Exdeath (Dissidia 012) and Vaan (Dissidia 012): Difference between pages

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{CharacterInfo
{{CharacterInfo
|name=Exdeath (エクスデス)
|name=Vaan (ヴァン)
|origin=Final Fantasy V
|origin=Final Fantasy XII
|weapon=Greatswords, Rods, Staves, Swords
|weapon=Parrying Weapons, all normal weapons except instruments
|armor=Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|armor=Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates
|atk=110 (Average)
|atk=109 (Low)
|def=113 (Very High)
|def=112 (High)
|runspeed=?? (Slowest)
|runspeed=6 (Good)
|dash=89 (Slowest)
|dash=77F (Average / Good)
|fall=111 (Very Slow)
|fall=73F (Great)
|fallr=44 (Slow)
|fallr=28 (Above Average)
|exclusives=Ghido's Blade, Moore Branch, Enuo's Scourge
|exclusives=Reks's Blade, Sword of Kings, Zodiac Blade
}}
}}


{{ProConTable
= Overview =
|pros=
Vaan is a close to mid range character in Dissidia 012 with a variety of bravery attacks in his arsenal. By utilising his unique "Switch" mechanic, Vaan can access a different bravery attack based on the bravery he previously used.
|cons=
 
}}
This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire.
 
However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. Vaan's EX intake is slightly above average, but also has one of the most underwhelming EX modes in the game.


== Overview ==
Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks.
Exdeath is a playable character in Dissidia 012.


== Bravery Attacks ==
Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none".


Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.
= Bravery Attacks =
All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version.


Bravery attacks Vacuum Wave, Hurricane and Sword Dance have different damage multipliers during EX mode. These values are highlighted in bold.
All attacks have a ground and midair version.


<tabber>
<tabber>
|-|Black Hole=
|-|Sword & Shield=
{{AbilityInfo
{{AbilityInfoVaan
|damage=1x18, 18 (36)
|damage1=30
|startup=73F
|startup1=39F (Block 1~30F)
|type=Magical
|type1=Physical
|priority=Unblockable
|priority1=Block Mid / Melee Low
|ex=114
|ex1=60
|effect=Absorb
|effect1=Chase, block
|cp=30 (15)
|cp1=40 (20)
|damage2=5, 7, 13 (25)
|startup2=19F
|type2=Physical
|priority2=Melee Low
|ex2=90
|effect2=Chase
|cp2=-
|damage3=30
|startup3=39F (Block 1~30F)
|type3=Physical
|priority3=Block High / Melee Low
|ex3=60
|effect3=Chase, block, increased block priority
|cp3=-
}}
''[Close] Sword and shield attack. Block attacks while switching.''
 
EX Version's blocking priority is upgraded from Block Mid to Block High, the same as few other command blocks such as [[Cloud_of_Darkness_(Dissidia_012)|'''Cloud of Darkness''']]' Wrath or [[Exdeath_(Dissidia_012)|'''Exdeath''']]'s Protect / Shell Guard. It will stagger opponents using Melee Mid attacks and Vaan himself will stagger against high priority (HP) attacks.
 
|-|Axe & Shield=
{{AbilityInfoVaan
|damage1=30
|startup1=33F
|type1=Physical
|priority1=Melee High
|ex1=0
|effect1=Wall rush
|cp1=40 (20)
|damage2=2 hits, 4 hits, 1 hit (7 ~ 25)
|startup2=19F
|type2=Physical
|priority2=Melee Low
|ex2=30
|effect2=Wall rush
|cp2=-
|damage3=4 hits, 25 (29 ~ 45)
|startup3=33F
|type3=Physical
|priority3=Melee High
|ex3=30
|effect3=Wall rush, extra follow-up
|cp3=-
}}
}}
''[Long] Create black hole that attracts all around it for a time.''
''[Close] Swipe with axe. Break foe's defense while switching.''


|-|Reverse Polarity=
|-|Greatsword=
{{AbilityInfo
{{AbilityInfoVaan
|damage=5
|damage1=10, 10, 20 (40)
|startup=5F after release
|startup1=11F / 43F (max charge)
|type=Physical
|type1=Physical
|priority=Melee Mid
|priority1=Melee Low / Melee Mid
|ex=0
|ex1=30
|effect=Wall Rush
|effect1=Wall rush
|cp=30 (15)
|cp1=40 (20)
|damage2=13, 17 (30)
|startup2=23F
|type2=Physical
|priority2=Melee Low
|ex2=30
|effect2=Wall rush
|cp2=-
|damage3=10, 10, 20 (40)
|startup3=11F / 33F (max charge)
|type3=Physical
|priority3=Melee Low / Melee Mid (3rd hit / Max Charge all hits)
|ex3=30
|effect3=Wall rush, reduced charge time
|cp3=-
}}
}}
''Special warp movement attack. Hold button, release to warp.''
''[Mid] Two-handed blade slash. Hold button to change range.''


|-|Shell Guard=
One of Vaan's strongest bravery attacks. Close + mid-range. Commonly used as a close-range initiator, combo extender, a gap closer and a commital dodge punish (SW charged).


{{AbilityInfoExdeath2
SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than [[Garland_(Dissidia_012)|'''Garland''']]'s Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. The initial hitbox is active for majority of the movement, making it very good at catching dodges that stay within the move's path. However, while it can continue travelling forward and vertically, greatsword is poor at turning around after the initial charge.
|blockframe=1~37F
|endframe=100F
|dodgeframe=50F
|priority=Block Ranged High
}}
''[Block] Call a protective wind that protects against magic attacks.''


Can only block Ranged Low and Ranged Mid priority attacks successfully. Reflects Ranged Low attacks directly back to opponent.
SW Greatsword can also be used as a dodge cancel follow-up from SW Katana, SW Staff, SW Crossbow and Windburst.


|-|Protect Guard=
OH version is a decent advancing poke with relatively good speed, but weaker on hit compared to SW version. It is one of his fastest attacks to whiff in terms of duration and recovery. The first hit can be easily hit-confirmed for an assist without a wall, which is where Vaan is normally a bit worse on average. The tracking up close is deceptively good and the attack works well as an assist combo filler.
{{AbilityInfoExdeath2
|blockframe=1~45F
|endframe=68F
|dodgeframe=56F
|priority=Block Melee High
}}
''[Block] Create cerulean wall that defends against physical attacks.''


Can only block Melee Low and Melee Mid priority attacks successfully.
Though it is somewhat predictable at it's commonly used range if not used in tandem with Katana or Crossbow, it has a rare upside that's shared among many of Vaan's on-hand braveries - It does not have an instant sound queue on start-up. The animation is not explicit and it does not emit any visual effects early to telegraph the attack. That can make it difficult for the opponent to visually react to OH Greatsword consistently.


|-|Turn Guard=
EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk.
{{AbilityInfoExdeath2
|blockframe=1~N
|endframe=varies
|dodgeframe=varies
|priority=Block Mid
}}
''[Block] Call a crimson crest. Maintain block with button hold.''


If Turn Guard is held for over a second, Exdeath goes through a noticeable recovery period before dodge cancel becomes possible.
Greatsword is a consistently powerful bravery for Vaan and is a popular choice in many match-ups, such as Cecil, Cloud and Squall.


|-|Omni Block=
|-|Katana=
{{AbilityInfoExdeath2
{{AbilityInfoVaan
|blockframe=~9F after button release
|damage1=1 x 12, 30, 8 (50)
|endframe=80F
|startup1=39F
|dodgeframe=40F
|type1=Physical
|priority=Block Highest
|priority1=Melee Mid
|ex1=60 ~ 90
|effect1=Chase
|cp1=40 (20)
|damage2=9,1 x 4, 17 (30)
|startup2=23F
|type2=Physical
|priority2=Melee Low
|ex2=90
|effect2=Chase
|cp2=-
|damage3=1 x 12, 30, 8 (50)
|startup3=39F
|type3=Physical
|priority3=Melee Mid
|ex3=60 ~ 90
|effect3=Chase, longer input for 2nd hit
|cp3=-
}}
}}
''[Block] Blocks any blow. Deploys on button release.''
''[Mid] Katana slash. Power rises with slow combo while switching.''
 
Does not work against attacks with Unblockable priority, such as [[The_Emperor_(Dissidia_012)|'''The Emperor's''']] Thunder Crest.


|-|Sword Dance=
|-|Spear=
{{AbilityInfoExdeath
{{AbilityInfoVaan
|damage1=30
|damage1=4 x 5, 15 (35)
|startup1=65F
|startup1=23F
|type1=Physical
|type1=Physical
|priority1=Melee Mid
|priority1=Melee Mid
|ex1=0
|ex1=15
|effect1=Wall Rush
|effect1=Wall rush, absorb
|cp1=30 (15)
|cp1=40 (20)
|damage2=25x2 (50) / '''20x4 (80)'''
|damage2=2 x 4, 7, 13 (28)
|startup2=11F
|startup2=21F
|type2=Physical
|type2=Physical
|priority2=Melee Mid
|priority2=Melee Low
|ex2=30
|ex2=30
|effect2=Wall Rush
|effect2=Wall rush
|cp2=--
|cp2=-
|damage3=4 x 5, 4 x 5, 15 (55)
|startup3=23F
|type3=Physical
|priority3=Melee Mid
|ex3=24
|effect3=Wall Rush, Absorb
|cp3=-
}}
}}
''[Mid] Swing blade in broad arc. Can cancel attack with any block.''
''[Mid] Swipe with spear. Draw foe near while switching.''


|-|Vacuum Wave=
|-|Staff=
{{AbilityInfoExdeath
{{AbilityInfoVaan
|damage1=20
|damage1=1 x 8, 22 (30)
|startup1=69F
|startup1=23F
|type1=Magical
|type1=Magical
|priority1=Melee Low
|ex1=108
|effect1=Chase
|cp1=40 (20)
|damage2=3 x 3, 11 (20)
|startup2=21F
|type2=Physical
|priority2=Melee Low
|ex2=114
|effect2=Chase
|cp2=-
|damage3=1 x 8, 1 x 8, 22 (38)
|startup3=150
|type3=Magical
|priority3=Melee Low
|ex3=150
|effect3=Chase
|cp3=-
}}
''[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.''
|-|Crossbow=
{{AbilityInfoVaan
|damage1=1 x 15, 15 (30)
|startup1=41F
|type1=Physical
|priority1=Ranged Low
|priority1=Ranged Low
|ex1=0
|ex1=max 105
|effect1=Chase
|effect1=Chase
|cp1=30 (15)
|cp1=40 (20)
|damage2=20, 20 (40) / '''15x4 (60)'''
|damage2=4 x 3 (12)
|startup2=5F
|startup2=31F
|type2=Magical
|type2=Physical
|priority2=Ranged Mid
|priority2=Ranged Low
|ex2=60
|ex2=0
|effect2=Chase
|effect2=Chase
|cp2=--
|cp2=-
|damage3=1 x 15, 15 (30)
|startup3=41F
|type3=Physical
|priority3=Ranged Low
|ex3=max 105
|effect3=Chase, increased range
|cp3=-
}}
}}
''[Long] Fire vacuum shockwave. Can cancel attack with any block.''
''[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.''


|-|Hurricane=
|-|Rifle=
{{AbilityInfoExdeath
{{AbilityInfoVaan
|damage1=2x6, 20 (32)
|damage1=3 x 6 (18)
|startup1=43F
|startup1=49F (Dodge 1~20F)
|type1=Magical
|type1=Physical
|priority1=Melee Low
|priority1=Ranged Low
|ex1=60
|ex1=0
|effect1=Absorb
|effect1=Wall rush, dodge
|cp1=30 (15)
|cp1=40 (20)
|damage2=?? (55)
|damage2=3 x 6 (18)
|startup2=13F
|startup2=29F
|type2=Magical
|type2=Physical
|priority2=Melee Mid
|priority2=Ranged Low
|ex2=60
|ex2=0
|effect2=Absorb
|effect2=Wall rush
|cp2=--
|cp2=-
|damage3=3 x 6, 3 x 6 (36)
|startup3=49F (Dodge 1~20F)
|type3=Physical
|priority3=Ranged Low
|ex3=0
|effect3=Wall rush, dodge
|cp3=-
}}
}}
''[Close] Summon tornados to self. Can cancel attack with any block.''
''[Long] Shoot at foe with gun. Dodge ability while switching.''


</tabber>
</tabber>


== HP Attacks ==
= HP Attacks =
 
Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.


== Ground ==
<tabber>
<tabber>
|-|Delta Attack=
|-|Torrent=
{{AbilityInfo
{{AbilityInfo
|damage=--
|damage=2 [up], 2, 3, 3, [down] (10)
|startup=51F, 1-51F (Block)
|startup=21F (up) / 69F (down)
|type=--
|type=Magical
|priority=Block Mid, Melee High
|priority=Ranged High
|ex=0
|ex=24
|effect=Block, Wall Rush
|effect=Wall rush
|cp=30 (15)
|cp=40 (20)
}}
}}
''[Mid] Fire beam from array. Sends foe flying while defending.''
''[Long] Call down water torrents. Water fires from magic array.''


|-|Almagest=
|-|Cataclysm=
{{AbilityInfoExdeath
{{AbilityInfo
|damage1=--
|damage=-
|startup1=93F
|startup=45F
|type1=--
|type=-
|priority1=Block Ranged Low, Melee High
|priority=Melee High (close) / Ranged High (rocks)
|ex1=0
|ex=30~60
|effect1=Magic Block, Wall Rush
|effect=-
|cp1=30 (15)
|cp=40 (20)
|damage2=--
|startup2=23F
|type2=--
|priority2=Block Ranged Low, Melee High, Block Highest (from Omni Block)
|ex2=0
|effect2=Magic Block, Wall Rush
|cp2=--
}}
}}
''[Mid] Fill an area with the Void. Can cancel attack with any block.''
''[Mid] Summon multiple boulders that charge at opponent.''


</tabber>


|-|Grand Cross=
== Aerial ==
{{AbilityInfoExdeath
<tabber>
|damage1=2x5 (10)
|-|Inferno=
|startup1=93F
{{AbilityInfo
|type1=Magical
|damage=1 x 9 (9)
|priority1=Unblockable
|startup=51F
|ex1=90
|type=Magical
|effect1=Absorb
|priority=Melee High
|cp1=30 (15)
|ex=3 per hit (27 max)
|damage2=4x6 (24)
|effect=Wall rush
|startup2=17F
|cp=40 (20)
|type2=Magical
|priority2=Unblockable
|ex2=96
|effect2=Absorb
|cp2=--
}}
}}
''[Mid] Focus flames and charge. Strong homing capability.''


|-|Maelstrom=
|-|Windburst=
{{AbilityInfo
{{AbilityInfo
|damage=3x9 (27)
|damage=15
|startup=391F (6.5 sec, ground) / 451F (7.5 sec, midair)
|startup=29F (step) / 99F (wind)
|type=Magical
|type=Physical
|priority=Ranged High
|priority=Melee High (step) / Ranged High (wind)
|ex=87
|ex=30 / 60
|effect=-
|effect=Absorb
|cp=30 (15)
|cp=40 (20)
}}
}}
''[Long] Creates large cyclone. Can aim with the analog stick.''
''[Long] Generate tornado. Draws in foe for a set time.''


</tabber>
</tabber>


=== EX Mode: Power of the Void ===
== EX Mode: Obtained all Licenses! ==
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Speed Guard
* Free Switch
* Zodiak


==== Speed Guard ====
== Free Switch ==
''[Always active while in EX Mode] Time necessary to block an attack decreases.''
''[Activate with R + square] Revert to unarmed attacks at any time.''


All Blocks can be attack-cancelled in their dodge cancel frames, BRV counter attacks x2.
Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F.


==== EX Burst: Power of the Void ====
== Zodiak ==
''At his command, all is absorbed by the darkness and returned to the Void.
''[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.''
Press circle to deplete the gauge. Release it when it reaches 0.''
 
Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details.
 
== EX Burst: Quickening ==
''A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.''
 
A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.


{{burst
{{burst
|damage1=16
|damage1=4, 6 (10)
|damage2=12x7 (84) (100 total)
|damage2=10 x 3, 5 x 6, 3 x 10 (90) (100 total)
|type=Physical
|type=Magical
}}
}}


== Assist ==
= Combos =


Exdeath's assist data.
== Solo ==


{{012Assist
== Assist ==
|type1=BRV
|attack1=Sword Dance
|startup1=65F
|position1=Ground
|spawn1=Opponent
|damage1=30
|effect1=Wall Rush
|type2=BRV
|attack2=Hurricane
|startup2=43F
|position2=Air
|spawn2=Opponent
|damage2=2x6, 20 (32)
|effect2=Chase
|type3=HP
|attack3=Grand Cross
|startup3=93F
|position3=Ground
|spawn3=Opponent
|damage3=2x5 (10)
|effect3=Chase
|type4=HP
|attack4=Delta Attack
|startup4=51F
|position4=Air
|spawn4=Opponent
|damage4=--
|effect4=Block, Wall Rush
}}
 
Exdeath works well with most tournament viable assists.


== Builds ==
= Builds =
Builds here.
Builds here.


<tabber>
<tabber>
|-|Build #1=
|-|Damage (Seal of Lufenia)=
{{Build
{{Build
|hp=
|hp=11299
|cp=
|cp=450
|brv=
|brv=957
|atk=
|atk=178
|def=
|def=184
|luk=
|luk=60
|booster=
|booster=x4.4
|setbonus=
|setbonus=Seal of Lufenia
|ast=
|ast={{012kuja}}
|wpn=
|wpn=Zodiac Blade
|hand=
|hand=Lufenian Dirk
|head=
|head=Lufenian Headband
|armor=
|armor=Lufenian Vest
|acc1=
|acc1={{accbas}} Muscle Belt
|acc2=
|acc2={{accbas}} Battle Hammer
|acc3=
|acc3={{accboo}} Summon Unused
|acc4=
|acc4={{accboo}} Pre-EX Mode
|acc5=
|acc5={{accboo}} Pre-EX Revenge
|acc6=
|acc6={{accboo}} After 30 Seconds
|acc7=
|acc7={{accboo}} After 30 Seconds
|acc8=
|acc8={{accboo}} Opponent Summon Unused
|acc9=
|acc9={{accsp}} Glutton
|acc10=
|acc10={{accsp}} First to Victory
|summon=
|summon=Rubicante
}}
}}
Ground: Spear, Axe & Shield, Sword & Shield.
Air: Katana, Greatsword, Rifle
Equip Master Guardsman for +1000 HP.


|-|Build #2=
|-|Build #2=
Line 346: Line 415:


</tabber>
</tabber>
= Assist =
== Vaan's assist data ==
{{012Assist
|type1=BRV
|attack1=Greatsword
|startup1=23F
|position1=Ground
|spawn1=Opponent
|damage1=13, 17 (30)
|effect1=Wall Rush
|type2=BRV
|attack2=Staff
|startup2=21F
|position2=Air
|spawn2=Opponent
|damage2=3 x 3, 11 (20)
|effect2=Chase
|type3=HP
|attack3=Cataclysm
|startup3=45F
|position3=Ground
|spawn3=Opponent
|damage3=-
|effect3=Chase
|type4=HP
|attack4=Inferno
|startup4=45F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Chase
}}
== Assists ==
Vaan works well with Kuja, Aerith and Jecht assists.

Latest revision as of 03:41, 26 March 2024

Info
Name Vaan (ヴァン)
Original game Final Fantasy XII
Weapon Parrying Weapons, all normal weapons except instruments
Armor Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 112 (High)
Run Speed 6 (Good)
Dash Speed 77F (Average / Good)
Fall Speed 73F (Great)
Fall Speed Ratio After Dodge 28 (Above Average)
Exclusive weapons Reks's Blade, Sword of Kings, Zodiac Blade

Overview

Vaan is a close to mid range character in Dissidia 012 with a variety of bravery attacks in his arsenal. By utilising his unique "Switch" mechanic, Vaan can access a different bravery attack based on the bravery he previously used.

This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire.

However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. Despite the relatively high damage multipliers on attacks, the below average base ATK stat means Vaan's damage output is only average without heavy investment. He scales well with investment and his mobility is good overall while boasting an above average base defense stat. Vaan's EX intake is slightly above average, but also has one of the most underwhelming EX modes in the game.

Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks.

Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none".

Bravery Attacks

All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version.

All attacks have a ground and midair version.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 30 39F (Block 1~30F) Physical Block Mid / Melee Low 60 Chase, block 40 (20)
On-hand 5, 7, 13 (25) 19F Physical Melee Low 90 Chase -
EX (Switch) 30 39F (Block 1~30F) Physical Block High / Melee Low 60 Chase, block, increased block priority -

[Close] Sword and shield attack. Block attacks while switching.

EX Version's blocking priority is upgraded from Block Mid to Block High, the same as few other command blocks such as Cloud of Darkness' Wrath or Exdeath's Protect / Shell Guard. It will stagger opponents using Melee Mid attacks and Vaan himself will stagger against high priority (HP) attacks.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 30 33F Physical Melee High 0 Wall rush 40 (20)
On-hand 2 hits, 4 hits, 1 hit (7 ~ 25) 19F Physical Melee Low 30 Wall rush -
EX (Switch) 4 hits, 25 (29 ~ 45) 33F Physical Melee High 30 Wall rush, extra follow-up -
[Close] Swipe with axe. Break foe's defense while switching.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 10, 10, 20 (40) 11F / 43F (max charge) Physical Melee Low / Melee Mid 30 Wall rush 40 (20)
On-hand 13, 17 (30) 23F Physical Melee Low 30 Wall rush -
EX (Switch) 10, 10, 20 (40) 11F / 33F (max charge) Physical Melee Low / Melee Mid (3rd hit / Max Charge all hits) 30 Wall rush, reduced charge time -

[Mid] Two-handed blade slash. Hold button to change range.

One of Vaan's strongest bravery attacks. Close + mid-range. Commonly used as a close-range initiator, combo extender, a gap closer and a commital dodge punish (SW charged).

SW is his fastest attack at 11 frames (60 FPS) and boasts great knockback and good tracking when fully charged. The damage multiplier is great, higher than Garland's Bardiche. Charging increases tracking and turns the attack into a Melee Mid priority attack. The initial hitbox is active for majority of the movement, making it very good at catching dodges that stay within the move's path. However, while it can continue travelling forward and vertically, greatsword is poor at turning around after the initial charge.

SW Greatsword can also be used as a dodge cancel follow-up from SW Katana, SW Staff, SW Crossbow and Windburst.

OH version is a decent advancing poke with relatively good speed, but weaker on hit compared to SW version. It is one of his fastest attacks to whiff in terms of duration and recovery. The first hit can be easily hit-confirmed for an assist without a wall, which is where Vaan is normally a bit worse on average. The tracking up close is deceptively good and the attack works well as an assist combo filler.

Though it is somewhat predictable at it's commonly used range if not used in tandem with Katana or Crossbow, it has a rare upside that's shared among many of Vaan's on-hand braveries - It does not have an instant sound queue on start-up. The animation is not explicit and it does not emit any visual effects early to telegraph the attack. That can make it difficult for the opponent to visually react to OH Greatsword consistently.

EX version only reduces required time for a maximum charge. Can catch unwary opponents off guard, but the EX mode's Free Switch is more valuable overall as it lets Vaan access the SW version more frequently with less risk.

Greatsword is a consistently powerful bravery for Vaan and is a popular choice in many match-ups, such as Cecil, Cloud and Squall.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 1 x 12, 30, 8 (50) 39F Physical Melee Mid 60 ~ 90 Chase 40 (20)
On-hand 9,1 x 4, 17 (30) 23F Physical Melee Low 90 Chase -
EX (Switch) 1 x 12, 30, 8 (50) 39F Physical Melee Mid 60 ~ 90 Chase, longer input for 2nd hit -
[Mid] Katana slash. Power rises with slow combo while switching.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 4 x 5, 15 (35) 23F Physical Melee Mid 15 Wall rush, absorb 40 (20)
On-hand 2 x 4, 7, 13 (28) 21F Physical Melee Low 30 Wall rush -
EX (Switch) 4 x 5, 4 x 5, 15 (55) 23F Physical Melee Mid 24 Wall Rush, Absorb -
[Mid] Swipe with spear. Draw foe near while switching.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 1 x 8, 22 (30) 23F Magical Melee Low 108 Chase 40 (20)
On-hand 3 x 3, 11 (20) 21F Physical Melee Low 114 Chase -
EX (Switch) 1 x 8, 1 x 8, 22 (38) 150 Magical Melee Low 150 Chase -
[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 1 x 15, 15 (30) 41F Physical Ranged Low max 105 Chase 40 (20)
On-hand 4 x 3 (12) 31F Physical Ranged Low 0 Chase -
EX (Switch) 1 x 15, 15 (30) 41F Physical Ranged Low max 105 Chase, increased range -
[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 3 x 6 (18) 49F (Dodge 1~20F) Physical Ranged Low 0 Wall rush, dodge 40 (20)
On-hand 3 x 6 (18) 29F Physical Ranged Low 0 Wall rush -
EX (Switch) 3 x 6, 3 x 6 (36) 49F (Dodge 1~20F) Physical Ranged Low 0 Wall rush, dodge -
[Long] Shoot at foe with gun. Dodge ability while switching.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 [up], 2, 3, 3, [down] (10) 21F (up) / 69F (down) Magical Ranged High 24 Wall rush 40 (20)
[Long] Call down water torrents. Water fires from magic array.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 45F - Melee High (close) / Ranged High (rocks) 30~60 - 40 (20)
[Mid] Summon multiple boulders that charge at opponent.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 9 (9) 51F Magical Melee High 3 per hit (27 max) Wall rush 40 (20)
[Mid] Focus flames and charge. Strong homing capability.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15 29F (step) / 99F (wind) Physical Melee High (step) / Ranged High (wind) 30 / 60 Absorb 40 (20)
[Long] Generate tornado. Draws in foe for a set time.

EX Mode: Obtained all Licenses!

Effects:

  • Regen
  • Critical Boost
  • Free Switch
  • Zodiak

Free Switch

[Activate with R + square] Revert to unarmed attacks at any time.

Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F.

Zodiak

[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.

Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details.

EX Burst: Quickening

A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.

A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.

Damage multiplier (initial) Damage multiplier (rest) Type
4, 6 (10) 10 x 3, 5 x 6, 3 x 10 (90) (100 total) Magical

Combos

Solo

Assist

Builds

Builds here.

Stats
HP 11299
CP 450
BRV 957
ATK 178
DEF 184
LUK 60
Max Booster x4.4
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon Zodiac Blade
Hand Lufenian Dirk
Head Lufenian Headband
Armor Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png Summon Unused
Accessory 4 accessory_booster.png Pre-EX Mode
Accessory 5 accessory_booster.png Pre-EX Revenge
Accessory 6 accessory_booster.png After 30 Seconds
Accessory 7 accessory_booster.png After 30 Seconds
Accessory 8 accessory_booster.png Opponent Summon Unused
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png First to Victory
Summon Rubicante

Ground: Spear, Axe & Shield, Sword & Shield. Air: Katana, Greatsword, Rifle

Equip Master Guardsman for +1000 HP.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Vaan's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Greatsword 23F Ground Opponent 13, 17 (30) Wall Rush
BRV Staff 21F Air Opponent 3 x 3, 11 (20) Chase
HP Cataclysm 45F Ground Opponent - Chase
HP Inferno 45F Air Opponent - Chase

Assists

Vaan works well with Kuja, Aerith and Jecht assists.