Sephiroth (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Added HP attacks.)
(→‎Ground: Added minimum charge time for black materia levels.)
Line 148: Line 148:
}}
}}
''[Long] Summon meteors. Hold button to increase size.''
''[Long] Summon meteors. Hold button to increase size.''
Minimum charge time for LV2 is 90F, and 178F for LV3.


|-|Octaslash (ground)=
|-|Octaslash (ground)=

Revision as of 22:58, 4 January 2024


Info
Name Sephiroth (セフィロス)
Original game Final Fantasy VII
Weapon Greatswords, Katanas
Armor Chestplates, Gauntlets, Heavy Armor, Helms, Light Armor, Shields
Base ATK (LV100) 111 (High)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 81 (Below Average)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 41 (Below Average)
Exclusive weapons Masamune Blade, Masamune, One-Winged Angel
Strengths Weaknesses

Overview

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) 21F Physical Melee Low 93 Chase 30 (15)
[Close] Katana slash. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5, 4 x 5, 1 x 3, 7 (35) 27F Physical Melee Low, Ranged Low 30 Wall Rush 30 (15)
[Long] Shockwaves from sword. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) 45F Magical Ranged Low 0 - 30 (15)
[Long] Generate 4 spheres of darkness surrounding opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7, 13 (20) 15F Physical (1st hit), Magical (other hits) Melee Low 30 Wall Rush 30 (15)
[Close] Quick upward sword slash. Short reach, but fast.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 8, 9, 4, 1 x 5, 6 (40) 17F Physical Melee Low 30 Chase 30 (15)
[Mid] Nigh-instant slices. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5, 4 x 5, 1, 2, 7 (35) 23F Physical Melee Low, Ranged Low 33 Wall Rush 30 (15)
[Long] Shockwaves from sword. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
6, 1 x 9, 10 (25) 27F Physical Melee Low 30 Wall Rush 30 (15)
[Mid] Light-speed movement continuously damaging foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) 45F Magical Ranged Low 0 - 30 (15)
[Long] Generate 4 spheres of darkness surrounding opponent.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x N (max charged) 63F, 101F, 201F Magical Ranged High 0, 0, 6 Wall Rush, Absorb (if max) 30 (15)

[Long] Summon meteors. Hold button to increase size.

Minimum charge time for LV2 is 90F, and 178F for LV3.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 6, 4 (16) 43F Physical Melee High 21 Wall Rush 30 (15)
[Mid] 8 violent slicing attacks. Strike foe with long reach.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4, 1 x 6 (10) 45F, 1F-42F (block) Physical Block Mid, Melee High 30 Wall Rush, Block 30 (15)
[Block] Defends, then attacks. Attack even if block fails.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x N 55F Physical Melee High 60 + 3 x N - 30 (15)
[Dive] Freefall lunge. Hold button to keep falling. Aim with the analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4, 1 x 6 (10) 45F, 1F-42F (block) Physical Block Mid, Melee High 30 Wall Rush, Block 30 (15)
[Block] Defends, then attacks. Attack even if block fails.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 43F - Melee High 0 Wall Rush 30 (15)
Powerful rising lunge. Effective when below foe.

EX Mode: Reunion

Effects:

  • Regen
  • Critical Boost
  • Glide
  • Heartless Angel

Glide

[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.

Heartless Angel

[Activate with R + square] Bravery cannot be gained, but opponent's bravery falls to 1.

EX Burst: Super Nova

A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.

Damage multiplier (initial) Damage multiplier (rest) Type
5 x 5 (25) 5 x 6, 9 x 5 (75) (100 total) Physical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Sephiroth's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Reaper 21F Ground Opponent 2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) Chase
BRV Sudden Cruelty 17F Air Opponent 2 x 8, 9, 4, 1 x 5, 6 (40) Chase
HP Octaslash 43F Ground Opponent 2 x 6, 4 (16) Wall Rush
HP Hell's Gate 55F Air Opponent 2 x N Chase

Sephiroth works well with most tournament viable assists.