Gilgamesh (Dissidia 012) and Warrior of Light (Dissidia 012): Difference between pages

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(→‎EX Mode: added name)
 
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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{CharacterInfo
{{CharacterInfo
|name=Gilgamesh ギルガメッシュ
|name=Warrior of Light
|origin=Final Fantasy V
|origin=Final Fantasy
|weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
|weapon=Axes, Daggers, Greatswords, Katanas, Swords
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|atk=111 (High)
|atk=110
|def=111 (Average)
|def=113 (+10 during EX Mode)
|runspeed=10.5 (Very Slow)
|runspeed=6 (Average / Good)
|dash=77 (Average / Good)
|dash=77 (Average / Good)
|fall=67 (Fast)
|fall=87 (Average)
|fallr=22 (Very Fast)
|fallr=40 (Average)
|exclusives=Osafune, Kotetsu, Yoshiyuki
|exclusives=Flame Sword, Braveheart, Barbarian's Sword
}}
}}


{{ProConTable
{{ProConTable
|pros=
|pros=*Coming soon
|cons=
|cons=*Coming soon
}}
}}


== Overview ==
== Overview ==
''Warrior of Light'' is a playable character in Dissidia 012.
== Bravery Attacks ==
== Bravery Attacks ==
=== Ground ===
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.
<tabber>
|-|Ascension=
{{AbilityInfo
|damage=4''' +5''', 5''' +4''', 11, 20''' +6''' (40) ('''54''')
|startup=15F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase, Wall Rush
|cp=30 (15)
}}
''[Close] Throw shield to hurl opponent upwards.''
|-|Sword Thrust=
{{AbilityInfo
|damage=6, 3 x 3 '''+4''', 15''' +6''' (30) ('''40''')
|startup=31F
|type=Physical
|priority=Melee Mid (1st hit), Melee Low (other hits)
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid]] Hurl shield and charge. Instantly close in on opponent.''
|-|Red Fang=
{{AbilityInfo
|damage=15
|startup=41F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Shoot high-speed fireball towards opponent.''


Many of Gilgamesh's attacks have two separate EX force values.
|-|Blue Fang=
{{AbilityInfo
|damage=each (7)
|startup=41F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Chunks of ice slowly descend on opponent.''


=== Ground ===
|-|White Fang=
{{AbilityInfo
|damage=each (6)
|startup=47F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Call down lightning bolts that slowly close in on foe.''


<tabber>
|-|Dayflash (Ground)=
|-|Dual Thrust=
{{AbilityInfo
{{AbilityInfo
|damage=3, 3, 7, 7 (20)
|damage=3'''+4''', 4''' +4''', 15''' +6''' (22) ('''36''')
|startup=11F
|startup=13F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=90 / 162
|ex=90
|effect=
|effect=Chase
|cp=
|cp=30 (15)
}}
}}
''[Close] Fast horizontal slice. Low power, quick strike.''


</tabber>
</tabber>


=== Aerial ===
=== Aerial ===
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
<tabber>
|-|Crossover=
{{AbilityInfo
|damage=5, 5, 10''' +4''', 20''' +6''' (40) ('''50''')
|startup=23F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase, Wall Rush
|cp=30 (15)
}}
''[Close] Spinning approach and thrust opponent upwards.''
|-|Rising Buckler=
{{AbilityInfo
|damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''')
|startup=25F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''Upward swing, snagging foe with shield. Useful from below.''
|-|Shield Strike=
{{AbilityInfo
|damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''')
|startup=25F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''Downward attack, scooping foe with shield. Useful from above.''
|-|Dayflash (midair)=
{{AbilityInfo
|damage=3''' +4''', 4''' +4''', 15''' +6''' (22) ('''36''')
|startup=15F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Close] Fast horizontal slice. Low power, quick strike.''
</tabber>


== HP Attacks ==
== HP Attacks ==
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<tabber>
<tabber>
|-|
|-|Shield of Light (ground)=
{{AbilityInfo
|damage=-
|startup=53F (Block from 1F to 53F)
|type=-
|priority=Melee High, Block Mid
|ex=0
|effect=Block, Wall Rush
|cp=30 (15)
}}
''[Close] Fire force blast from shield. Hurls foe while blocking.''
 
|-|Shining Wave=
{{AbilityInfo
|damage=-
|startup=51F
|type=-
|priority=Melee High (blade), Ranged High (light pillar)
|ex=each 60
|effect=-
|cp=30 (15)
}}
''[Mid] Shoot pillars of light. Homes in on opponent.''
 
|-|Ultimate Shield=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=4 x 3, 8 (20)
|startup=
|startup=41F
|type=
|type=Physical
|priority=
|priority=Melee High
|ex=
|ex=30
|effect=
|effect=Wall Rush
|cp=
|cp=30 (15)
}}
''[Close] Deft shieldwork. Effective against any height.''
 
|-|Rune Saber (ground)=
{{AbilityInfo
|damage=2 x 3, 4 (10) / +Preceding BRV = (50)
|startup=?
|type=Magical
|priority=Melee High (?)
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
}}
''Branching from Ascension
[Combo] Light beam pierces foe.''


</tabber>
</tabber>
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<tabber>
<tabber>
|-|
|-|Shield of Light (midair)=
{{AbilityInfo
|damage=-
|startup=53F (Block from 1F to 53F)
|type=-
|priority=Melee High, Block Mid
|ex=0
|effect=Block, Wall Rush
|cp=30 (15)
}}
''[Close] Fire force blast from shield. Hurls foe while blocking.''
 
|-|Radiant Sword=
{{AbilityInfo
|damage=-
|startup=77F
|type=-
|priority=Ranged High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Fire blades of light from seal. Blades weakly track foe.''
 
|-|Rune Saber (midair)=
{{AbilityInfo
|damage=2 x 3, 4 (10) / +Preceding BRV = (50)
|startup=??
|type=Magical
|priority=Melee High (?)
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Crossover
[Combo] Light beam pierces foe.''
 
|-|Bitter End A=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=2 x 6, 3 (15)/+Preceding BRV = (29)
|startup=
|startup=??
|type=
|type=Physical
|priority=
|priority=Melee High (?)
|ex=
|ex=0
|effect=
|effect=Wall Rush
|cp=
|cp=30 (15)
}}
''Branching from Rising Buckler
[Combo] Deft bladework.''
 
|-|Bitter End B=
{{AbilityInfo
|damage=2 x 6, 3 (15)/+Preceding BRV = (29)
|startup=??
|type=Physical
|priority=Melee High (?)
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
}}
''Branching from Shield Strike
[Combo] Deft bladework.''


</tabber>
</tabber>


=== EX Mode: Gilgamesh Morphing Time ===
== EX Mode: Class Change! ==
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Octo Break
* Mirror Atack
* Protect
* Light's Blessing
 
=== Mirror Attack ===
''[Active while attacking]
A wall of light appears while attacking, repelling weak magical attacks.'''
 
Block Ranged Low priority.


==== Octo Break ====
=== Protect ===
''[Always active while in EX Mode]
''[Always active while in EX Mode]
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''
An aura of light covers the body, raising defense.''
 
DEF +10.
 
=== Light's Blessing ===
''[Activates when combo hits]
Swords of light appear, dealing additional damage.''


==== EX Burst: The Greatest Sword ====
Each light sword has a damage multiplier of 1.
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...''


=== EX Burst: Oversoul ===
{{burst
{{burst
|damage1=10x4 (40)
|damage1=5x3 (15)
|damage2=15 x4 hits (x2 due to Excalibur)
|damage2=10x6, 25 (100 total)
|type=Physical
|type=Physical
}}
}}
== Assist ==
Warrior of Light's assist data.
{| class="wikitable"
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
| Cross Slash (Ground BRV) || 21F || Opponent || 6, 6, 8, 8, 16, 16 (60) OR 1, 1, 1, 1, 1, 1 (6) || Wall Rush
|-
| Tsubamegaeshi (Midair BRV) || 21F || Opponent || 8, 8, 12, 12, 24 (60) OR 1, 1, 1, 1, 1 (5) || Wall Rush
|-
| Death Claw (Ground HP) || 41F || Opponent || 10, 10 (20) OR 1, 1 (2) || Wall Rush
|-
| Hurricane (Midair HP) || 13F || Opponent || 4 x 6 (24) OR 1 x 6 (6) || Chase
|}
Warrior of Light works well with most tournament viable assists.


== Builds ==
== Builds ==
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</tabber>
</tabber>


== Builds ==
== Assist ==
<tabber>
|-|Hybrid (EX)=
{{Build
|hp=10299
|cp=450
|brv=996
|atk=179
|def=182
|luk=60
|booster=x3.5
|setbonus=Seal of Lufenia
|ast=Kuja
|wpn=Heaven's Cloud
|hand=Lufenian Dirk
|head=Lufenian Headband
|armor=Lufenian Vest
|acc1={{accbas}} Muscle Belt
|acc2={{accbas}} Dismay Shock
|acc3={{accboo}} Summon Unused
|acc4={{accboo}} Pre-EX Mode
|acc5={{accboo}} Pre-EX Revenge
|acc6={{accboo}} Aerial
|acc7={{accsp}} White Gem
|acc8={{accsp}} Tenacious Attacker
|acc9={{accsp}} Glutton
|acc10={{accsp}} First to Victory
|summon=Rubicante
}}
Use CP glitch with Bard's Gear.


Substitutes
Warrior of Light's assist data.
Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.
 
Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.


|-|Side by Side=
{{012Assist
add build here
|type1=BRV
{{Build
|attack1=Sword Thrust
|hp=
|startup1=31F
|cp=
|position1=Ground
|brv=
|spawn1=Opponent
|atk=
|damage1=6, 3 x 5, 15 (30)
|def=
|effect1=Wall Rush
|luk=
|type2=BRV
|booster=
|attack2=Rising Buckler
|setbonus=
|startup2=25F
|ast=
|position2=Air
|wpn=
|spawn2=Opponent
|hand=
|damage2=2 x 4, 6, 16 (30)
|head=
|effect2=Wall Rush
|armor=
|type3=HP
|acc1=
|attack3=Shining Wave
|acc2=
|startup3=53F
|acc3=
|position3=Ground
|acc4=
|spawn3=Player
|acc5=
|damage3=-
|acc6=
|effect3=Chase
|acc7=
|type4=HP
|acc8=
|attack4=Shield of Light
|acc9=
|startup4=51F
|acc10=
|position4=Air
|summon=
|spawn4=Opponent
|damage4=-
|effect4=Block, Wall Rush
}}
}}


</tabber>
Warrior of Light works well with most tournament viable assists.

Revision as of 15:33, 5 January 2024

Info
Name Warrior of Light
Original game Final Fantasy
Weapon Axes, Daggers, Greatswords, Katanas, Swords
Armor Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
Base ATK (LV100) 110
Base DEF (LV100) 113 (+10 during EX Mode)
Run Speed 6 (Average / Good)
Dash Speed 77 (Average / Good)
Fall Speed 87 (Average)
Fall Speed Ratio After Dodge 40 (Average)
Exclusive weapons Flame Sword, Braveheart, Barbarian's Sword
Strengths Weaknesses
  • Coming soon
  • Coming soon

Overview

Warrior of Light is a playable character in Dissidia 012.

Bravery Attacks

Ground

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 +5, 5 +4, 11, 20 +6 (40) (54) 15F Physical Melee Low 90 Chase, Wall Rush 30 (15)
[Close] Throw shield to hurl opponent upwards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
6, 3 x 3 +4, 15 +6 (30) (40) 31F Physical Melee Mid (1st hit), Melee Low (other hits) 30 Wall Rush 30 (15)
[Mid]] Hurl shield and charge. Instantly close in on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15 41F Magical Ranged Low 0 - 30 (15)
[Long] Shoot high-speed fireball towards opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (7) 41F Magical Ranged Low 0 - 30 (15)
[Long] Chunks of ice slowly descend on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (6) 47F Magical Ranged Low 0 - 30 (15)
[Long] Call down lightning bolts that slowly close in on foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3+4, 4 +4, 15 +6 (22) (36) 13F Physical Melee Low 90 Chase 30 (15)
[Close] Fast horizontal slice. Low power, quick strike.

Aerial

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5, 5, 10 +4, 20 +6 (40) (50) 23F Physical Melee Low 90 Chase, Wall Rush 30 (15)
[Close] Spinning approach and thrust opponent upwards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 4 +6, 6, 16 +6 (30) (42) 25F Physical Melee Low 30 Wall Rush 30 (15)
Upward swing, snagging foe with shield. Useful from below.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 4 +6, 6, 16 +6 (30) (42) 25F Physical Melee Low 30 Wall Rush 30 (15)
Downward attack, scooping foe with shield. Useful from above.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 +4, 4 +4, 15 +6 (22) (36) 15F Physical Melee Low 90 Chase 30 (15)
[Close] Fast horizontal slice. Low power, quick strike.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 53F (Block from 1F to 53F) - Melee High, Block Mid 0 Block, Wall Rush 30 (15)
[Close] Fire force blast from shield. Hurls foe while blocking.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 51F - Melee High (blade), Ranged High (light pillar) each 60 - 30 (15)
[Mid] Shoot pillars of light. Homes in on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 x 3, 8 (20) 41F Physical Melee High 30 Wall Rush 30 (15)
[Close] Deft shieldwork. Effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 3, 4 (10) / +Preceding BRV = (50) ? Magical Melee High (?) 0 Wall Rush 30 (15)

Branching from Ascension

[Combo] Light beam pierces foe.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 53F (Block from 1F to 53F) - Melee High, Block Mid 0 Block, Wall Rush 30 (15)
[Close] Fire force blast from shield. Hurls foe while blocking.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 77F - Ranged High 0 Wall Rush 30 (15)
[Long] Fire blades of light from seal. Blades weakly track foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 3, 4 (10) / +Preceding BRV = (50) ?? Magical Melee High (?) 0 Wall Rush 30 (15)

Branching from Crossover

[Combo] Light beam pierces foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 6, 3 (15)/+Preceding BRV = (29) ?? Physical Melee High (?) 0 Wall Rush 30 (15)

Branching from Rising Buckler

[Combo] Deft bladework.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 6, 3 (15)/+Preceding BRV = (29) ?? Physical Melee High (?) 0 Wall Rush 30 (15)

Branching from Shield Strike

[Combo] Deft bladework.

EX Mode: Class Change!

Effects:

  • Regen
  • Critical Boost
  • Mirror Atack
  • Protect
  • Light's Blessing

Mirror Attack

[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.

Block Ranged Low priority.

Protect

[Always active while in EX Mode] An aura of light covers the body, raising defense.

DEF +10.

Light's Blessing

[Activates when combo hits] Swords of light appear, dealing additional damage.

Each light sword has a damage multiplier of 1.

EX Burst: Oversoul

Damage multiplier (initial) Damage multiplier (rest) Type
5x3 (15) 10x6, 25 (100 total) Physical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Warrior of Light's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Sword Thrust 31F Ground Opponent 6, 3 x 5, 15 (30) Wall Rush
BRV Rising Buckler 25F Air Opponent 2 x 4, 6, 16 (30) Wall Rush
HP Shining Wave 53F Ground Player - Chase
HP Shield of Light 51F Air Opponent - Block, Wall Rush

Warrior of Light works well with most tournament viable assists.