Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 | Chase, Wall Rush | 30 (15) |
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Muggshotter (talk | contribs) (→EX Mode: added name) |
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{CharacterInfo | {{CharacterInfo | ||
|name= | |name=Warrior of Light | ||
|origin=Final Fantasy | |origin=Final Fantasy | ||
|weapon=Axes, Daggers, Greatswords, Katanas | |weapon=Axes, Daggers, Greatswords, Katanas, Swords | ||
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields | |armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields | ||
|atk= | |atk=110 | ||
|def= | |def=113 (+10 during EX Mode) | ||
|runspeed= | |runspeed=6 (Average / Good) | ||
|dash=77 (Average / Good) | |dash=77 (Average / Good) | ||
|fall= | |fall=87 (Average) | ||
|fallr= | |fallr=40 (Average) | ||
|exclusives= | |exclusives=Flame Sword, Braveheart, Barbarian's Sword | ||
}} | }} | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros=*Coming soon | ||
|cons= | |cons=*Coming soon | ||
}} | }} | ||
== Overview == | == Overview == | ||
''Warrior of Light'' is a playable character in Dissidia 012. | |||
== Bravery Attacks == | == Bravery Attacks == | ||
=== Ground === | |||
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold. | |||
<tabber> | |||
|-|Ascension= | |||
{{AbilityInfo | |||
|damage=4''' +5''', 5''' +4''', 11, 20''' +6''' (40) ('''54''') | |||
|startup=15F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Throw shield to hurl opponent upwards.'' | |||
|-|Sword Thrust= | |||
{{AbilityInfo | |||
|damage=6, 3 x 3 '''+4''', 15''' +6''' (30) ('''40''') | |||
|startup=31F | |||
|type=Physical | |||
|priority=Melee Mid (1st hit), Melee Low (other hits) | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Mid]] Hurl shield and charge. Instantly close in on opponent.'' | |||
|-|Red Fang= | |||
{{AbilityInfo | |||
|damage=15 | |||
|startup=41F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Shoot high-speed fireball towards opponent.'' | |||
|-|Blue Fang= | |||
{{AbilityInfo | |||
|damage=each (7) | |||
|startup=41F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Chunks of ice slowly descend on opponent.'' | |||
=== | |-|White Fang= | ||
{{AbilityInfo | |||
|damage=each (6) | |||
|startup=47F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Call down lightning bolts that slowly close in on foe.'' | |||
|-|Dayflash (Ground)= | |||
|-| | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage=3, | |damage=3'''+4''', 4''' +4''', 15''' +6''' (22) ('''36''') | ||
|startup= | |startup=13F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex=90 | |ex=90 | ||
|effect= | |effect=Chase | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Close] Fast horizontal slice. Low power, quick strike.'' | |||
</tabber> | </tabber> | ||
=== Aerial === | === Aerial === | ||
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold. | |||
<tabber> | |||
|-|Crossover= | |||
{{AbilityInfo | |||
|damage=5, 5, 10''' +4''', 20''' +6''' (40) ('''50''') | |||
|startup=23F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Spinning approach and thrust opponent upwards.'' | |||
|-|Rising Buckler= | |||
{{AbilityInfo | |||
|damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''') | |||
|startup=25F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Upward swing, snagging foe with shield. Useful from below.'' | |||
|-|Shield Strike= | |||
{{AbilityInfo | |||
|damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''') | |||
|startup=25F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Downward attack, scooping foe with shield. Useful from above.'' | |||
|-|Dayflash (midair)= | |||
{{AbilityInfo | |||
|damage=3''' +4''', 4''' +4''', 15''' +6''' (22) ('''36''') | |||
|startup=15F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Close] Fast horizontal slice. Low power, quick strike.'' | |||
</tabber> | |||
== HP Attacks == | == HP Attacks == | ||
Line 48: | Line 161: | ||
<tabber> | <tabber> | ||
|-| | |-|Shield of Light (ground)= | ||
{{AbilityInfo | |||
|damage=- | |||
|startup=53F (Block from 1F to 53F) | |||
|type=- | |||
|priority=Melee High, Block Mid | |||
|ex=0 | |||
|effect=Block, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Fire force blast from shield. Hurls foe while blocking.'' | |||
|-|Shining Wave= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=51F | |||
|type=- | |||
|priority=Melee High (blade), Ranged High (light pillar) | |||
|ex=each 60 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Shoot pillars of light. Homes in on opponent.'' | |||
|-|Ultimate Shield= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=4 x 3, 8 (20) | ||
|startup= | |startup=41F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | |||
''[Close] Deft shieldwork. Effective against any height.'' | |||
|-|Rune Saber (ground)= | |||
{{AbilityInfo | |||
|damage=2 x 3, 4 (10) / +Preceding BRV = (50) | |||
|startup=? | |||
|type=Magical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | }} | ||
''Branching from Ascension | |||
[Combo] Light beam pierces foe.'' | |||
</tabber> | </tabber> | ||
Line 64: | Line 215: | ||
<tabber> | <tabber> | ||
|-| | |-|Shield of Light (midair)= | ||
{{AbilityInfo | |||
|damage=- | |||
|startup=53F (Block from 1F to 53F) | |||
|type=- | |||
|priority=Melee High, Block Mid | |||
|ex=0 | |||
|effect=Block, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Fire force blast from shield. Hurls foe while blocking.'' | |||
|-|Radiant Sword= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=77F | |||
|type=- | |||
|priority=Ranged High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Long] Fire blades of light from seal. Blades weakly track foe.'' | |||
|-|Rune Saber (midair)= | |||
{{AbilityInfo | |||
|damage=2 x 3, 4 (10) / +Preceding BRV = (50) | |||
|startup=?? | |||
|type=Magical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Crossover | |||
[Combo] Light beam pierces foe.'' | |||
|-|Bitter End A= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 6, 3 (15)/+Preceding BRV = (29) | ||
|startup= | |startup=?? | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High (?) | ||
|ex= | |ex=0 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | |||
''Branching from Rising Buckler | |||
[Combo] Deft bladework.'' | |||
|-|Bitter End B= | |||
{{AbilityInfo | |||
|damage=2 x 6, 3 (15)/+Preceding BRV = (29) | |||
|startup=?? | |||
|type=Physical | |||
|priority=Melee High (?) | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | }} | ||
''Branching from Shield Strike | |||
[Combo] Deft bladework.'' | |||
</tabber> | </tabber> | ||
== EX Mode: Class Change! == | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
* Critical Boost | * Critical Boost | ||
* | * Mirror Atack | ||
* Protect | |||
* Light's Blessing | |||
=== Mirror Attack === | |||
''[Active while attacking] | |||
A wall of light appears while attacking, repelling weak magical attacks.''' | |||
Block Ranged Low priority. | |||
=== | === Protect === | ||
''[Always active while in EX Mode] | ''[Always active while in EX Mode] | ||
An aura of light covers the body, raising defense.'' | |||
DEF +10. | |||
=== Light's Blessing === | |||
''[Activates when combo hits] | |||
Swords of light appear, dealing additional damage.'' | |||
Each light sword has a damage multiplier of 1. | |||
=== EX Burst: Oversoul === | |||
{{burst | {{burst | ||
|damage1= | |damage1=5x3 (15) | ||
|damage2= | |damage2=10x6, 25 (100 total) | ||
|type=Physical | |type=Physical | ||
}} | }} | ||
== Builds == | == Builds == | ||
Line 177: | Line 375: | ||
</tabber> | </tabber> | ||
== | == Assist == | ||
Warrior of Light's assist data. | |||
| | {{012Assist | ||
|type1=BRV | |||
|attack1=Sword Thrust | |||
| | |startup1=31F | ||
| | |position1=Ground | ||
| | |spawn1=Opponent | ||
| | |damage1=6, 3 x 5, 15 (30) | ||
| | |effect1=Wall Rush | ||
| | |type2=BRV | ||
| | |attack2=Rising Buckler | ||
| | |startup2=25F | ||
| | |position2=Air | ||
| | |spawn2=Opponent | ||
| | |damage2=2 x 4, 6, 16 (30) | ||
| | |effect2=Wall Rush | ||
| | |type3=HP | ||
| | |attack3=Shining Wave | ||
| | |startup3=53F | ||
| | |position3=Ground | ||
| | |spawn3=Player | ||
| | |damage3=- | ||
| | |effect3=Chase | ||
| | |type4=HP | ||
| | |attack4=Shield of Light | ||
| | |startup4=51F | ||
| | |position4=Air | ||
| | |spawn4=Opponent | ||
|damage4=- | |||
|effect4=Block, Wall Rush | |||
}} | }} | ||
Warrior of Light works well with most tournament viable assists. |
Info | |
---|---|
Name | Warrior of Light |
Original game | Final Fantasy |
Weapon | Axes, Daggers, Greatswords, Katanas, Swords |
Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
Base ATK (LV100) | 110 |
Base DEF (LV100) | 113 (+10 during EX Mode) |
Run Speed | 6 (Average / Good) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 87 (Average) |
Fall Speed Ratio After Dodge | 40 (Average) |
Exclusive weapons | Flame Sword, Braveheart, Barbarian's Sword |
Strengths | Weaknesses |
---|---|
|
|
Warrior of Light is a playable character in Dissidia 012.
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
6, 3 x 3 +4, 15 +6 (30) (40) | 31F | Physical | Melee Mid (1st hit), Melee Low (other hits) | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
15 | 41F | Magical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (7) | 41F | Magical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (6) | 47F | Magical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
3+4, 4 +4, 15 +6 (22) (36) | 13F | Physical | Melee Low | 90 | Chase | 30 (15) |
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5, 5, 10 +4, 20 +6 (40) (50) | 23F | Physical | Melee Low | 90 | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
3 +4, 4 +4, 15 +6 (22) (36) | 15F | Physical | Melee Low | 90 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 53F (Block from 1F to 53F) | - | Melee High, Block Mid | 0 | Block, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 51F | - | Melee High (blade), Ranged High (light pillar) | each 60 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4 x 3, 8 (20) | 41F | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 3, 4 (10) / +Preceding BRV = (50) | ? | Magical | Melee High (?) | 0 | Wall Rush | 30 (15) |
Branching from Ascension
[Combo] Light beam pierces foe.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 53F (Block from 1F to 53F) | - | Melee High, Block Mid | 0 | Block, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 77F | - | Ranged High | 0 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 3, 4 (10) / +Preceding BRV = (50) | ?? | Magical | Melee High (?) | 0 | Wall Rush | 30 (15) |
Branching from Crossover
[Combo] Light beam pierces foe.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 6, 3 (15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 | Wall Rush | 30 (15) |
Branching from Rising Buckler
[Combo] Deft bladework.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 6, 3 (15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 | Wall Rush | 30 (15) |
Branching from Shield Strike
[Combo] Deft bladework.Effects:
[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.
Block Ranged Low priority.
[Always active while in EX Mode] An aura of light covers the body, raising defense.
DEF +10.
[Activates when combo hits] Swords of light appear, dealing additional damage.
Each light sword has a damage multiplier of 1.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
5x3 (15) | 10x6, 25 (100 total) | Physical |
Builds here.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Warrior of Light's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Sword Thrust | 31F | Ground | Opponent | 6, 3 x 5, 15 (30) | Wall Rush |
BRV | Rising Buckler | 25F | Air | Opponent | 2 x 4, 6, 16 (30) | Wall Rush |
HP | Shining Wave | 53F | Ground | Player | - | Chase |
HP | Shield of Light | 51F | Air | Opponent | - | Block, Wall Rush |
Warrior of Light works well with most tournament viable assists.