Squall Leonhart (Dissidia 012) and Template:Subnav-DDFF: Difference between pages

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[[Category:Dissidia 012 Final Fantasy]]
{{Content Box|content=
 
<div style="display: flex; justify-content: start; align-items:center;flex-wrap: wrap">
{{CharacterInfo
{{Chara button|{{#if: {{{sub|}}} | {{BASEPAGENAME}} | {{FULLPAGENAME}} }}|Overview}}
|name=Squall Leonhart (スコール・レオンハート)
{{Chara button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Strategy | {{FULLPAGENAME}}/Strategy }}|Strategy}}
|origin=Final Fantasy VIII
{{Chara button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Combos | {{FULLPAGENAME}}/Combos }}|Combos}}
|weapon=Swords, Daggers, Katanas, Guns
</div>
|armor=Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, and Chestplates
|runspeed=5 (Above Average)
|dash=77 (Average / Good)
|fall=81 (Average)
|fallr=38 (Average)
|exclusives=Revolver, Twin Lance, Punishment, Lionheart
}}
}}
{{ProConTable
|pros=
|cons=
}}
== Overview ==
Squall is a flexible close range character who can engage from further away and approach from a variety of angles. Above average running speed, fast multi-part bravery attacks, strong anti-air, strong combo & meter drain potential and Ranged Low block properties, Squall has a lot going for him.
On the ground, he can hit people outside of their effective range to lead into combos, easily anti-air and catch their dodges as well as play the conventional close range interactions. Air combat is handled with good usage of air movement, single hit HPs and the infamous Beat Fang. Building assist meter is consistent, with fast bravery whiffs and retaliatory HPs when using Side by Side. EX generation is weak in the air, but finishing ground attacks and investing into EX Core absorption with his exclusive weapon can make up the difference. Due to his holding potential, Squall can work with a variety of assists, though HP follow-ups may suffer depending on position and assist choice.
Squall is versatile and relatively easy to use, but he can struggle to punish air dodges effectively against fall fallers such as Kefka or Prishe. Similiarly, fast running speed can make most of his moves whiff effortlessly. On top of that, his primary way of protecting himself after a dodge is clashing with a bravery attack. Combined with his floaty air dodges, the reliance on dodge cancels can put Squall at great risk for any approach attempts.
Squall is a high tier character. Barring a few unfavorable match-ups, his consistency, flexibility and ease of use make him a good pick for new and experienced players alike.
Build styles:
*Adamant Chains
*Side by Side
*EX Core
*Hybrid
*Depletion
== Bravery Moves ==
=== Ground ===
During EX Mode, damage multipliers inside brackets [ ] hit twice instead of once.
<tabber>
|-|Upper Blues=
{{AbilityInfo
|damage=[3,3,5],9 (20) [31]
|startup=13F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Leap into the air. Quick launch, easy wall rush.''
|-|Solid Barrel=
{{AbilityInfo
|damage=[5,6,8,,10,5,5,16] (55) (110)
|startup=13F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Close] Repeated slashes. Short range; quick and powerful.''
|-|Blizzard Barret=
{{AbilityInfo
|damage=10 (10)
|startup=33F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Fire one ice bullet. Long range, strong homing.''
|-|Thunder Barret=
{{AbilityInfo
|damage=each (3)
|startup=33F (furthest bolt appears first)
|type=Magical
|priority=Ranged Low
|ex=each 9
|effect=
|cp=30 (15)
}}
''[Mid] Lightning that draws foes. Good start for combos''
|-|Fusillade=
{{AbilityInfo
|damage=6,6,6,6 each 6 (24+)
|startup=33F
|type=Magical
|priority=Ranged Low, Mid (only thunder)
|ex=60~90
|effect=Chase
|cp=30 (15)
}}
''[Mid] Magic barrage. Can combo without hitting.''
</tabber>
=== Aerial ===
<tabber>
|-|Heel Crush=
{{AbilityInfo
|damage=20 (20)
|startup=41F
|type=Physical
|priority=Melee Mid
|ex=0
|effect=Block Low (Ranged), Wall Rush
|cp=30 (15)
}}
''[Mid] Unleash heel drop. Slow start, fast movement.''
|-|Beat Fang=
{{AbilityInfo
|damage=[3,5],7,[2x6,13] (40) [73]
|startup=15F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Float, then strike down foe. Short reach, but fast.''
|-|Mystic Flurry=
{{AbilityInfo
|damage=each 1 x8,7 (15)
|startup=33F
|type=Magical
|priority=Ranged Low
|ex=each 30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Magic barrage. Can combo without hitting.''
|-|Fire Barret=
{{AbilityInfo
|damage=each (5)
|startup=33F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=--
|cp=30 (15)
}}
''[Long] Launch multiple fireballs. Normal speed, strong homing.''
</tabber>
== HP Moves ==
=== Ground ===
<tabber>
|-|Fated Circle=
{{AbilityInfo
|damage=--
|startup=43F
|type=--
|priority=Ranged High
|ex=0
|effect=Block Low (Ranged), wall rush, absorb
|cp=30 (15)
}}
''[Close] Surround self with explosions. Block foe's spells.''
|-|Revolver Drive=
{{AbilityInfo
|damage=1 xN (max 50)
|startup=43F
|type=Physical
|priority=Melee High
|ex=each 3
|effect=Wall rush
|cp=30 (15)
}}
''[Mid] Rage-filled charge. Can aim with the analog stick.''
|-|Blasting Zone=
{{AbilityInfo
|damage=6, 1 x4 (10)
|startup=41F
|type=Magical
|priority=Melee High
|ex=90
|effect=
|cp=30 (15)
}}
''[Mid] Chop with massive blade of light that flies forward.''
Very strong tracking during start-up, good anti-air and dodge punishment tool.
|-|Rough Divide=
{{AbilityInfo
|damage=--
|startup=59F
|type=--
|priority=Melee High
|ex=0
|effect=Wall rush
|cp=30 (15)
}}
''[Long] Leap into a charge. Slow start, but very fast charge.''
</tabber>
=== Aerial ===
<tabber>
|-|Aerial Circle=
{{AbilityInfo
|damage=--
|startup=43F
|type=--
|priority=Ranged High
|ex=0
|effect=Block Low (Ranged), wall rush, absorb
|cp=30 (15)
}}
''[Close] Surround self with explosions. Blocks foe's spells.''
|-|Rough Divide=
{{AbilityInfo
|damage=--
|startup=59F
|type=--
|priority=Melee High
|ex=0
|effect=Wall rush
|cp=30 (15)
}}
''[Long] Leap into a charge. Slow start, but very fast charge.''
</tabber>
== EX Mode: Lionheart equipped! ==
Effects:
* Regen
* Critical Boost
* Lionheart (RANGE)
* Lionheart (HIT)
==== Lionheart (RANGE) ====
''[Always active while in EX Mode] Transfers the heart of a lion to the weapon, increasing it's range.''
==== Lionheart (HIT) ====
''[Always active while in EX Mode] Pushes the weapon's specs to the limit, increasing the force of each blast.''
==== EX Burst: Renzokuken ====
''A flurry of attacks ending in one shattering blow. Watch your timing and press R when the cursor is in the frame.''
{{burst
|damage1=2,2 (4)
|damage2=9x7, 13, 20 (96) (100 total)
|type=Physical
}}
== Builds ==
<tabber>
|-|Hybrid=
{{Build
|hp=10299
|cp=450
|brv=996
|atk=177
|def=185
|luk=--
|booster=x3.5
|setbonus=Judgment of Lufenia
|ast=Kuja
|wpn=Lionheart
|hand=Lufenian Shield
|head=Lufenian Helm
|armor=Lufenian Armor
|acc1=Hyper Ring
|acc2=Zephyr Cloak
|acc3=Dismay Shock
|acc4=Large Gap in HP
|acc5=Summon Unused
|acc6=Pre-EX Mode
|acc7=Pre-EX Revenge
|acc8=Tenacious Attacker
|acc9=Glutton
|acc10=First to Victory
|summon=Rubicante
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] for Cavalier's Gear.
A general all-rounder build.
|-|Adamant Chains=
{{Build
|hp=9972
|cp=450
|brv=877 (1052 with First to Victory)
|atk=178
|def=185
|luk=--
|booster=x3.5
|setbonus=Adamant Chains
|ast=Kuja
|wpn=Earthbreaker
|hand=Adamant Shield
|head=Adamant Helm
|armor=Adamant Vest
|acc1=Muscle Belt
|acc2=Dismay Shock
|acc3=Battle Hammer
|acc4=Summon Unused
|acc5=Pre-EX Mode
|acc6=Pre-EX Revenge
|acc7=Aerial
|acc8=Tenacious Attacker
|acc9=First to Victory
|acc10=Back-Breaking Straw
|summon=Rubicante
}}
Weapon can be changed according to match-up or player preference.
This set primarily takes advantage of the added air dodge distance that the set bonus provides. Squall's air dodges leave him vulnerable with no strong options to cover them, so the additional dodge distance helps him stay safe and whiff punish.
Against Onion Knight, Jecht or Cloud, you may need to adjust the accessories to suit Side by Side special accessory for assist meter. Tenacious Attacker is not a necessity, but good to have. Hero's Essence for more CP, Winged Boots for banish traps, Glutton for characters with strong EX generation (e.g. Lightning, Shantotto).
|-|EX Core=
{{Build
|hp=10299
|cp=450
|brv=996
|atk=177
|def=185
|luk=--
|booster=x5.3
|setbonus=Soul of Yamato
|ast=Kuja
|wpn=Lionheart
|hand=Genji Shield
|head=Genji Helm
|armor=Genji Armor
|acc1=Sniper Eye
|acc2=Dragonfly Orb
|acc3=Battle Hammer
|acc4=EX Core Present
|acc5=Summon Unused
|acc6=Pre-EX Mode
|acc7=Pre-EX Revenge
|acc8=Aerial
|acc9=Tenacious Attacker
|acc10=First to Victory
|summon=Rubicante
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] for Cavalier's Gear.
Enhanced EX intake through EX cores.
Substitutes: Sniper Eye, Dragonfly Orb, Aerial and special accessories can be substituted according to player preference. First to Victory can be replaced with Dismay Shock. Previously mentioned substitutes are decent picks, such as Muscle Belt. With EX cores being your primary source for the meter, Together as One and Platinum Hourglass are not completely unviable.
|-|Side by Side=
{{Build
|hp=9971
|cp=450
|brv=1453 (2179 with Hero's Seal)
|atk=176
|def=182
|luk=--
|booster=x3.8
|setbonus=None
|ast=Kuja
|wpn=Piggy's Stick
|hand=Hero's Shield
|head=Royal Crown
|armor=Maximillian
|acc1=Sniper Eye
|acc2=Dismay Shock
|acc3=Battle Hammer
|acc4=BRV = 0
|acc5=Empty EX Gauge
|acc6=Pre-EX Mode
|acc7=Pre-EX Revenge
|acc8=Hero's Seal
|acc9=Together as One
|acc10=Side by Side
|summon=Rubicante
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] for Bard's Gear and Thief's Gear.
Recommended for small stages or even / favorable match-ups. With Together as One, Squall can whiff twice and already have one assist bar ready. Every time you stagger the opponent with LV2 Assist Change and hit them with Aerial Circle, you are also couple whiffs away from an assist bar. Meter lead can be easy to maintain to an extent.
Substitutes:
* Basic - Hyper Ring, Muscle Belt, Bravery Orb
* Booster - Large Gap in HP, Summon Unused, Grounded, Aerial, Assist
* Special - Blue Gem, Growth Egg, Great Gospel, Winged Boots, Hero's Essence, Badge of Trust.
|-|Meter Depletion=
{{Build
|hp=10298
|cp=450
|brv=996
|atk=179
|def=182
|luk=--
|booster=x6.9
|setbonus=Seal of Lufenia
|ast=Yuna
|wpn=Lufenian Lance
|hand=Lufenian Dirk
|head=Lufenian Headband
|armor=Maximillian
|acc1=Dismay Shock
|acc2=Battle Hammer
|acc3=BRV = 0
|acc4=Assist
|acc5=Summon Unused
|acc6=Pre-EX Mode
|acc7=Pre-EX Revenge
|acc8=Aerial
|acc9=Free choice
|acc10=Free choice
|summon=
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] for Hoplite's Gear, Thief's Gear, Bard's Gear and Cavalier's Gear.
Yuna's air bravery assist with Aerial Circle for maximum effect. Press Aerial Circle as the second brv hit lands to ensure a maximum amount of hits from Aerial Circle. Even though no additional damage occurs (aside from wall rush), each HP hit depletes meter.
</tabber>

Revision as of 00:20, 8 October 2023