Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
15, 15 (30) | 11F | Physical | Melee Low | 90 | Chase, Wall Rush | 60 (30) |
Muggshotter (talk | contribs) (→Assists: Changed to use template.) |
Muggshotter (talk | contribs) (→Aerial) |
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{CharacterInfo | {{CharacterInfo | ||
|name= | |name=Feral Chaos (デスペラードカオス) | ||
|origin=Final Fantasy | |origin=Dissidia 012 [duodecim] Final Fantasy | ||
|weapon= | |weapon=Greatswords, Axes, Grappling Weapons | ||
|armor=Shields | |armor=Gauntlets, Large Shields, Helms, Heavy Armor | ||
|atk= | |atk=113 (Highest) | ||
|def= | |def=114 (Highest) | ||
|runspeed=5 ( | |runspeed=2.5 (Normal, Fast), 0 (EX Mode, Fastest) | ||
|dash=77 (Average / Good) | |dash=77 (Average / Good) | ||
|fall= | |fall=67 (Fast) | ||
|fallr= | |fallr=16 (Very Fast) | ||
|exclusives= | |exclusives=Talons of Despair, Aegis of Strife, Calamitous Rage, Deafening Fissure, Endless Oblivion, Eternal Despair, Phantasmal Abyss, Cycle's End | ||
}} | }} | ||
Line 22: | Line 21: | ||
== Overview == | == Overview == | ||
== Bravery Attacks == | |||
=== Ground === | === Ground === | ||
<tabber> | <tabber> | ||
|-| | |-|Snarl= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=15, 15 (30) | ||
|startup= | |startup=11F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex= | |ex=90 | ||
|effect=Wall Rush | |effect=Chase, Wall Rush | ||
|cp=30 | |cp=60 (30) | ||
}} | }} | ||
''[Close] | ''[Close] Bite foe twice.'' | ||
|-| | |-|Vicious= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=1 x 11, 19 (30) | ||
|startup= | |startup=21F | ||
|type=Physical | |type=Physical | ||
|priority=Melee | |priority=Melee Mid | ||
|ex=90 | |ex=~90 | ||
|effect=Chase | |effect=Chase, Wall Rush | ||
|cp=30 | |cp=60 (30) | ||
}} | }} | ||
''[ | ''[Mid] Charge and pummel foe.'' | ||
|-|Spew= | |||
{{AbilityInfo | |||
|damage=5, 15 (20) | |||
|startup=23F (close), 43F (projectile) | |||
|type=Physical (close), Magical (projectile) | |||
|priority=Melee Mid (close), Ranged Low (projectile) | |||
|ex=60 | |||
|effect=Chase, Wall Rush | |||
|cp=60 (30) | |||
}} | |||
''[Long] Summon magma at foe's feet.'' | |||
|-| | |-|Erupt= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=10 ( | |damage=2 x 10, 25 (max 45) | ||
|startup= | |startup=19F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee Mid | ||
|ex=0 | |ex=0 | ||
|effect= | |effect=Chase, Wall Rush | ||
|cp=30 | |cp=60 (30) | ||
}} | }} | ||
''[ | ''[Rise] High-speed leap. Hold button to keep rising.'' | ||
</tabber> | </tabber> | ||
=== Aerial === | === Aerial === | ||
<tabber> | <tabber> | ||
|-| | |||
|-|Destroy= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=4 x 4, 14 (30) | ||
|startup= | |startup=13F | ||
|type=Physical | |type=Physical | ||
|priority=Melee | |priority=Melee Low | ||
|ex= | |ex=90 | ||
|effect= | |effect=Chase, Wall Rush | ||
|cp=30 | |cp=60 (30) | ||
}} | }} | ||
''[ | ''[Close] Swipe with claws and tail.'' | ||
|-| | |-|Brute Force= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=6, 7, 7, 10 (30) | ||
|startup= | |startup=21F | ||
|type=Physical | |type=Physical | ||
|priority=Melee | |priority=Melee Mid | ||
|ex= | |ex=90 | ||
|effect=Wall Rush | |effect=Chase, Wall Rush | ||
|cp=30 | |cp=60 (30) | ||
}} | }} | ||
''[ | ''[Mid] Grab and shred foe.'' | ||
|-| | |-|Splinter= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=5 x 4 (20) | ||
|startup= | |startup=29F | ||
|type=Magical | |type=Magical | ||
|priority=Ranged | |priority=Ranged Mid | ||
|ex= | |ex=87 | ||
|effect=Wall Rush | |effect=Chase, Wall Rush | ||
|cp=30 | |cp=60 (30) | ||
}} | }} | ||
''[ | ''[Long] Fire multiple shockwaves.'' | ||
|-| | |-|Raid= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 10, 15 (max 35) | ||
|startup= | |startup=19F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee Mid | ||
|ex= | |ex=3 | ||
|effect= | |effect=Chase, Wall Rush | ||
|cp=30 | |cp=60 (30) | ||
}} | }} | ||
''[ | ''[Dive] High-speed dive. Hold button to keep falling.'' | ||
</tabber> | </tabber> | ||
== HP Attacks == | == HP Attacks == | ||
=== Ground === | === Ground === | ||
<tabber> | <tabber> | ||
|-| | |-|Deus Iratus= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 4 (8) + 1 x N | ||
|startup= | |startup=37F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High, Block High (1-37F) | ||
|ex= | |ex=96 | ||
|effect=Block | |effect=Wall Rush, Block | ||
|cp= | |cp=100 (50) | ||
}} | }} | ||
''[Close] | ''[Close] Emit shockwave w/roar. Repeatedly press for more hits.'' | ||
|-| | |-|Quo Vadis= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=3 x 4 (12) | ||
|startup= | |startup=45F | ||
|type=Physical | |type=Physical | ||
|priority=Melee High | |priority=Melee High | ||
|ex= | |ex=96 | ||
|effect=Wall | |effect=Wall Rush | ||
|cp= | |cp=100 (50) | ||
}} | }} | ||
''[Mid] | ''[Mid] Throw super-fast punches. Can combo after wall rush.'' | ||
|-| | |-|Via Dolorosa= | ||
The second projectile comes out 15 frames after button release, or automatically after 218F frames. | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=10 | ||
|startup= | |startup=37F | ||
|type= | |type=Physical | ||
|priority=Melee High | |priority=Melee High (tail), Ranged High (projectile) | ||
|ex= | |ex=each 60 | ||
|effect=Wall | |effect=Wall Rush | ||
|cp= | |cp=100 (50) | ||
}} | }} | ||
''[ | ''[Close] Create 2 fire columns. Charge to delay second column.'' | ||
</tabber> | </tabber> | ||
=== Aerial === | === Aerial === | ||
<tabber> | <tabber> | ||
|-| | |-|Ventus Ire= | ||
{{AbilityInfo | |||
|damage=2 x 6 (12) | |||
|startup=41F | |||
|type=Physical | |||
|priority=Ranged High | |||
|ex=96 | |||
|effect=Wall Rush | |||
|cp=100 (50) | |||
}} | |||
''[Close] Flap wings, generating turbulence.'' | |||
|-|Lux Magnus= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=1 x N (max 38) | ||
|startup= | |startup=51F | ||
|type= | |type=Magical | ||
|priority=Ranged High | |priority=Ranged High | ||
|ex= | |ex=60 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=100 (50) | ||
}} | }} | ||
''[ | ''[Long] Fire beams downwards. Can aim with the analog stick.'' | ||
|-|Flagro Maximus= | |||
Charge time 50 frames. Attack comes out 11 frames after button release, or automatically after 76 frames. | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage=- | |damage=- | ||
|startup= | |startup=49F | ||
|type=- | |type=- | ||
|priority=Melee High | |priority=Melee High | ||
|ex= | |ex=each ~30 | ||
|effect=Wall | |effect=Wall Rush | ||
|cp= | |cp=100 (50) | ||
}} | }} | ||
''[Long] | ''[Mid~Long] A massive explosion. Charge to increase range.'' | ||
</tabber> | </tabber> | ||
== EX Mode: | == EX Mode: The power of discord reveals the true Chaos == | ||
Effects: | Effects: | ||
* Regen | * Regen | ||
* Critical Boost | * Critical Boost | ||
* | * Divine Might | ||
* | * Brutal | ||
=== Divine Might === | |||
''[Always active while in EX Mode] All movement speeds are greatly increased.'' | |||
Running speed increases by x1.22, jump height about the same as Kain's. | |||
=== Brutal === | |||
''[Always active while in EX Mode] Greatly increases ATK and DEF stats.'' | |||
ATK +1, DEF +1. | |||
=== | === EX Burst: Regnum Dei === | ||
'' | ''An insurmountable force drags foes into a vortex of discord. Press R + square to deal a damaging HP attack. Damage increases with greater bravery.'' | ||
All of Feral Chaos' attacks become high priority during this EX Burst. | |||
{{burst | {{burst | ||
|damage1= | |damage1=4,5,8,1 (18) | ||
|damage2= | |damage2=9, 2x7 (23 finish) (41 + ?? total) | ||
|type=Physical | |type=Physical | ||
}} | }} | ||
== Builds == | == Builds == | ||
Builds here. | |||
<tabber> | <tabber> | ||
|-| | |-|Build #1= | ||
{{Build | {{Build | ||
|hp= | |hp= | ||
|cp= | |cp= | ||
|brv= | |brv= | ||
|atk= | |atk= | ||
|def= | |def= | ||
|luk= | |luk= | ||
|booster= | |booster= | ||
|setbonus= | |setbonus= | ||
|ast= | |ast= | ||
|wpn= | |wpn= | ||
|hand= | |hand= | ||
|head= | |head= | ||
|armor= | |armor= | ||
|acc1= | |acc1= | ||
|acc2= | |acc2= | ||
|acc3= | |acc3= | ||
|acc4= | |acc4= | ||
|acc5= | |acc5= | ||
|acc6= | |acc6= | ||
|acc7= | |acc7= | ||
|acc8= | |acc8= | ||
|acc9= | |acc9= | ||
|acc10= | |acc10= | ||
|summon= | |summon= | ||
}} | }} | ||
|-|Build #2= | |||
|-| | |||
{{Build | {{Build | ||
|hp= | |hp= | ||
|cp= | |cp= | ||
|brv= | |brv= | ||
|atk= | |atk= | ||
|def= | |def= | ||
|luk= | |luk= | ||
|booster= | |booster= | ||
|setbonus= | |setbonus= | ||
|ast= | |ast= | ||
|wpn= | |wpn= | ||
|hand= | |hand= | ||
|head= | |head= | ||
|armor= | |armor= | ||
|acc1= | |acc1= | ||
|acc2= | |acc2= | ||
|acc3= | |acc3= | ||
|acc4= | |acc4= | ||
|acc5= | |acc5= | ||
|acc6= | |acc6= | ||
|acc7= | |acc7= | ||
|acc8= | |acc8= | ||
|acc9= | |acc9= | ||
|acc10= | |acc10= | ||
|summon= | |summon= | ||
}} | }} | ||
</tabber> | </tabber> | ||
== | == Assist == | ||
Feral Chaos cannot be used as an assist. He works well with most tournament viable assists. | |||
Info | |
---|---|
Name | Feral Chaos (デスペラードカオス) |
Original game | Dissidia 012 [duodecim] Final Fantasy |
Weapon | Greatswords, Axes, Grappling Weapons |
Armor | Gauntlets, Large Shields, Helms, Heavy Armor |
Base ATK (LV100) | 113 (Highest) |
Base DEF (LV100) | 114 (Highest) |
Run Speed | 2.5 (Normal, Fast), 0 (EX Mode, Fastest) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 67 (Fast) |
Fall Speed Ratio After Dodge | 16 (Very Fast) |
Exclusive weapons | Talons of Despair, Aegis of Strife, Calamitous Rage, Deafening Fissure, Endless Oblivion, Eternal Despair, Phantasmal Abyss, Cycle's End |
Strengths | Weaknesses |
---|---|
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
15, 15 (30) | 11F | Physical | Melee Low | 90 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x 11, 19 (30) | 21F | Physical | Melee Mid | ~90 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5, 15 (20) | 23F (close), 43F (projectile) | Physical (close), Magical (projectile) | Melee Mid (close), Ranged Low (projectile) | 60 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 10, 25 (max 45) | 19F | Physical | Melee Mid | 0 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4 x 4, 14 (30) | 13F | Physical | Melee Low | 90 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
6, 7, 7, 10 (30) | 21F | Physical | Melee Mid | 90 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5 x 4 (20) | 29F | Magical | Ranged Mid | 87 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 10, 15 (max 35) | 19F | Physical | Melee Mid | 3 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 4 (8) + 1 x N | 37F | Physical | Melee High, Block High (1-37F) | 96 | Wall Rush, Block | 100 (50) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
3 x 4 (12) | 45F | Physical | Melee High | 96 | Wall Rush | 100 (50) |
The second projectile comes out 15 frames after button release, or automatically after 218F frames.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
10 | 37F | Physical | Melee High (tail), Ranged High (projectile) | each 60 | Wall Rush | 100 (50) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 6 (12) | 41F | Physical | Ranged High | 96 | Wall Rush | 100 (50) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x N (max 38) | 51F | Magical | Ranged High | 60 | Wall Rush | 100 (50) |
Charge time 50 frames. Attack comes out 11 frames after button release, or automatically after 76 frames.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 49F | - | Melee High | each ~30 | Wall Rush | 100 (50) |
Effects:
[Always active while in EX Mode] All movement speeds are greatly increased.
Running speed increases by x1.22, jump height about the same as Kain's.
[Always active while in EX Mode] Greatly increases ATK and DEF stats.
ATK +1, DEF +1.
An insurmountable force drags foes into a vortex of discord. Press R + square to deal a damaging HP attack. Damage increases with greater bravery.
All of Feral Chaos' attacks become high priority during this EX Burst.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
4,5,8,1 (18) | 9, 2x7 (23 finish) (41 + ?? total) | Physical |
Builds here.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Feral Chaos cannot be used as an assist. He works well with most tournament viable assists.