Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1x18, 18 (36) | 73F | Magical | Unblockable | 114 | Absorb | 30 (15) |
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|attack2=Hurricane | |attack2=Hurricane |
Info | |
---|---|
Name | Exdeath (エクスデス) |
Original game | Final Fantasy V |
Weapon | Greatswords, Rods, Staves, Swords |
Armor | Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
Base ATK (LV100) | 110 (Average) |
Base DEF (LV100) | 113 (Very High) |
Run Speed | ?? (Slowest) |
Dash Speed | 89 (Slowest) |
Fall Speed | 111 (Very Slow) |
Fall Speed Ratio After Dodge | 44 (Slow) |
Exclusive weapons | Ghido's Blade, Moore Branch, Enuo's Scourge |
Strengths | Weaknesses |
---|---|
Exdeath is a playable character in Dissidia 012.
Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.
Bravery attacks Vacuum Wave, Hurricane and Sword Dance have different damage multipliers during EX mode. These values are highlighted in bold.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1x18, 18 (36) | 73F | Magical | Unblockable | 114 | Absorb | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5 | 5F after release | Physical | Melee Mid | 0 | Wall Rush | 30 (15) |
Block frames | End frames | Dodge cancel frames | Priority | CP (mastered) |
---|---|---|---|---|
1~37F | 100F | 50F | Block Ranged High |
[Block] Call a protective wind that protects against magic attacks.
Can only block Ranged Low and Ranged Mid priority attacks successfully. Reflects Ranged Low attacks directly back to opponent.
Block frames | End frames | Dodge cancel frames | Priority | CP (mastered) |
---|---|---|---|---|
1~45F | 68F | 56F | Block Melee High |
[Block] Create cerulean wall that defends against physical attacks.
Can only block Melee Low and Melee Mid priority attacks successfully.
Block frames | End frames | Dodge cancel frames | Priority | CP (mastered) |
---|---|---|---|---|
1~N | varies | varies | Block Mid |
[Block] Call a crimson crest. Maintain block with button hold.
If Turn Guard is held for over a second, Exdeath goes through a noticeable recovery period before dodge cancel becomes possible.
Block frames | End frames | Dodge cancel frames | Priority | CP (mastered) |
---|---|---|---|---|
~9F after button release | 80F | 40F | Block Highest |
[Block] Blocks any blow. Deploys on button release.
Does not work against attacks with Unblockable priority, such as The Emperor's Thunder Crest.
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Regular | 30 | 65F | Physical | Melee Mid | 0 | Wall Rush | 30 (15) |
Counter | 25x2 (50) / 20x4 (80) | 11F | Physical | Melee Mid | 30 | Wall Rush | -- |
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Regular | 20 | 69F | Magical | Ranged Low | 0 | Chase | 30 (15) |
Counter | 20, 20 (40) / 15x4 (60) | 5F | Magical | Ranged Mid | 60 | Chase | -- |
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Regular | 2x6, 20 (32) | 43F | Magical | Melee Low | 60 | Absorb | 30 (15) |
Counter | ?? (55) | 13F | Magical | Melee Mid | 60 | Absorb | -- |
Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
-- | 51F, 1-51F (Block) | -- | Block Mid, Melee High | 0 | Block, Wall Rush | 30 (15) |
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Regular | -- | 93F | -- | Block Ranged Low, Melee High | 0 | Magic Block, Wall Rush | 30 (15) |
Counter | -- | 23F | -- | Block Ranged Low, Melee High, Block Highest (from Omni Block) | 0 | Magic Block, Wall Rush | -- |
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
Regular | 2x5 (10) | 93F | Magical | Unblockable | 90 | Absorb | 30 (15) |
Counter | 4x6 (24) | 17F | Magical | Unblockable | 96 | Absorb | -- |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
3x9 (27) | 391F (6.5 sec, ground) / 451F (7.5 sec, midair) | Magical | Ranged High | 87 | - | 30 (15) |
Effects:
[Always active while in EX Mode] Time necessary to block an attack decreases.
All Blocks can be attack-cancelled in their dodge cancel frames, BRV counter attacks x2.
At his command, all is absorbed by the darkness and returned to the Void. Press circle to deplete the gauge. Release it when it reaches 0.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
16 | 12x7 (84) (100 total) | Physical |
Exdeath's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Sword Dance | 65F | Ground | Opponent | 30 | Wall Rush |
BRV | Hurricane | 43F | Air | Opponent | 2x6, 20 (32) | Chase |
HP | Grand Cross | 93F | Ground | Opponent | 2x5 (10) | Chase |
HP | Delta Attack | 51F | Air | Opponent | -- | Block, Wall Rush |
Exdeath works well with most tournament viable assists.
Builds here.
Stats | |
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HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
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Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |