EX (Dissidia 012)

From Dissidia Wiki

EX is a gameplay mechanic that was introduced in Dissidia Final Fantasy (PSP) and retained in Dissidia 012. It is a resource that enables mechanics exclusive to it, EX mode and EX Revenge (012 only).

When a bravery or an HP attack connects, it can generate small, bright spheres that float on the field. Being in the vicinity of these spheres draws them to the player character and will accumulate the titular EX resource that is indicated with a vertical purple bar at the bottom corners of the screen.

A full EX meter requires 1000 EX. Each sphere equals a miniscule value of three (3), but many attacks generate anywhere from 30 to 90 EX on hit.

Once the EX meter has been filled, it will change to a bright orange color and the player will have access to either EX mode or EX Revenge depending on when R + Square is pressed. Much like the assist mechanic, this is a context sensitive input.

A full EX meter is a powerful asset in competitive play, but it is often a resource that is built over the course of a match. As such, it is a long-term investment that not every character can afford to make.

How to gain EX

  • Connect any attack that generates EX on hit (refer to the character's attack info tables)
  • Be near floating EX spheres the opponent generated with their previous attack(s)
  • Be near floating EX spheres while attacking or taking damage (must equip Tenacious Attacker, Glutton or Close to You special accessories)
  • Touch an EX core
  • Use Gabranth's EX Charge attack
  • Get hit by Gilgamesh assist who uses Excalipoor swords
  • Equip gear and accessories that provide a set amount of EX at the beginning of a fight, such as Zwill Crossblade and First to Victory.

Situations where EX will not be gained

  • Player character is too far from the EX spheres for the EX intake range to function
  • Player character is in an attack animation or taking damage (circumvented with special accessories)
  • Player character has Force to Courage or Side by Side special accessory currently equipped
  • Suffering from the EX depletion effect for getting hit by a bravery attack or an HP attack (equipent dependent)
  • Connecting an attack during EX Revenge; EX is not generated aside from Gabranth's EX Charge

EX Core

During a fight, EX cores appear somewhere on the field. This provides a flat 150 EX and will attract any remaining EX floating on the field towards it, further increasing the amount of EX gained when touching it. This is an object separate from the opponent's character that adheres to the Lock On mechanic. As such, in order move directly towards it with a dash, players must have the support ability "EX Core Lock On" equipped and press L when an EX core has appeared.