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Line 46: |
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| ! scope=col class=unsortable | Video | | ! scope=col class=unsortable | Video |
| |- | | |- |
| |Jecht Rush > Ultimate Jecht Shot WR > '''Kuja''' > DC > Jecht Beam > AC > Jecht Stream || ?? || Beam increases critical hit rate for Jecht Stream. || video here | | |Combo || Damage || Notes || video here |
| |- | | |- |
| |Jecht Rush > Jecht Blade WR > '''Kuja''' > DC (diagonal / forward) > Jecht Beam > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Beam increases critical hit rate for Jecht Stream. || another vid | | |Combo || Damage || Notes || another vid |
| |-
| |
| |Jecht Stream > Down 3 > '''Kuja''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || BRV damage. Can fit in Jecht Beam during assist if nearby. || video
| |
| |-
| |
| |Jecht Stream > Triumphant Grasp WR > '''Kuja''' > AC > Jecht Stream LV3 > HP || ?? || Kuja is too far above Jecht to fit in a Jecht Beam. || videooo
| |
| |-
| |
| |Jecht Stream > Down 3 > Jecht Beam > '''Kuja''' > Jecht Beam HIT > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || No wall. Delay the assist call until the opponent is not moving as much. || video
| |
| |-
| |
| |Jecht Stream > Neutral 3 > Jecht Beam > '''Kuja''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall. Good for EX generation. || video
| |
| |-
| |
| |Jecht Stream Failed 3 > '''Kuja''' (after multi-hit spinning) > last kick HIT > Kuja HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall. || video
| |
| |-
| |
| |Jecht Stream Failed 3 > '''Kuja''' > Empty chase > assist HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. Requires wall. || video
| |
| |-
| |
| |Jecht Stream Failed 3 > '''Kuja HP''' > Chase HP > assist HIT > AC > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires 2 assist bars. || video
| |
| |- | | |- |
| |} | | |} |
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| ! scope=col class=unsortable | Video | | ! scope=col class=unsortable | Video |
| |- | | |- |
| |Jecht Rush > Ultimate Jecht Shot WR > '''Tidus''' > DC (neutral) > Free Air Dash > Land > Jecht Rush > Neutral 2 > Failed Up 3* > DC (forward) > Jecht Stream > HP || ?? || High BRV damage with the dodge cancel combo. If near a wall, Tidus can wall rush the opponent too high for the second Jecht Rush. || vid | | |Combo || Damage || Notes || video here |
| |- | | |- |
| |Jecht Rush > Ultimate Jecht Shot WR > '''Tidus''' > DC (neutral) > > Free Air Dash > Land > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || Less brv damage, but consistent HP wall rush damage with less room for error. || vid | | |Combo || Damage || Notes || another vid |
| |- | | |- |
| |Jecht Stream > Jecht Blade WR > '''Tidus''' > AC > LV3 Jecht Stream > HP || ?? || Bread-and-butter, nothing fancy. || video
| |
| |-
| |
| |Jecht Stream > Triumphant Grasp WR > '''Tidus''' > AC > LV3 Jecht Stream > HP || ?? || Bread-and-butter, nothing fancy. || video
| |
| |-
| |
| |Jecht Stream > Down 3 > Jecht Beam > '''Tidus''' call > Tidus HIT 1 > Jecht Beam HIT > Tidus HIT 2 > DC > AC > Jecht Stream > Jecht Beam || ?? || No wall. Requires 1 assist bar. EX generation. Call Tidus right after inputting Jecht Beam. For LV3 Jecht Stream, delay Tidus. || vid
| |
| |-
| |
| |Jecht Stream > Jecht Beam > '''Tidus''' > DC > AC > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall. Sphere-shaped walls can make it easier to send too far for assist to pick up. || vid
| |
| |-
| |
| |Jecht Rush > Failed Neutral 3 > '''Tidus''' > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. Ground only. Call Tidus right as Jecht's movement stops. || video
| |
| |-
| |
| |Jecht Stream > Failed Neutral 3 > '''Tidus''' > Empty chase > Tidus HIT > AC > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires wall. || video
| |
| |-
| |
| |Jecht Stream > Failed Neutral 3 > '''Tidus''' HP >> Chase HP > Opponent dodge > Tidus HP HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall. Requires 2 assist bars. || video
| |
| |-
| |
| |Jecht Stream > Failed Neutral 3 > '''Tidus''' > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall required, but very difficult / inconsistent without wall. || video
| |
| |} | | |} |
|
| |
|
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| ! scope=col class=unsortable | Video | | ! scope=col class=unsortable | Video |
| |- | | |- |
| |Jecht Rush > Ultimate Jecht Shot WR > '''Aerith''' > DC (neutral) > Land > Ultimate Jecht Shot WR > '''Aerith''' > HP HIT > Aerith HIT > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || 3x HP + wall rush damage. Ground only, high damage with a high base bravery build. Perform the second UJS further away, || video | | |Combo || Damage || Notes || video here |
| |-
| |
| |Jecht Rush > Ultimate Jecht Shot WR > '''Aerith''' > DC (neutral) > Land > Ultimate Jecht Shot WR > '''Aerith''' > HP HIT > Aerith HIT > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest damage potential. 2x HP + wall rush, with BRV break and 1 HP + wall rush depending on situation. || video
| |
| |-
| |
| |Jecht Stream > Jecht Blade WR > '''Aerith''' > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Free Air Dash for assist meter. || video
| |
| |-
| |
| |Jecht Stream > Triumphant Grasp WR > '''Aerith''' > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Free Air Dash for assist meter. || video
| |
| |- | | |- |
| |Jecht Stream > Jecht Beam > '''Aerith''' > Jecht Beam HIT > Aerith HIT > Free Air Dash x2 > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall (direct angle). Call Aerith before Jecht Beam hits. || video | | |Combo || Damage || Notes || another vid |
| |- | | |- |
| |Jecht Stream Failed 3 > '''Aerith''' > Empty chase > Aerith HIT > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall required. || video
| |
| |-
| |
| |Jecht Stream Failed 3 > '''Aerith''' > Chase HP > opponent dodge > Aerith HIT > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall required. Generates EX with the opponent's dodge. || video
| |
| |} | | |} |
|
| |
|
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| ! scope=col class=unsortable | Video | | ! scope=col class=unsortable | Video |
| |- | | |- |
| |Jecht Rush > Ultimate Jecht Shot WR > '''Sephiroth''' > DC (neutral) > Jecht Beam > DC > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Time Jecht Beam on the last part of ground BRV assist. || video | | |Combo || Damage || Notes || video here |
| |-
| |
| |Jecht Stream > Jecht Blade WR > '''Sephiroth''' > DC (diagonal/forward) > Jecht Beam > DC > AC > Jecht Stream > Jecht Blade LV2 || ?? || Not enough time for Jecht Stream LV3. || video
| |
| |-
| |
| |Jecht Stream > Triumphant Grasp WR > '''Sephiroth''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Same as Kuja and Tidus. || video
| |
| |- | |
| |Jecht Stream > Jecht Beam > '''Sephiroth''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall (direct angle). || video | |
| |-
| |
| |Jecht Stream Failed 3 > '''Sephiroth''' (after multi-hit spinning) > last kick HIT > Sephiroth HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Combo save. No wall. || video
| |
| |- | | |- |
| |Jecht Stream Failed 3 > '''Sephiroth''' > Empty chase > Sephiroth HIT > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall. || video | | |Combo || Damage || Notes || another vid |
| |- | | |- |
| |} | | |} |
|
| |
|
| |-|Yuna= | | |-|Yuna= |
| All of Yuna assist's wall rushes require a wall and / or ground.
| |
|
| |
| {| class="wikitable sortable"
| |
| |-
| |
| ! scope=col | Combo
| |
| ! scope=col | Approximate damage (multipliers)
| |
| ! scope=col | Notes
| |
| ! scope=col class=unsortable | Video
| |
| |-
| |
| |Jecht Rush > Ultimate Jecht Shot WR > '''Yuna''' > DC (side / diagonal) > Yuna WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Ground only, near wall. || video
| |
| |-
| |
| |Jecht Stream > Jecht Blade WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? ||
| |
| |-
| |
| |Jecht Stream > Jecht Blade WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush. ||
| |
| |-
| |
| |Jecht Stream > Triumphant Grasp WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || Same as Jecht Blade route. || video
| |
| |-
| |
| |Jecht Stream > Triumphant Grasp WR > '''Yuna''' > Land > Yuna WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush.
| |
| |-
| |
| |Jecht Stream > Down 3 > Jecht Beam > '''Yuna''' > Yuna HIT > Jecht Beam HIT > Yuna WR > Jecht Stream > Jecht Blade LV2 || ?? || No wall. Must be close to the ground (lower than Jecht Rush Failed Up 3 DC height) to follow up. || video
| |
| |-
| |
| |Jecht Stream > Neutral 3 > Jecht Beam > '''Yuna''' > Yuna WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall (direct angle). || video
| |
| |-
| |
| |Jecht Stream Failed 3 > '''Yuna''' > Empty chase > Yuna HIT > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall (direct angle) || video
| |
| |}
| |
|
| |
| |-|Onion Knight=
| |
| {| class="wikitable sortable"
| |
| |-
| |
| ! scope=col | Combo
| |
| ! scope=col | Approximate damage (multipliers)
| |
| ! scope=col | Notes
| |
| ! scope=col class=unsortable | Video
| |
| |-
| |
| |Jecht Rush > Ultimate Jecht Shot WR > '''Onion Knight''' > DC (neutral) > Land > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || Ground only. ||
| |
| |-
| |
| |Jecht Rush > Ultimate Jecht Shot WR > '''Onion Knight''' > DC (neutral) > Land > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Ground only. Highest BRV damage off of HP. ||
| |
| |-
| |
| |Jecht Stream > Jecht Blade WR > ''' Onion Knight''' > DC (forward) > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. ||
| |
| |-
| |
| |Jecht Stream > Triumphant Grasp WR > ''' Onion Knight''' > DC (forward) > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. ||
| |
| |-
| |
| |Jecht Stream > Down 3 > Jecht Beam > '''Onion Knight''' > Onion HIT > Jecht Beam HIT > Onion HIT + WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Requires wall to follow up ''after'' Onion Knight. Same assist timing as with Tidus. ||
| |
| |-
| |
| |Jecht Stream > Jecht Beam > '''Onion Knight''' > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall (direct angle). Use Jecht Stream to cancel Onion Knight's last hit or after he wall rushes. ||
| |
| |-
| |
| |Jecht Stream Failed 3 > '''Onion Knight''' HP > Chase HP > Opponent dodge > Onion HP HIT > AC > Jecht Stream LV3 || ?? || Combo save. No wall. Requires 2 assist bars. ||
| |
| |-
| |
| |Jecht Stream Failed 3 > '''Onion Knight''' > Empty chase > Onion HIT > Free Air Dash > Jecht Stream LV3 > Jecht Blade LV2 || Combo save. Requires wall + wall rush. ||
| |
| |}
| |
|
| |
| |-|Squall=
| |
| {| class="wikitable sortable"
| |
| |-
| |
| ! scope=col | Combo
| |
| ! scope=col | Approximate damage (multipliers)
| |
| ! scope=col | Notes
| |
| ! scope=col class=unsortable | Video
| |
| |-
| |
| |Jecht Rush > Ultimate Jecht Shot WR > '''Squall''' > AC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || The basic combo. Call Squall later than normally to account for his range and speed. ||
| |
| |-
| |
| |Jecht Stream > Down 3 WR > '''Squall''' > DC > Jecht Beam > DC > AC > Jecht Stream > Jecht Blade LV2 || Forgo initial HP wall rush to squeeze in Jecht Beam during assist for extra critical hits. ||
| |
| |-
| |
| |Jecht Stream > Jecht Blade WR > '''Squall''' > DC > Squall WR > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall and ground nearby. ||
| |
| |-
| |
| |Jecht Stream Failed 3 > '''Squall''' HP > Empty chase > Squall HP HIT > if WR > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires 2 assist bars. Call Squall before chase prompt and initiate empty chase right before he hits. ||
| |
| |}
| |
|
| |
| |-|Ultimecia=
| |
| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| |- | | |- |
Line 218: |
Line 103: |
| ! scope=col class=unsortable | Video | | ! scope=col class=unsortable | Video |
| |- | | |- |
| |'''Jecht Rush''' > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > '''Ultimecia''' > Down 3 WR > Ultimecia HIT WR > '''Jecht Rush''' > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > '''Ultimecia''' > Down 3 WR > Ultimecia HIT WR > '''Jecht Rush''' > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Neutral 2 > Neutral 3 > Jecht Blade LV2 || ?? || The signature loop. Highest bravery damage output. Requires 2 assist bars, each assist bar enables another repetition of the dodge cancel solo combo. Ultimecia hits after she has disappeared, circumventing the assist meter lock. || | | |Combo || Damage || Notes || video here |
| |- | | |- |
| |Jecht Stream > Neutral 2 > '''Ultimecia''' > Neutral 3 > Jecht Blade WR > DC > Ultimecia HIT > Jecht Stream > Jecht Blade LV2 || ?? || Call Ultimecia right after inputting Neutral 2. Must be closing in on a wall for the combo to work. || | | |Combo || Damage || Notes || another vid |
| |- | |
| |Jecht Stream Failed 3 > '''Ultimecia''' > Chase HP > Opponent dodge > Ultimecia HIT WR > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires wall. Depending on stage position, Ultimecia's hit timing may change. || | |
| |- | | |- |
| |} | | |} |
Line 234: |
Line 117: |
| ! scope=col class=unsortable | Video | | ! scope=col class=unsortable | Video |
| |- | | |- |
| |Jecht Stream > Jecht Blade WR > '''Terra''' > Terra WR > DC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Call right after HP damage is dealt. If the opponent travels a moment to the wall, you should delay assist call a little. || | | |Combo || Damage || Notes || video here |
| |- | |
| |Jecht Stream > Triumphant Grasp WR > '''Terra''' > Terra WR > DC > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Call right after HP damage is dealt. If the opponent travels a moment to the wall, you should delay assist call a little. Jecht Blade after Terra WR works too. || | |
| |-
| |
| |Jecht Stream > Jecht Beam > '''Terra''' > Jecht Beam HIT > Terra HIT WR > DC > Jecht Stream > Jecht Blade LV2 || ?? || Requires wall. Call Terra ''before'' Jecht Beam hits. ||
| |
| |}
| |
| | |
| | |
| |-|Gilgamesh=
| |
| Damage multipliers assume Gilgamesh draws Excaliburs. Identical combo structure as with Yuna assist, so all of Gilgamesh's assist's wall rushes require a wall and / or ground. | |
| | |
| {| class="wikitable sortable"
| |
| |- | |
| ! scope=col | Combo
| |
| ! scope=col | Approximate damage (multipliers)
| |
| ! scope=col | Notes
| |
| ! scope=col class=unsortable | Video
| |
| |-
| |
| |Jecht Rush > Ultimate Jecht Shot WR > '''Gilgamesh''' > DC (side / diagonal) > Gilgamesh WR > Jecht Stream LV3 > Jecht Blade LV2 || ?? || Ground only, near wall. || video
| |
| |-
| |
| |Jecht Stream > Jecht Blade WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? ||
| |
| |-
| |
| |Jecht Stream > Jecht Blade WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush. ||
| |
| |-
| |
| |Jecht Stream > Triumphant Grasp WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Ultimate Jecht Shot LV2 || ?? || Same as Jecht Blade route. || video
| |
| |- | | |- |
| |Jecht Stream > Triumphant Grasp WR > '''Gilgamesh''' > Land > Gilgamesh WR > Jecht Rush LV3 > Neutral 2 > Failed Up 3 > DC (forward) > Jecht Stream > Jecht Blade LV2 || ?? || Highest bravery damage output off of HP wall rush. | | |Combo || Damage || Notes || another vid |
| |- | | |- |
| |Jecht Stream Failed 3 > '''Gilgamesh''' > Empty chase > Gilgamesh HIT WR > Free Air Dash > Jecht Stream > Jecht Blade LV2 || ?? || Combo save. Requires wall (direct angle) and ground. || video
| |
| |} | | |} |
|
| |
|
| </tabber> | | </tabber> |