost
  • Proteus
  • Inner Strength

Proteus

[Activate with R + Square] Bridles light and darkness to instantly change jobs without attacking.

Inner Strength

[Always active while in EX Mode] Each is 1.5 times as powerful.

EX Burst: Soul Shift

A chain of attacks combining the power of light and darkness. Enter the commands that appear on both sides of the screen at the same time.

Damage multiplier (initial) Damage multiplier (rest) Type
6,9 (15, DK) 15 (PA), 25 (DK), 7x2 (DK), 30 (PA) (99 total) Both